<?xml version="1.0" encoding="UTF-8"?>
<feed xmlns="http://www.w3.org/2005/Atom">
  <updated>2026-08-26T17:14:55Z</updated>
  <generator>https://njump.me</generator>

  <title>Nostr notes by slyvuh</title>
  <author>
    <name>slyvuh</name>
  </author>
  <link rel="self" type="application/atom+xml" href="https://njump.me/npub14p483q993l2h68wt9960s0fgck48ppykvr4lxtxtrmfkegczr6ks6amdr5.rss" />
  <link href="https://njump.me/npub14p483q993l2h68wt9960s0fgck48ppykvr4lxtxtrmfkegczr6ks6amdr5" />
  <id>https://njump.me/npub14p483q993l2h68wt9960s0fgck48ppykvr4lxtxtrmfkegczr6ks6amdr5</id>
  <icon>https://files.mastodon.social/accounts/avatars/108/080/292/545/310/043/original/6a917329a3e5bc85.jpg</icon>
  <logo>https://files.mastodon.social/accounts/avatars/108/080/292/545/310/043/original/6a917329a3e5bc85.jpg</logo>




  <entry>
    <id>https://njump.me/nevent1qqsr6yqh3hj2c3ed6ws45mz5e55cfgws9fr60t2fsvxpn59pmt9tudgzyz5x57yq5k8a2lgaev5hf7pa9rz65uyyjeswhuevev0dxm9rqg026dsmmlz</id>
    
      <title type="html">Added the &amp;#34;FengCam&amp;#34; which gives you a little ship POV ...</title>
    
    <link rel="alternate" href="https://njump.me/nevent1qqsr6yqh3hj2c3ed6ws45mz5e55cfgws9fr60t2fsvxpn59pmt9tudgzyz5x57yq5k8a2lgaev5hf7pa9rz65uyyjeswhuevev0dxm9rqg026dsmmlz" />
    <content type="html">
      Added the &amp;#34;FengCam&amp;#34; which gives you a little ship POV screen under your controls, very helpful for double-checking your Feng&amp;#39;s alignment. Also have the new &amp;#34;dagger&amp;#34; obstacle type seen here hitting the Feng ship.&lt;br/&gt;&lt;br/&gt;#VR #UnrealEngine #indiegame #gamedev #ScreenshotSaturday&lt;br/&gt;&lt;video controls width=&#34;100%&#34; class=&#34;max-h-[90vh] bg-neutral-300 dark:bg-zinc-700&#34;&gt;&lt;source src=&#34;https://files.mastodon.social/media_attachments/files/113/693/022/223/054/269/original/790624ae6bfb9a18.mp4&#34;&gt;&lt;/video&gt;&lt;br/&gt;
    </content>
    <updated>2024-12-21T21:51:04Z</updated>
  </entry>

  <entry>
    <id>https://njump.me/nevent1qqsvctm3k7xhlc3g9uf6gx0e9c5hr2slleg0v34algs0zvtgrnkwagqzyz5x57yq5k8a2lgaev5hf7pa9rz65uyyjeswhuevev0dxm9rqg026gyay88</id>
    
      <title type="html">phew. Got my new playlist system running for building spawn ...</title>
    
    <link rel="alternate" href="https://njump.me/nevent1qqsvctm3k7xhlc3g9uf6gx0e9c5hr2slleg0v34algs0zvtgrnkwagqzyz5x57yq5k8a2lgaev5hf7pa9rz65uyyjeswhuevev0dxm9rqg026gyay88" />
    <content type="html">
      phew. Got my new playlist system running for building spawn patterns. This is essentially how I will do level design, with lots of procedural variation. Seems we&amp;#39;ve got ourselves a video game here...&lt;br/&gt;&lt;br/&gt;#VR #UnrealEngine #ScreenshotSaturday #indiegame #gamedev&lt;br/&gt;&lt;video controls width=&#34;100%&#34; class=&#34;max-h-[90vh] bg-neutral-300 dark:bg-zinc-700&#34;&gt;&lt;source src=&#34;https://files.mastodon.social/media_attachments/files/113/653/806/471/505/517/original/ea0c6afa67902c7a.mp4&#34;&gt;&lt;/video&gt;&lt;br/&gt;
    </content>
    <updated>2024-12-14T23:37:57Z</updated>
  </entry>

  <entry>
    <id>https://njump.me/nevent1qqs2eecwwytneu0cy3e8wlqtrksagv3w4p9jcx7f9cpd494x292tjgszyz5x57yq5k8a2lgaev5hf7pa9rz65uyyjeswhuevev0dxm9rqg026ykd5t5</id>
    
      <title type="html">While trying to get more organized I wound up completely ...</title>
    
    <link rel="alternate" href="https://njump.me/nevent1qqs2eecwwytneu0cy3e8wlqtrksagv3w4p9jcx7f9cpd494x292tjgszyz5x57yq5k8a2lgaev5hf7pa9rz65uyyjeswhuevev0dxm9rqg026ykd5t5" />
    <content type="html">
      While trying to get more organized I wound up completely reworking my procedural animation approach. So it goes. This blog post by Charles Boury is a great motivator anyway. &lt;br/&gt; &lt;a href=&#34;https://bsky.app/profile/charlesboury.fr/post/3l6ymjnrxsc2y&#34;&gt;https://bsky.app/profile/charlesboury.fr/post/3l6ymjnrxsc2y&lt;/a&gt;&lt;br/&gt;&lt;br/&gt;One step closer to good enough.&lt;br/&gt;&lt;br/&gt;#VR #UnrealEngine #gamedev #indiedev #ScreenshotSaturday&lt;br/&gt;&lt;video controls width=&#34;100%&#34; class=&#34;max-h-[90vh] bg-neutral-300 dark:bg-zinc-700&#34;&gt;&lt;source src=&#34;https://files.mastodon.social/media_attachments/files/113/573/606/652/977/558/original/ab3d547daed6218e.mp4&#34;&gt;&lt;/video&gt;&lt;br/&gt;
    </content>
    <updated>2024-11-30T19:42:32Z</updated>
  </entry>

  <entry>
    <id>https://njump.me/nevent1qqs22zw92akvqky3uu2gxtakzz30gwk8lgvdvgueh5z57p80cuxj9sszyz5x57yq5k8a2lgaev5hf7pa9rz65uyyjeswhuevev0dxm9rqg026fs26wj</id>
    
      <title type="html">Decided to switch gears and do another pass on the motion control ...</title>
    
    <link rel="alternate" href="https://njump.me/nevent1qqs22zw92akvqky3uu2gxtakzz30gwk8lgvdvgueh5z57p80cuxj9sszyz5x57yq5k8a2lgaev5hf7pa9rz65uyyjeswhuevev0dxm9rqg026fs26wj" />
    <content type="html">
      Decided to switch gears and do another pass on the motion control UI today. My system uses a single axis for yaw and pitch control and I really like how simple it is while still allowing very fine-grain adjustments, suits the arcade feel I&amp;#39;m going for.&lt;br/&gt;&lt;br/&gt;#VR #UnrealEngine #gamedev #indiedev&lt;br/&gt;&lt;video controls width=&#34;100%&#34; class=&#34;max-h-[90vh] bg-neutral-300 dark:bg-zinc-700&#34;&gt;&lt;source src=&#34;https://files.mastodon.social/media_attachments/files/113/489/024/108/797/863/original/11be4b99cf52ded4.mp4&#34;&gt;&lt;/video&gt;&lt;br/&gt;
    </content>
    <updated>2024-11-15T21:11:41Z</updated>
  </entry>

  <entry>
    <id>https://njump.me/nevent1qqsy00pfqwjw37q907xwy053yx0z4y6tm6kggelqv07tmru2mzy66kczyz5x57yq5k8a2lgaev5hf7pa9rz65uyyjeswhuevev0dxm9rqg026tka3kn</id>
    
      <title type="html">moving on from &amp;#34;baubles&amp;#34; next week, gonna do some last ...</title>
    
    <link rel="alternate" href="https://njump.me/nevent1qqsy00pfqwjw37q907xwy053yx0z4y6tm6kggelqv07tmru2mzy66kczyz5x57yq5k8a2lgaev5hf7pa9rz65uyyjeswhuevev0dxm9rqg026tka3kn" />
    <content type="html">
      moving on from &amp;#34;baubles&amp;#34; next week, gonna do some last things with control UI and &amp;#34;World Scrubber&amp;#34; FX, just a few more systems to revisit after that before going all in on actual game design and level progression...&lt;br/&gt;&lt;br/&gt;#VR #UnrealEngine #gamedev #indiegame&lt;br/&gt;&lt;video controls width=&#34;100%&#34; class=&#34;max-h-[90vh] bg-neutral-300 dark:bg-zinc-700&#34;&gt;&lt;source src=&#34;https://files.mastodon.social/media_attachments/files/113/460/439/761/296/229/original/0c5a43c552e331d3.mp4&#34;&gt;&lt;/video&gt;&lt;br/&gt;
    </content>
    <updated>2024-11-10T20:02:27Z</updated>
  </entry>

  <entry>
    <id>https://njump.me/nevent1qqs2gkj5qpcp3zlqrrplzvrcu89all5jnes9s9gazuz820ufj5p6umqzyz5x57yq5k8a2lgaev5hf7pa9rz65uyyjeswhuevev0dxm9rqg0265wgdxc</id>
    
      <title type="html">I&amp;#39;m making a laid back VR game called YoFengYo, inspired by ...</title>
    
    <link rel="alternate" href="https://njump.me/nevent1qqs2gkj5qpcp3zlqrrplzvrcu89all5jnes9s9gazuz820ufj5p6umqzyz5x57yq5k8a2lgaev5hf7pa9rz65uyyjeswhuevev0dxm9rqg0265wgdxc" />
    <content type="html">
      I&amp;#39;m making a laid back VR game called YoFengYo, inspired by old, short-session arcade games (with unique motion controls and gameplay systems), follow for wip content&lt;br/&gt;&lt;br/&gt;here&amp;#39;s some video of the &amp;#34;falling bauble&amp;#34; pickup design/code I worked on today&lt;br/&gt;&lt;br/&gt;#VR #UnrealEngine #gamedev #indiedev&lt;br/&gt;&lt;video controls width=&#34;100%&#34; class=&#34;max-h-[90vh] bg-neutral-300 dark:bg-zinc-700&#34;&gt;&lt;source src=&#34;https://files.mastodon.social/media_attachments/files/113/444/565/732/336/434/original/6a70b8f44e2154d0.mp4&#34;&gt;&lt;/video&gt;&lt;br/&gt;
    </content>
    <updated>2024-11-08T00:45:18Z</updated>
  </entry>

  <entry>
    <id>https://njump.me/nevent1qqstldsql39hwdtdug30rndwh0rwgacpsy9w3yp2gmw886ra84fg7vczyz5x57yq5k8a2lgaev5hf7pa9rz65uyyjeswhuevev0dxm9rqg026dyhylr</id>
    
      <title type="html">almost done with new Bauble design, I&amp;#39;ll show the different ...</title>
    
    <link rel="alternate" href="https://njump.me/nevent1qqstldsql39hwdtdug30rndwh0rwgacpsy9w3yp2gmw886ra84fg7vczyz5x57yq5k8a2lgaev5hf7pa9rz65uyyjeswhuevev0dxm9rqg026dyhylr" />
    <content type="html">
      almost done with new Bauble design, I&amp;#39;ll show the different growth stages later this week (as well as what happens when you collect one of them) but for now just a rain of red and blue baubles&lt;br/&gt;&lt;br/&gt;#VR #UnrealEngine #indiedev #gamedev&lt;br/&gt;&lt;video controls width=&#34;100%&#34; class=&#34;max-h-[90vh] bg-neutral-300 dark:bg-zinc-700&#34;&gt;&lt;source src=&#34;https://files.mastodon.social/media_attachments/files/113/433/223/152/547/176/original/da5deb1821a0b04f.mp4&#34;&gt;&lt;/video&gt;&lt;br/&gt;
    </content>
    <updated>2024-11-06T00:40:38Z</updated>
  </entry>

  <entry>
    <id>https://njump.me/nevent1qqsqwgzuw38f9dd0m6e7htafmpf2sjeglffvclrxv0hj8wsl0d8at4qzyz5x57yq5k8a2lgaev5hf7pa9rz65uyyjeswhuevev0dxm9rqg0266l2rkz</id>
    
      <title type="html">fussing with the YoFengYo logotype today and I&amp;#39;m happy with ...</title>
    
    <link rel="alternate" href="https://njump.me/nevent1qqsqwgzuw38f9dd0m6e7htafmpf2sjeglffvclrxv0hj8wsl0d8at4qzyz5x57yq5k8a2lgaev5hf7pa9rz65uyyjeswhuevev0dxm9rqg0266l2rkz" />
    <content type="html">
      fussing with the YoFengYo logotype today and I&amp;#39;m happy with the outline now, so I&amp;#39;ll probably bring it into Blender tomorrow&lt;br/&gt;&lt;br/&gt;#VR #UnrealEngine #indiegame #gamedev #screenshotsaturday&lt;br/&gt; &lt;img src=&#34;https://files.mastodon.social/media_attachments/files/113/376/908/742/171/963/original/766e2c668c0b1553.png&#34;&gt; &lt;br/&gt;
    </content>
    <updated>2024-10-27T01:59:06Z</updated>
  </entry>

  <entry>
    <id>https://njump.me/nevent1qqsw60ktz86gz4nrlc3x4qn2jr80v4psqrqfed07a72rr0j2658xl4czyz5x57yq5k8a2lgaev5hf7pa9rz65uyyjeswhuevev0dxm9rqg026sl87lv</id>
    
      <title type="html">FX roughed in for the &amp;#34;collection field&amp;#34;, which is what ...</title>
    
    <link rel="alternate" href="https://njump.me/nevent1qqsw60ktz86gz4nrlc3x4qn2jr80v4psqrqfed07a72rr0j2658xl4czyz5x57yq5k8a2lgaev5hf7pa9rz65uyyjeswhuevev0dxm9rqg026sl87lv" />
    <content type="html">
      FX roughed in for the &amp;#34;collection field&amp;#34;, which is what checks for overlap with pickups. Probably better to make it a particle system, but I like the simplicity of the collision this way (just scaling/translating a static mesh through a few key frames)&lt;br/&gt;&lt;br/&gt;#VR #UnrealEngine #gamedev #indiedev&lt;br/&gt;&lt;video controls width=&#34;100%&#34; class=&#34;max-h-[90vh] bg-neutral-300 dark:bg-zinc-700&#34;&gt;&lt;source src=&#34;https://files.mastodon.social/media_attachments/files/113/358/316/123/571/894/original/22db2bd04b7bf063.mp4&#34;&gt;&lt;/video&gt;&lt;br/&gt;
    </content>
    <updated>2024-10-23T19:10:53Z</updated>
  </entry>

  <entry>
    <id>https://njump.me/nevent1qqswkusupgsjepl4frn6r8ysflpezzp3zypjfl653dh5t5l0t243pyqzyz5x57yq5k8a2lgaev5hf7pa9rz65uyyjeswhuevev0dxm9rqg026ug3r7h</id>
    
      <title type="html">art pass on &amp;#34;bauble&amp;#34; related assets this week video shows ...</title>
    
    <link rel="alternate" href="https://njump.me/nevent1qqswkusupgsjepl4frn6r8ysflpezzp3zypjfl653dh5t5l0t243pyqzyz5x57yq5k8a2lgaev5hf7pa9rz65uyyjeswhuevev0dxm9rqg026ug3r7h" />
    <content type="html">
      art pass on &amp;#34;bauble&amp;#34; related assets this week&lt;br/&gt;&lt;br/&gt;video shows collecting a &amp;#34;bauble&amp;#34; and then cashing it in for energy by flying through the black and white portal, get enough energy and your speed levels up&lt;br/&gt;&lt;br/&gt;#VR #UnrealEngine #gamedev #indiedev&lt;br/&gt;&lt;video controls width=&#34;100%&#34; class=&#34;max-h-[90vh] bg-neutral-300 dark:bg-zinc-700&#34;&gt;&lt;source src=&#34;https://files.mastodon.social/media_attachments/files/113/348/936/889/198/142/original/3362634f30c3c922.mp4&#34;&gt;&lt;/video&gt;&lt;br/&gt;
    </content>
    <updated>2024-10-22T03:25:41Z</updated>
  </entry>

  <entry>
    <id>https://njump.me/nevent1qqspwhf4rxgwasl3js04flgq49kdfshlvlq00alusgnug3nmdkpjlzszyz5x57yq5k8a2lgaev5hf7pa9rz65uyyjeswhuevev0dxm9rqg026lepsw8</id>
    
      <title type="html">introducing the World Scrubber, the thing you are always trying ...</title>
    
    <link rel="alternate" href="https://njump.me/nevent1qqspwhf4rxgwasl3js04flgq49kdfshlvlq00alusgnug3nmdkpjlzszyz5x57yq5k8a2lgaev5hf7pa9rz65uyyjeswhuevev0dxm9rqg026lepsw8" />
    <content type="html">
      introducing the World Scrubber, the thing you are always trying to stay ahead of in YoFengYo (Quest 2/3, PCVR), fly into it and your ship dies&lt;br/&gt;&lt;br/&gt;dev pace will pick up these next few months, follow this account for wip content&lt;br/&gt;&lt;br/&gt;#VR #UnrealEngine #indiedev #gamedev&lt;br/&gt;&lt;video controls width=&#34;100%&#34; class=&#34;max-h-[90vh] bg-neutral-300 dark:bg-zinc-700&#34;&gt;&lt;source src=&#34;https://files.mastodon.social/media_attachments/files/113/341/160/061/723/304/original/c93f11aa29a02996.mp4&#34;&gt;&lt;/video&gt;&lt;br/&gt;
    </content>
    <updated>2024-10-20T18:28:27Z</updated>
  </entry>

  <entry>
    <id>https://njump.me/nevent1qqsg7afq38rassllnjg42fpsy96fxsqz5am0ywq5n9q4el2vfgp957qzyz5x57yq5k8a2lgaev5hf7pa9rz65uyyjeswhuevev0dxm9rqg026eqhkc0</id>
    
      <title type="html">Trying out overhauled control system, and showing a level getting ...</title>
    
    <link rel="alternate" href="https://njump.me/nevent1qqsg7afq38rassllnjg42fpsy96fxsqz5am0ywq5n9q4el2vfgp957qzyz5x57yq5k8a2lgaev5hf7pa9rz65uyyjeswhuevev0dxm9rqg026eqhkc0" />
    <content type="html">
      Trying out overhauled control system, and showing a level getting cleared&lt;br/&gt;&lt;br/&gt;#VR #UnrealEngine #gamedev #indiedev #screenshotsaturday&lt;br/&gt;&lt;video controls width=&#34;100%&#34; class=&#34;max-h-[90vh] bg-neutral-300 dark:bg-zinc-700&#34;&gt;&lt;source src=&#34;https://files.mastodon.social/media_attachments/files/113/218/333/414/492/249/original/a8f44a5927d9889b.mp4&#34;&gt;&lt;/video&gt;&lt;br/&gt;
    </content>
    <updated>2024-09-29T01:53:00Z</updated>
  </entry>

  <entry>
    <id>https://njump.me/nevent1qqstlvduuckdcxwf9ep93a7e50nk9cnyvt5qzeu34ufs4t40y0lsrkszyz5x57yq5k8a2lgaev5hf7pa9rz65uyyjeswhuevev0dxm9rqg02682zzdj</id>
    
      <title type="html">Took a break from control system refactor and tweaked ship (feng) ...</title>
    
    <link rel="alternate" href="https://njump.me/nevent1qqstlvduuckdcxwf9ep93a7e50nk9cnyvt5qzeu34ufs4t40y0lsrkszyz5x57yq5k8a2lgaev5hf7pa9rz65uyyjeswhuevev0dxm9rqg02682zzdj" />
    <content type="html">
      Took a break from control system refactor and tweaked ship (feng) recoil FX&lt;br/&gt;&lt;br/&gt;#VR #UnrealEngine #indiedev #gamedev&lt;br/&gt;&lt;video controls width=&#34;100%&#34; class=&#34;max-h-[90vh] bg-neutral-300 dark:bg-zinc-700&#34;&gt;&lt;source src=&#34;https://files.mastodon.social/media_attachments/files/113/189/520/620/801/042/original/ee03b8cfecf15804.mp4&#34;&gt;&lt;/video&gt;&lt;br/&gt;
    </content>
    <updated>2024-09-23T23:48:44Z</updated>
  </entry>

</feed>