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  <updated>2025-08-11T03:16:39Z</updated>
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  <title>Nostr notes by BinaryMammal</title>
  <author>
    <name>BinaryMammal</name>
  </author>
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  <entry>
    <id>https://njump.me/nevent1qqsg8jvz086mdj0slzh8zmazqjk3zjtk6sc6a56llsegyjwt8xxra0czyq54spvgde7ccs8r60tghhezsq22pfev5532egcnzmqj9r4aua6wsa6vl7g</id>
    
      <title type="html">Which one?</title>
    
    <link rel="alternate" href="https://njump.me/nevent1qqsg8jvz086mdj0slzh8zmazqjk3zjtk6sc6a56llsegyjwt8xxra0czyq54spvgde7ccs8r60tghhezsq22pfev5532egcnzmqj9r4aua6wsa6vl7g" />
    <content type="html">
      In reply to &lt;a href=&#39;/nevent1qqsf2efcjldw2sjczm3pm9248wfc43k4wgrds3r5x3876yxnxggrkqc04s8lv&#39;&gt;nevent1q…s8lv&lt;/a&gt;&lt;br/&gt;_________________________&lt;br/&gt;&lt;br/&gt;Which one?
    </content>
    <updated>2025-08-22T03:07:40Z</updated>
  </entry>

  <entry>
    <id>https://njump.me/nevent1qqsqszg5fmhcwkgh95l0emxrhjf8sqpezajr9ufxyzunp02laf8vztqzyq54spvgde7ccs8r60tghhezsq22pfev5532egcnzmqj9r4aua6wsfgl9th</id>
    
      <title type="html">How do you feel about the Evangelion movies?</title>
    
    <link rel="alternate" href="https://njump.me/nevent1qqsqszg5fmhcwkgh95l0emxrhjf8sqpezajr9ufxyzunp02laf8vztqzyq54spvgde7ccs8r60tghhezsq22pfev5532egcnzmqj9r4aua6wsfgl9th" />
    <content type="html">
      In reply to &lt;a href=&#39;/nevent1qqsf76mh3z5xuz3zxv78twshwtr5uaxxtj8k4zkffemf3kf0wx6228c4lq2uj&#39;&gt;nevent1q…q2uj&lt;/a&gt;&lt;br/&gt;_________________________&lt;br/&gt;&lt;br/&gt;How do you feel about the Evangelion movies?
    </content>
    <updated>2025-06-11T03:04:47Z</updated>
  </entry>

  <entry>
    <id>https://njump.me/nevent1qqsydwvpyvhv23f3m5de5mmh49kqf7uv9j3v9tpgssvf3fjjgzxtsyqzyq54spvgde7ccs8r60tghhezsq22pfev5532egcnzmqj9r4aua6wsd7nfd7</id>
    
      <title type="html">If you can do this stuff and you’re not Batman, you’re kinda ...</title>
    
    <link rel="alternate" href="https://njump.me/nevent1qqsydwvpyvhv23f3m5de5mmh49kqf7uv9j3v9tpgssvf3fjjgzxtsyqzyq54spvgde7ccs8r60tghhezsq22pfev5532egcnzmqj9r4aua6wsd7nfd7" />
    <content type="html">
      In reply to &lt;a href=&#39;/nevent1qqsrhpdxtvsf7eqqrpvr2nsgv3xvle05fj5caql5hypxk2spspclh4gvxn4r4&#39;&gt;nevent1q…n4r4&lt;/a&gt;&lt;br/&gt;_________________________&lt;br/&gt;&lt;br/&gt;If you can do this stuff and you’re not Batman, you’re kinda letting all of us down.
    </content>
    <updated>2025-05-11T04:06:06Z</updated>
  </entry>

  <entry>
    <id>https://njump.me/nevent1qqstuaw0ha6xh79rzrt5vx8d6xpffwzpf4jxhhe9vwaskrp0a320xkqzyq54spvgde7ccs8r60tghhezsq22pfev5532egcnzmqj9r4aua6wsnct6wd</id>
    
      <title type="html">[gd_scene load_steps=49 format=3 ...</title>
    
    <link rel="alternate" href="https://njump.me/nevent1qqstuaw0ha6xh79rzrt5vx8d6xpffwzpf4jxhhe9vwaskrp0a320xkqzyq54spvgde7ccs8r60tghhezsq22pfev5532egcnzmqj9r4aua6wsnct6wd" />
    <content type="html">
      [gd_scene load_steps=49 format=3 uid=&amp;#34;uid://d1vs1x1ndf5pl&amp;#34;]&lt;br/&gt;&lt;br/&gt;[sub_resource type=&amp;#34;GDScript&amp;#34; id=&amp;#34;GDScript_kyr8n&amp;#34;]&lt;br/&gt;script/source = &amp;#34;extends Node3D&lt;br/&gt;&lt;br/&gt;@export var opening_light: SpotLight3D&lt;br/&gt;@export var omni_light: OmniLight3D&lt;br/&gt;@export var door: MeshInstance3D&lt;br/&gt;@export var back_door: MeshInstance3D&lt;br/&gt;@export var door_label: Label3D&lt;br/&gt;@export var title_label: Label3D&lt;br/&gt;@export var highlight_color: Color&lt;br/&gt;@export var closed_door: bool&lt;br/&gt;@export var door_display_text: String&lt;br/&gt;@export var front_door_threshold: Area3D&lt;br/&gt;@export var back_door_threshold: Area3D&lt;br/&gt;@export var door_shape: CollisionShape3D&lt;br/&gt;@export var viewport: SubViewport&lt;br/&gt;@export var door_mesh: MeshInstance3D&lt;br/&gt;@export var portal_camera: Camera3D&lt;br/&gt;@export var weighted_percentage: float&lt;br/&gt;&lt;br/&gt;#var image_sprites : Array[Sprite3D]&lt;br/&gt;&lt;br/&gt;@onready var my_node = get_node(\&amp;#34;/root/CamShuffle/MyCharacter\&amp;#34;) as Node3D&lt;br/&gt;&lt;br/&gt;func _ready() -&amp;gt; void:&lt;br/&gt;	#var image_gallery = get_node(\&amp;#34;MyEntrance/ImageGallery\&amp;#34;) as Node3D&lt;br/&gt;	#image_sprites = image_gallery.get(\&amp;#34;image_sprites\&amp;#34;)&lt;br/&gt;	var destination := -210.0&lt;br/&gt;	closed_door = get_weighted_random_bool(weighted_percentage) # .7 would be 70% chance of true, 30% chance of false&lt;br/&gt;&lt;br/&gt;	if closed_door:&lt;br/&gt;		front_door_threshold.monitoring = false&lt;br/&gt;		door_shape.disabled = false&lt;br/&gt;	#	destination = -20.0&lt;br/&gt;	else:&lt;br/&gt;		if get_weighted_random_bool(0.2):&lt;br/&gt;			title_label.show();&lt;br/&gt;	opening_light.light_energy = 100.0&lt;br/&gt;	opening_light.light_color = highlight_color&lt;br/&gt;	var tween = create_tween().set_parallel()&lt;br/&gt;	if not closed_door:&lt;br/&gt;		tween.tween_property(opening_light, \&amp;#34;light_energy\&amp;#34;,8.0, 1.5)&lt;br/&gt;		#setup_portal()&lt;br/&gt;	tween.tween_property(opening_light, \&amp;#34;position:z\&amp;#34;, destination, 1.5)&lt;br/&gt;&lt;br/&gt;	if closed_door:&lt;br/&gt;		door.visible = true&lt;br/&gt;	if !door_display_text.is_empty():&lt;br/&gt;		door_label.text = door_display_text&lt;br/&gt;		&lt;br/&gt;func get_weighted_random_bool(probability_true: float) -&amp;gt; bool:&lt;br/&gt;	return randf() &amp;lt; probability_true&lt;br/&gt;	&lt;br/&gt;func move_through_door(event_position: Vector3, clicked_object: Area3D):&lt;br/&gt;	#var distance_xz := Vector2(event_position.x, event_position.z).length()&lt;br/&gt;	#var rounded = floor(distance_xz)&lt;br/&gt;	var my_node = get_node(\&amp;#34;/root/CamShuffle/MyCharacter\&amp;#34;) as Node3D&lt;br/&gt;	var forward1 = my_node.global_transform.basis.z.normalized()&lt;br/&gt;	var forward2 = clicked_object.global_transform.basis.z.normalized()&lt;br/&gt;	var dot_product = forward1.dot(forward2)&lt;br/&gt;	var target_quat = clicked_object.global_transform.basis.get_rotation_quaternion()&lt;br/&gt;	if dot_product &amp;lt; 0:&lt;br/&gt;		var flip_quat = Quaternion(Vector3.UP, PI)  &lt;br/&gt;		target_quat = clicked_object.global_transform.basis.get_rotation_quaternion() * flip_quat	&lt;br/&gt;		if clicked_object.name == \&amp;#34;FrontDoorThreshold\&amp;#34;:&lt;br/&gt;			move_to_center(my_node, target_quat)&lt;br/&gt;			return&lt;br/&gt;	var tween = create_tween().set_parallel()&lt;br/&gt;	tween.tween_property(my_node, \&amp;#34;position\&amp;#34;, clicked_object.global_position, 1.5).set_ease(Tween.EASE_IN_OUT).set_trans(Tween.TRANS_QUAD)&lt;br/&gt;	tween.tween_property(my_node, \&amp;#34;quaternion\&amp;#34;, target_quat, 1.5).set_ease(Tween.EASE_IN_OUT).set_trans(Tween.TRANS_QUAD)&lt;br/&gt;&lt;br/&gt;func move_to_center(my_node: Node3D, target_quat: Quaternion):&lt;br/&gt;	var tween = create_tween().set_parallel()&lt;br/&gt;	tween.tween_property(my_node, \&amp;#34;global_position\&amp;#34;, Vector3.ZERO, 2.0).set_trans(Tween.TRANS_SINE).set_ease(Tween.EASE_IN_OUT)&lt;br/&gt;	tween.tween_property(my_node, \&amp;#34;quaternion\&amp;#34;, target_quat, 2.0).set_ease(Tween.EASE_IN_OUT).set_trans(Tween.TRANS_QUAD)&lt;br/&gt;&lt;br/&gt;func _on_threshold_input_event(camera: Node, event: InputEvent, event_position: Vector3, normal: Vector3, shape_idx: int) -&amp;gt; void:&lt;br/&gt;	if event is InputEventMouseButton and event.pressed:&lt;br/&gt;		if event.button_index == MOUSE_BUTTON_LEFT:&lt;br/&gt;			await move_through_door(event_position, front_door_threshold)&lt;br/&gt;			&lt;br/&gt;&lt;br/&gt;func _on_back_threshold_input_event(camera: Node, event: InputEvent, event_position: Vector3, normal: Vector3, shape_idx: int) -&amp;gt; void:&lt;br/&gt;	if event is InputEventMouseButton and event.pressed:&lt;br/&gt;		if event.button_index == MOUSE_BUTTON_LEFT:&lt;br/&gt;			move_through_door(event_position, back_door_threshold)&lt;br/&gt;&lt;br/&gt;func _on_front_door_threshold_body_entered(body: Node3D) -&amp;gt; void:&lt;br/&gt;	var tween = create_tween().set_parallel()&lt;br/&gt;	omni_light.reparent(body)&lt;br/&gt;	tween.tween_property(omni_light, \&amp;#34;position\&amp;#34;, Vector3(0, 0, 0), 2).set_ease(Tween.EASE_IN_OUT).set_trans(Tween.TRANS_QUAD)&lt;br/&gt;	tween.tween_property(omni_light, \&amp;#34;light_energy\&amp;#34;, 0.9, 1)&lt;br/&gt;	var material := back_door.get_active_material(0)&lt;br/&gt;	if material:&lt;br/&gt;		material = material.duplicate()&lt;br/&gt;		back_door.set_surface_override_material(0, material)&lt;br/&gt;		tween.tween_property(material, \&amp;#34;albedo_color:a\&amp;#34;, 0.0, 3).set_ease(Tween.EASE_IN_OUT).set_trans(Tween.TRANS_QUAD)&lt;br/&gt;		&lt;br/&gt;func setup_portal():&lt;br/&gt;	var material := StandardMaterial3D.new()&lt;br/&gt;	material.albedo_texture = viewport.get_texture()&lt;br/&gt;	material.shading_mode = BaseMaterial3D.SHADING_MODE_UNSHADED&lt;br/&gt;	door_mesh.material_override = material&lt;br/&gt;&lt;br/&gt;#func _process(delta):&lt;br/&gt;	#_update_portal_camera()&lt;br/&gt;&lt;br/&gt;func _update_portal_camera():&lt;br/&gt;	#var my_node = get_node(\&amp;#34;/root/CamShuffle/MyCharacter\&amp;#34;) as Node3D&lt;br/&gt;	var door_transform = door_mesh.global_transform&lt;br/&gt;	var player_relative_position = door_transform.affine_inverse() * my_node.global_transform&lt;br/&gt;	portal_camera.global_transform = door_transform * player_relative_position&lt;br/&gt;&amp;#34;&lt;br/&gt;&lt;br/&gt;[sub_resource type=&amp;#34;BoxShape3D&amp;#34; id=&amp;#34;BoxShape3D_id6ej&amp;#34;]&lt;br/&gt;size = Vector3(11.59, 21.005, 1)&lt;br/&gt;&lt;br/&gt;[sub_resource type=&amp;#34;BoxShape3D&amp;#34; id=&amp;#34;BoxShape3D_hq3cb&amp;#34;]&lt;br/&gt;size = Vector3(11.59, 21.005, 1)&lt;br/&gt;&lt;br/&gt;[sub_resource type=&amp;#34;StandardMaterial3D&amp;#34; id=&amp;#34;StandardMaterial3D_anr3d&amp;#34;]&lt;br/&gt;shading_mode = 0&lt;br/&gt;albedo_color = Color(0, 0, 0, 1)&lt;br/&gt;&lt;br/&gt;[sub_resource type=&amp;#34;BoxMesh&amp;#34; id=&amp;#34;BoxMesh_t0fqw&amp;#34;]&lt;br/&gt;material = SubResource(&amp;#34;StandardMaterial3D_anr3d&amp;#34;)&lt;br/&gt;size = Vector3(38.5, 4.975, 200)&lt;br/&gt;&lt;br/&gt;[sub_resource type=&amp;#34;BoxShape3D&amp;#34; id=&amp;#34;BoxShape3D_fjtao&amp;#34;]&lt;br/&gt;size = Vector3(1, 4.975, 199.9)&lt;br/&gt;&lt;br/&gt;[sub_resource type=&amp;#34;BoxShape3D&amp;#34; id=&amp;#34;BoxShape3D_fbeqc&amp;#34;]&lt;br/&gt;size = Vector3(38.5, 4.975, 199.9)&lt;br/&gt;&lt;br/&gt;[sub_resource type=&amp;#34;BoxMesh&amp;#34; id=&amp;#34;BoxMesh_anffd&amp;#34;]&lt;br/&gt;material = SubResource(&amp;#34;StandardMaterial3D_anr3d&amp;#34;)&lt;br/&gt;size = Vector3(4.175, 55, 200)&lt;br/&gt;&lt;br/&gt;[sub_resource type=&amp;#34;BoxShape3D&amp;#34; id=&amp;#34;BoxShape3D_dyv1j&amp;#34;]&lt;br/&gt;size = Vector3(4.175, 55, 199.9)&lt;br/&gt;&lt;br/&gt;[sub_resource type=&amp;#34;BoxShape3D&amp;#34; id=&amp;#34;BoxShape3D_dvol2&amp;#34;]&lt;br/&gt;size = Vector3(4.175, 55, 199.9)&lt;br/&gt;&lt;br/&gt;[sub_resource type=&amp;#34;GDScript&amp;#34; id=&amp;#34;GDScript_kltct&amp;#34;]&lt;br/&gt;resource_name = &amp;#34;ImageGallery&amp;#34;&lt;br/&gt;script/source = &amp;#34;extends Node3D&lt;br/&gt;&lt;br/&gt;@export var image_sprites: Array[Sprite3D] = []&lt;br/&gt;&amp;#34;&lt;br/&gt;&lt;br/&gt;[sub_resource type=&amp;#34;StandardMaterial3D&amp;#34; id=&amp;#34;StandardMaterial3D_kltct&amp;#34;]&lt;br/&gt;metallic_specular = 0.0&lt;br/&gt;&lt;br/&gt;[sub_resource type=&amp;#34;BoxMesh&amp;#34; id=&amp;#34;BoxMesh_x6o2v&amp;#34;]&lt;br/&gt;material = SubResource(&amp;#34;StandardMaterial3D_kltct&amp;#34;)&lt;br/&gt;size = Vector3(87, 24.09, 0.05)&lt;br/&gt;&lt;br/&gt;[sub_resource type=&amp;#34;StandardMaterial3D&amp;#34; id=&amp;#34;StandardMaterial3D_hq1gk&amp;#34;]&lt;br/&gt;albedo_color = Color(0.180005, 0.180005, 0.180005, 1)&lt;br/&gt;metallic_specular = 0.0&lt;br/&gt;&lt;br/&gt;[sub_resource type=&amp;#34;BoxMesh&amp;#34; id=&amp;#34;BoxMesh_j7p8a&amp;#34;]&lt;br/&gt;material = SubResource(&amp;#34;StandardMaterial3D_hq1gk&amp;#34;)&lt;br/&gt;size = Vector3(87, 13.07, 0.05)&lt;br/&gt;&lt;br/&gt;[sub_resource type=&amp;#34;StandardMaterial3D&amp;#34; id=&amp;#34;StandardMaterial3D_x6o2v&amp;#34;]&lt;br/&gt;albedo_color = Color(0.145868, 0.145868, 0.145868, 1)&lt;br/&gt;metallic_specular = 0.0&lt;br/&gt;&lt;br/&gt;[sub_resource type=&amp;#34;BoxMesh&amp;#34; id=&amp;#34;BoxMesh_x2pi8&amp;#34;]&lt;br/&gt;material = SubResource(&amp;#34;StandardMaterial3D_x6o2v&amp;#34;)&lt;br/&gt;size = Vector3(87, 13.07, 0.05)&lt;br/&gt;&lt;br/&gt;[sub_resource type=&amp;#34;StandardMaterial3D&amp;#34; id=&amp;#34;StandardMaterial3D_j7p8a&amp;#34;]&lt;br/&gt;&lt;br/&gt;[sub_resource type=&amp;#34;StandardMaterial3D&amp;#34; id=&amp;#34;StandardMaterial3D_wehnm&amp;#34;]&lt;br/&gt;albedo_color = Color(0.614616, 0.672432, 0.390414, 1)&lt;br/&gt;metallic = 0.7&lt;br/&gt;roughness = 0.9&lt;br/&gt;emission_enabled = true&lt;br/&gt;emission = Color(0.906599, 0.919676, 0.823926, 1)&lt;br/&gt;emission_energy_multiplier = 0.55&lt;br/&gt;&lt;br/&gt;[sub_resource type=&amp;#34;PlaneMesh&amp;#34; id=&amp;#34;PlaneMesh_xaibh&amp;#34;]&lt;br/&gt;material = SubResource(&amp;#34;StandardMaterial3D_wehnm&amp;#34;)&lt;br/&gt;size = Vector2(30, 200)&lt;br/&gt;&lt;br/&gt;[sub_resource type=&amp;#34;PlaneMesh&amp;#34; id=&amp;#34;PlaneMesh_p3dbx&amp;#34;]&lt;br/&gt;material = SubResource(&amp;#34;StandardMaterial3D_wehnm&amp;#34;)&lt;br/&gt;size = Vector2(200, 55)&lt;br/&gt;orientation = 0&lt;br/&gt;&lt;br/&gt;[sub_resource type=&amp;#34;StandardMaterial3D&amp;#34; id=&amp;#34;StandardMaterial3D_76lxx&amp;#34;]&lt;br/&gt;resource_local_to_scene = true&lt;br/&gt;transparency = 1&lt;br/&gt;albedo_color = Color(1, 1, 1, 0.843137)&lt;br/&gt;&lt;br/&gt;[sub_resource type=&amp;#34;QuadMesh&amp;#34; id=&amp;#34;QuadMesh_55gtr&amp;#34;]&lt;br/&gt;material = SubResource(&amp;#34;StandardMaterial3D_76lxx&amp;#34;)&lt;br/&gt;size = Vector2(37.875, 64.58)&lt;br/&gt;&lt;br/&gt;[sub_resource type=&amp;#34;StandardMaterial3D&amp;#34; id=&amp;#34;StandardMaterial3D_ie7lb&amp;#34;]&lt;br/&gt;albedo_color = Color(0.0923972, 0.092397, 0.0923971, 1)&lt;br/&gt;&lt;br/&gt;[sub_resource type=&amp;#34;BoxMesh&amp;#34; id=&amp;#34;BoxMesh_s4kmb&amp;#34;]&lt;br/&gt;material = SubResource(&amp;#34;StandardMaterial3D_ie7lb&amp;#34;)&lt;br/&gt;size = Vector3(1.3, 2.4, 0.1)&lt;br/&gt;&lt;br/&gt;[sub_resource type=&amp;#34;PhysicsMaterial&amp;#34; id=&amp;#34;PhysicsMaterial_xs8pl&amp;#34;]&lt;br/&gt;&lt;br/&gt;[sub_resource type=&amp;#34;GDScript&amp;#34; id=&amp;#34;GDScript_l6jse&amp;#34;]&lt;br/&gt;script/source = &amp;#34;extends StaticBody3D&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;func _on_input_event(camera: Node, event: InputEvent, event_position: Vector3, normal: Vector3, shape_idx: int) -&amp;gt; void:&lt;br/&gt;	if event is InputEventMouseButton and event.pressed:&lt;br/&gt;		if event.button_index == MOUSE_BUTTON_LEFT:&lt;br/&gt;			await move_to_door(event_position)&lt;br/&gt;&lt;br/&gt;func move_to_door(event_position: Vector3):&lt;br/&gt;	#var distance_xz := Vector2(event_position.x, event_position.z).length()&lt;br/&gt;	#var rounded = floor(distance_xz)&lt;br/&gt;	var my_node = get_node(\&amp;#34;/root/CamShuffle/MyCharacter\&amp;#34;) as Node3D&lt;br/&gt;	var forward1 = my_node.global_transform.basis.z.normalized()&lt;br/&gt;	var forward2 = global_transform.basis.z.normalized()&lt;br/&gt;	var dot_product = forward1.dot(forward2)&lt;br/&gt;	var target_quat = global_transform.basis.get_rotation_quaternion()&lt;br/&gt;	if dot_product &amp;lt; 0:&lt;br/&gt;		var flip_quat = Quaternion(Vector3.UP, PI)  &lt;br/&gt;		target_quat = global_transform.basis.get_rotation_quaternion() * flip_quat&lt;br/&gt;	var tween = create_tween().set_parallel()&lt;br/&gt;	tween.tween_property(my_node, \&amp;#34;position\&amp;#34;, global_position, 1.5).set_ease(Tween.EASE_IN_OUT).set_trans(Tween.TRANS_QUAD)&lt;br/&gt;	tween.tween_property(my_node, \&amp;#34;quaternion\&amp;#34;, target_quat, 1.5).set_ease(Tween.EASE_IN_OUT).set_trans(Tween.TRANS_QUAD)&lt;br/&gt;&amp;#34;&lt;br/&gt;&lt;br/&gt;[sub_resource type=&amp;#34;BoxShape3D&amp;#34; id=&amp;#34;BoxShape3D_ovv6e&amp;#34;]&lt;br/&gt;size = Vector3(1.571, 2.443, 0.5)&lt;br/&gt;&lt;br/&gt;[sub_resource type=&amp;#34;GDScript&amp;#34; id=&amp;#34;GDScript_rfg41&amp;#34;]&lt;br/&gt;resource_name = &amp;#34;Keypad&amp;#34;&lt;br/&gt;script/source = &amp;#34;extends Node3D&lt;br/&gt;@export var front_door: MeshInstance3D&lt;br/&gt;var expected_pin = \&amp;#34;2323\&amp;#34;&lt;br/&gt;&lt;br/&gt;func process_pin() -&amp;gt; void:&lt;br/&gt;	if $KeypadDisplay.text == expected_pin:&lt;br/&gt;		print(\&amp;#34;Correct pin entered\&amp;#34;)&lt;br/&gt;		open_door()&lt;br/&gt;	else:&lt;br/&gt;		print(\&amp;#34;Incorrect pin entered\&amp;#34;)&lt;br/&gt;		reject_pin()&lt;br/&gt;&lt;br/&gt;func clear_pin() -&amp;gt; void:&lt;br/&gt;	$KeypadDisplay.text = \&amp;#34;\&amp;#34;&lt;br/&gt;&lt;br/&gt;func open_door() -&amp;gt; void:&lt;br/&gt;	var tween = create_tween()&lt;br/&gt;	var down_pos = front_door.position.y - 200&lt;br/&gt;	tween.tween_property(front_door, \&amp;#34;position:y\&amp;#34;, down_pos, 3).set_trans(Tween.TRANS_SINE).set_ease(Tween.EASE_IN)&lt;br/&gt;&lt;br/&gt;func reject_pin() -&amp;gt; void:&lt;br/&gt;	var tween = create_tween()&lt;br/&gt;	var door_material := front_door.get_active_material(0) as StandardMaterial3D&lt;br/&gt;	front_door.set_surface_override_material(0, door_material.duplicate()) &lt;br/&gt;	door_material = front_door.get_active_material(0) as StandardMaterial3D&lt;br/&gt;	var door_color = door_material.albedo_color&lt;br/&gt;	tween.tween_property(door_material, \&amp;#34;albedo_color\&amp;#34;, Color.RED, 0.6).set_trans(Tween.TRANS_SINE).set_ease(Tween.EASE_IN)&lt;br/&gt;	tween.tween_property(door_material, \&amp;#34;albedo_color\&amp;#34;, door_color, 1).set_trans(Tween.TRANS_SINE).set_ease(Tween.EASE_OUT)&lt;br/&gt;&lt;br/&gt;func _on_enter_button_input_event(camera: Node, event: InputEvent, event_position: Vector3, normal: Vector3, shape_idx: int) -&amp;gt; void:&lt;br/&gt;	if event is InputEventMouseButton and event.pressed:&lt;br/&gt;		if event.button_index == MOUSE_BUTTON_LEFT:&lt;br/&gt;			button_press_animation($EnterButton)&lt;br/&gt;			process_pin()&lt;br/&gt;&lt;br/&gt;func _on_clear_button_input_event(camera: Node, event: InputEvent, event_position: Vector3, normal: Vector3, shape_idx: int) -&amp;gt; void:&lt;br/&gt;	if event is InputEventMouseButton and event.pressed:&lt;br/&gt;		if event.button_index == MOUSE_BUTTON_LEFT:&lt;br/&gt;			button_press_animation($ClearButton)&lt;br/&gt;			clear_pin()&lt;br/&gt;&lt;br/&gt;func button_press_animation(button: Area3D) -&amp;gt; void:&lt;br/&gt;	var tween = create_tween()&lt;br/&gt;	var back_pos = button.position.z - 0.03&lt;br/&gt;	tween.tween_property(button, \&amp;#34;position:z\&amp;#34;, back_pos, 0.2).set_trans(Tween.TRANS_SINE).set_ease(Tween.EASE_OUT)&lt;br/&gt;	tween.tween_property(button, \&amp;#34;position:z\&amp;#34;, 0, 0.2).set_ease(Tween.EASE_OUT).set_trans(Tween.TRANS_QUAD)&lt;br/&gt;&amp;#34;&lt;br/&gt;&lt;br/&gt;[sub_resource type=&amp;#34;SystemFont&amp;#34; id=&amp;#34;SystemFont_rfg41&amp;#34;]&lt;br/&gt;subpixel_positioning = 0&lt;br/&gt;&lt;br/&gt;[sub_resource type=&amp;#34;CylinderShape3D&amp;#34; id=&amp;#34;CylinderShape3D_l6jse&amp;#34;]&lt;br/&gt;height = 0.1&lt;br/&gt;radius = 0.1&lt;br/&gt;&lt;br/&gt;[sub_resource type=&amp;#34;StandardMaterial3D&amp;#34; id=&amp;#34;StandardMaterial3D_rfg41&amp;#34;]&lt;br/&gt;albedo_color = Color(0.0208137, 0.0870269, 0.194345, 1)&lt;br/&gt;metallic = 0.5&lt;br/&gt;metallic_specular = 0.2&lt;br/&gt;roughness = 0.3&lt;br/&gt;&lt;br/&gt;[sub_resource type=&amp;#34;CylinderMesh&amp;#34; id=&amp;#34;CylinderMesh_exikh&amp;#34;]&lt;br/&gt;material = SubResource(&amp;#34;StandardMaterial3D_rfg41&amp;#34;)&lt;br/&gt;top_radius = 0.1&lt;br/&gt;bottom_radius = 0.1&lt;br/&gt;height = 0.1&lt;br/&gt;&lt;br/&gt;[sub_resource type=&amp;#34;StandardMaterial3D&amp;#34; id=&amp;#34;StandardMaterial3D_exikh&amp;#34;]&lt;br/&gt;&lt;br/&gt;[sub_resource type=&amp;#34;QuadMesh&amp;#34; id=&amp;#34;QuadMesh_kwy3y&amp;#34;]&lt;br/&gt;material = SubResource(&amp;#34;StandardMaterial3D_exikh&amp;#34;)&lt;br/&gt;size = Vector2(0.08, 0.03)&lt;br/&gt;orientation = 1&lt;br/&gt;&lt;br/&gt;[sub_resource type=&amp;#34;StandardMaterial3D&amp;#34; id=&amp;#34;StandardMaterial3D_wpg4g&amp;#34;]&lt;br/&gt;&lt;br/&gt;[sub_resource type=&amp;#34;QuadMesh&amp;#34; id=&amp;#34;QuadMesh_b8vt8&amp;#34;]&lt;br/&gt;material = SubResource(&amp;#34;StandardMaterial3D_wpg4g&amp;#34;)&lt;br/&gt;size = Vector2(0.13, 0.03)&lt;br/&gt;orientation = 1&lt;br/&gt;&lt;br/&gt;[sub_resource type=&amp;#34;SystemFont&amp;#34; id=&amp;#34;SystemFont_exikh&amp;#34;]&lt;br/&gt;subpixel_positioning = 0&lt;br/&gt;&lt;br/&gt;[sub_resource type=&amp;#34;GDScript&amp;#34; id=&amp;#34;GDScript_qv5o2&amp;#34;]&lt;br/&gt;resource_name = &amp;#34;KeypadButton&amp;#34;&lt;br/&gt;script/source = &amp;#34;extends Area3D&lt;br/&gt;@export var key_display: Label3D&lt;br/&gt;var button_number&lt;br/&gt;&lt;br/&gt;func _ready() -&amp;gt; void:&lt;br/&gt;	var button_text = $Number.text&lt;br/&gt;	button_number = int(button_text)&lt;br/&gt;	&lt;br/&gt;&lt;br/&gt;func _on_input_event(camera: Node, event: InputEvent, event_position: Vector3, normal: Vector3, shape_idx: int) -&amp;gt; void:&lt;br/&gt;	if event is InputEventMouseButton and event.pressed:&lt;br/&gt;		if event.button_index == MOUSE_BUTTON_LEFT:&lt;br/&gt;			button_pressed()&lt;br/&gt;&lt;br/&gt;func button_pressed() -&amp;gt; void:&lt;br/&gt;	var tween = create_tween()&lt;br/&gt;	var back_pos = position.z - 0.03&lt;br/&gt;	tween.tween_property(self, \&amp;#34;position:z\&amp;#34;, back_pos, 0.2).set_trans(Tween.TRANS_SINE).set_ease(Tween.EASE_OUT)&lt;br/&gt;	tween.tween_property(self, \&amp;#34;position:z\&amp;#34;, 0, 0.2).set_ease(Tween.EASE_OUT).set_trans(Tween.TRANS_QUAD)&lt;br/&gt;	if key_display.text.length() &amp;lt; 4:&lt;br/&gt;		key_display.text &#43;= str(button_number)&lt;br/&gt;&amp;#34;&lt;br/&gt;&lt;br/&gt;[sub_resource type=&amp;#34;StandardMaterial3D&amp;#34; id=&amp;#34;StandardMaterial3D_gynk8&amp;#34;]&lt;br/&gt;albedo_color = Color(0.633105, 0.111818, 0.115498, 1)&lt;br/&gt;metallic = 1.0&lt;br/&gt;roughness = 0.5&lt;br/&gt;&lt;br/&gt;[sub_resource type=&amp;#34;BoxMesh&amp;#34; id=&amp;#34;BoxMesh_7736v&amp;#34;]&lt;br/&gt;material = SubResource(&amp;#34;StandardMaterial3D_gynk8&amp;#34;)&lt;br/&gt;size = Vector3(1.375, 0.22, 0.1)&lt;br/&gt;&lt;br/&gt;[sub_resource type=&amp;#34;StandardMaterial3D&amp;#34; id=&amp;#34;StandardMaterial3D_8ppdt&amp;#34;]&lt;br/&gt;albedo_color = Color(0.79545, 0.254746, 0.0960204, 1)&lt;br/&gt;metallic = 1.0&lt;br/&gt;metallic_specular = 1.0&lt;br/&gt;roughness = 0.5&lt;br/&gt;&lt;br/&gt;[sub_resource type=&amp;#34;BoxMesh&amp;#34; id=&amp;#34;BoxMesh_t65o2&amp;#34;]&lt;br/&gt;material = SubResource(&amp;#34;StandardMaterial3D_8ppdt&amp;#34;)&lt;br/&gt;size = Vector3(0.15, 2.375, 0.1)&lt;br/&gt;&lt;br/&gt;[sub_resource type=&amp;#34;GDScript&amp;#34; id=&amp;#34;GDScript_1n630&amp;#34;]&lt;br/&gt;resource_name = &amp;#34;Atom&amp;#34;&lt;br/&gt;script/source = &amp;#34;extends Node3D&lt;br/&gt;&lt;br/&gt;var moving_forward = true&lt;br/&gt;&lt;br/&gt;func _process(delta):&lt;br/&gt;	rotate_y(PI * 0.1 * delta)&lt;br/&gt;	rotate_x(PI * 0.5 * delta)&lt;br/&gt;	rotate_z(PI * 0.25 * delta)&lt;br/&gt;	&lt;br/&gt;	# Continuously move the atom forward and backward&lt;br/&gt;	if position.z &amp;gt; -60:&lt;br/&gt;		moving_forward = false&lt;br/&gt;	elif position.z &amp;lt;= -120:&lt;br/&gt;		moving_forward = true&lt;br/&gt;	&lt;br/&gt;	move_atom()&lt;br/&gt;&lt;br/&gt;func move_atom():&lt;br/&gt;	if moving_forward:&lt;br/&gt;		position.z &#43;= 0.05&lt;br/&gt;	else:&lt;br/&gt;		position.z -= 0.05&lt;br/&gt;&amp;#34;&lt;br/&gt;&lt;br/&gt;[sub_resource type=&amp;#34;StandardMaterial3D&amp;#34; id=&amp;#34;StandardMaterial3D_t8nlf&amp;#34;]&lt;br/&gt;albedo_color = Color(0.838897, 0.838897, 0.838897, 1)&lt;br/&gt;metallic = 0.55&lt;br/&gt;metallic_specular = 1.0&lt;br/&gt;roughness = 0.35&lt;br/&gt;&lt;br/&gt;[sub_resource type=&amp;#34;TorusMesh&amp;#34; id=&amp;#34;TorusMesh_47y2g&amp;#34;]&lt;br/&gt;material = SubResource(&amp;#34;StandardMaterial3D_t8nlf&amp;#34;)&lt;br/&gt;inner_radius = 0.875&lt;br/&gt;outer_radius = 1.005&lt;br/&gt;&lt;br/&gt;[sub_resource type=&amp;#34;SphereMesh&amp;#34; id=&amp;#34;SphereMesh_6ctdm&amp;#34;]&lt;br/&gt;is_hemisphere = true&lt;br/&gt;&lt;br/&gt;[sub_resource type=&amp;#34;Curve3D&amp;#34; id=&amp;#34;Curve3D_vski2&amp;#34;]&lt;br/&gt;bake_interval = 5.0&lt;br/&gt;_data = {&lt;br/&gt;&amp;#34;points&amp;#34;: PackedVector3Array(0, 0, 0, 0, 0, 7.85, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 70),&lt;br/&gt;&amp;#34;tilts&amp;#34;: PackedFloat32Array(0, 0)&lt;br/&gt;}&lt;br/&gt;point_count = 2&lt;br/&gt;&lt;br/&gt;[node name=&amp;#34;WorldBuildTesting&amp;#34; type=&amp;#34;Node3D&amp;#34; node_paths=PackedStringArray(&amp;#34;opening_light&amp;#34;, &amp;#34;omni_light&amp;#34;, &amp;#34;door&amp;#34;, &amp;#34;back_door&amp;#34;, &amp;#34;door_label&amp;#34;, &amp;#34;title_label&amp;#34;, &amp;#34;front_door_threshold&amp;#34;, &amp;#34;back_door_threshold&amp;#34;, &amp;#34;door_shape&amp;#34;)]&lt;br/&gt;script = SubResource(&amp;#34;GDScript_kyr8n&amp;#34;)&lt;br/&gt;opening_light = NodePath(&amp;#34;MyEntrance/SpotLight3D&amp;#34;)&lt;br/&gt;omni_light = NodePath(&amp;#34;MyEntrance/OmniLight3D&amp;#34;)&lt;br/&gt;door = NodePath(&amp;#34;MyEntrance/FrontDoor&amp;#34;)&lt;br/&gt;back_door = NodePath(&amp;#34;MyEntrance/Backdoor&amp;#34;)&lt;br/&gt;door_label = NodePath(&amp;#34;MyEntrance/FrontDoor/WelcomeMessage&amp;#34;)&lt;br/&gt;title_label = NodePath(&amp;#34;MyEntrance/WorldTitle&amp;#34;)&lt;br/&gt;highlight_color = Color(0.980392, 0.960784, 0.733333, 1)&lt;br/&gt;closed_door = true&lt;br/&gt;front_door_threshold = NodePath(&amp;#34;FrontDoorThreshold&amp;#34;)&lt;br/&gt;back_door_threshold = NodePath(&amp;#34;BackDoorThreshold&amp;#34;)&lt;br/&gt;door_shape = NodePath(&amp;#34;MyEntrance/FrontDoor/ClosedDoor/ClosedDoorShape&amp;#34;)&lt;br/&gt;weighted_percentage = 0.3&lt;br/&gt;&lt;br/&gt;[node name=&amp;#34;FrontDoorThreshold&amp;#34; type=&amp;#34;Area3D&amp;#34; parent=&amp;#34;.&amp;#34;]&lt;br/&gt;&lt;br/&gt;[node name=&amp;#34;DoorCollisionShape&amp;#34; type=&amp;#34;CollisionShape3D&amp;#34; parent=&amp;#34;FrontDoorThreshold&amp;#34;]&lt;br/&gt;shape = SubResource(&amp;#34;BoxShape3D_id6ej&amp;#34;)&lt;br/&gt;&lt;br/&gt;[node name=&amp;#34;BackDoorThreshold&amp;#34; type=&amp;#34;Area3D&amp;#34; parent=&amp;#34;.&amp;#34;]&lt;br/&gt;transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 70)&lt;br/&gt;&lt;br/&gt;[node name=&amp;#34;DoorCollisionShape&amp;#34; type=&amp;#34;CollisionShape3D&amp;#34; parent=&amp;#34;BackDoorThreshold&amp;#34;]&lt;br/&gt;shape = SubResource(&amp;#34;BoxShape3D_hq3cb&amp;#34;)&lt;br/&gt;&lt;br/&gt;[node name=&amp;#34;MyEntrance&amp;#34; type=&amp;#34;Node3D&amp;#34; parent=&amp;#34;.&amp;#34;]&lt;br/&gt;transform = Transform3D(-0.35, 0, -3.0598e-08, 0, 0.35, 0, 3.0598e-08, 0, -0.35, 0, 0, 0)&lt;br/&gt;&lt;br/&gt;[node name=&amp;#34;ExteriorHallway&amp;#34; type=&amp;#34;Node3D&amp;#34; parent=&amp;#34;MyEntrance&amp;#34;]&lt;br/&gt;&lt;br/&gt;[node name=&amp;#34;HallwayRoof&amp;#34; type=&amp;#34;MeshInstance3D&amp;#34; parent=&amp;#34;MyEntrance/ExteriorHallway&amp;#34;]&lt;br/&gt;transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 30, -100)&lt;br/&gt;mesh = SubResource(&amp;#34;BoxMesh_t0fqw&amp;#34;)&lt;br/&gt;skeleton = NodePath(&amp;#34;../..&amp;#34;)&lt;br/&gt;&lt;br/&gt;[node name=&amp;#34;StaticBody3D&amp;#34; type=&amp;#34;StaticBody3D&amp;#34; parent=&amp;#34;MyEntrance/ExteriorHallway/HallwayRoof&amp;#34;]&lt;br/&gt;&lt;br/&gt;[node name=&amp;#34;CollisionShape3D&amp;#34; type=&amp;#34;CollisionShape3D&amp;#34; parent=&amp;#34;MyEntrance/ExteriorHallway/HallwayRoof/StaticBody3D&amp;#34;]&lt;br/&gt;shape = SubResource(&amp;#34;BoxShape3D_fjtao&amp;#34;)&lt;br/&gt;&lt;br/&gt;[node name=&amp;#34;HallwayFloor&amp;#34; type=&amp;#34;MeshInstance3D&amp;#34; parent=&amp;#34;MyEntrance/ExteriorHallway&amp;#34;]&lt;br/&gt;transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -30, -100)&lt;br/&gt;mesh = SubResource(&amp;#34;BoxMesh_t0fqw&amp;#34;)&lt;br/&gt;skeleton = NodePath(&amp;#34;../..&amp;#34;)&lt;br/&gt;&lt;br/&gt;[node name=&amp;#34;StaticBody3D&amp;#34; type=&amp;#34;StaticBody3D&amp;#34; parent=&amp;#34;MyEntrance/ExteriorHallway/HallwayFloor&amp;#34;]&lt;br/&gt;&lt;br/&gt;[node name=&amp;#34;CollisionShape3D&amp;#34; type=&amp;#34;CollisionShape3D&amp;#34; parent=&amp;#34;MyEntrance/ExteriorHallway/HallwayFloor/StaticBody3D&amp;#34;]&lt;br/&gt;shape = SubResource(&amp;#34;BoxShape3D_fbeqc&amp;#34;)&lt;br/&gt;&lt;br/&gt;[node name=&amp;#34;LeftWall&amp;#34; type=&amp;#34;MeshInstance3D&amp;#34; parent=&amp;#34;MyEntrance/ExteriorHallway&amp;#34;]&lt;br/&gt;transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -17.175, 0, -100)&lt;br/&gt;mesh = SubResource(&amp;#34;BoxMesh_anffd&amp;#34;)&lt;br/&gt;skeleton = NodePath(&amp;#34;../..&amp;#34;)&lt;br/&gt;&lt;br/&gt;[node name=&amp;#34;StaticBody3D&amp;#34; type=&amp;#34;StaticBody3D&amp;#34; parent=&amp;#34;MyEntrance/ExteriorHallway/LeftWall&amp;#34;]&lt;br/&gt;&lt;br/&gt;[node name=&amp;#34;CollisionShape3D&amp;#34; type=&amp;#34;CollisionShape3D&amp;#34; parent=&amp;#34;MyEntrance/ExteriorHallway/LeftWall/StaticBody3D&amp;#34;]&lt;br/&gt;shape = SubResource(&amp;#34;BoxShape3D_dyv1j&amp;#34;)&lt;br/&gt;&lt;br/&gt;[node name=&amp;#34;RightWall&amp;#34; type=&amp;#34;MeshInstance3D&amp;#34; parent=&amp;#34;MyEntrance/ExteriorHallway&amp;#34;]&lt;br/&gt;transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 17.175, 0, -100)&lt;br/&gt;mesh = SubResource(&amp;#34;BoxMesh_anffd&amp;#34;)&lt;br/&gt;skeleton = NodePath(&amp;#34;../..&amp;#34;)&lt;br/&gt;&lt;br/&gt;[node name=&amp;#34;StaticBody3D&amp;#34; type=&amp;#34;StaticBody3D&amp;#34; parent=&amp;#34;MyEntrance/ExteriorHallway/RightWall&amp;#34;]&lt;br/&gt;&lt;br/&gt;[node name=&amp;#34;CollisionShape3D&amp;#34; type=&amp;#34;CollisionShape3D&amp;#34; parent=&amp;#34;MyEntrance/ExteriorHallway/RightWall/StaticBody3D&amp;#34;]&lt;br/&gt;shape = SubResource(&amp;#34;BoxShape3D_dvol2&amp;#34;)&lt;br/&gt;&lt;br/&gt;[node name=&amp;#34;ImageGallery&amp;#34; type=&amp;#34;Node3D&amp;#34; parent=&amp;#34;MyEntrance&amp;#34; node_paths=PackedStringArray(&amp;#34;image_sprites&amp;#34;)]&lt;br/&gt;script = SubResource(&amp;#34;GDScript_kltct&amp;#34;)&lt;br/&gt;image_sprites = [NodePath(&amp;#34;Walls/LeftWall/Image1&amp;#34;), NodePath(&amp;#34;Walls/LeftWall/Image2&amp;#34;), NodePath(&amp;#34;Walls/RightWall/Image3&amp;#34;), NodePath(&amp;#34;Walls/RightWall/Image4&amp;#34;)]&lt;br/&gt;&lt;br/&gt;[node name=&amp;#34;Walls&amp;#34; type=&amp;#34;Node3D&amp;#34; parent=&amp;#34;MyEntrance/ImageGallery&amp;#34;]&lt;br/&gt;transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -69.5922)&lt;br/&gt;&lt;br/&gt;[node name=&amp;#34;LeftWall&amp;#34; type=&amp;#34;MeshInstance3D&amp;#34; parent=&amp;#34;MyEntrance/ImageGallery/Walls&amp;#34;]&lt;br/&gt;transform = Transform3D(-1.00099e-07, 0, 2.29, 0, 2.29, 0, -2.29, 0, -1.00099e-07, -14.975, 0, -30.2)&lt;br/&gt;mesh = SubResource(&amp;#34;BoxMesh_x6o2v&amp;#34;)&lt;br/&gt;skeleton = NodePath(&amp;#34;../..&amp;#34;)&lt;br/&gt;&lt;br/&gt;[node name=&amp;#34;Image1&amp;#34; type=&amp;#34;Sprite3D&amp;#34; parent=&amp;#34;MyEntrance/ImageGallery/Walls/LeftWall&amp;#34;]&lt;br/&gt;transform = Transform3D(1.82, 0, 0, 0, 1.82, 0, 0, 0, 1.82, -32.3107, 0, 0.083)&lt;br/&gt;metadata/url = &amp;#34;&lt;a href=&#34;https://primal.b-cdn.net/media-cache?s=m&amp;amp;a=0&amp;amp;u=https%3A%2F%2Fblossom.primal.net%2Ff4f138787a91f57ceb9cceb8c1ee7dba92e7f93fa55f8da3429f725d1ceaf67e.jpg&amp;#34&#34;&gt;https://primal.b-cdn.net/media-cache?s=m&amp;amp;a=0&amp;amp;u=https%3A%2F%2Fblossom.primal.net%2Ff4f138787a91f57ceb9cceb8c1ee7dba92e7f93fa55f8da3429f725d1ceaf67e.jpg&amp;#34&lt;/a&gt;;&lt;br/&gt;&lt;br/&gt;[node name=&amp;#34;Image2&amp;#34; type=&amp;#34;Sprite3D&amp;#34; parent=&amp;#34;MyEntrance/ImageGallery/Walls/LeftWall&amp;#34;]&lt;br/&gt;transform = Transform3D(1.5, 0, 0, 0, 1.5, 0, 0, 0, 1.5, -1.22307, 0, 0.0833785)&lt;br/&gt;metadata/url = &amp;#34;&lt;a href=&#34;https://primal.b-cdn.net/media-cache?s=m&amp;amp;a=0&amp;amp;u=https%3A%2F%2Fblossom.primal.net%2Ff4f138787a91f57ceb9cceb8c1ee7dba92e7f93fa55f8da3429f725d1ceaf67e.jpg&amp;#34&#34;&gt;https://primal.b-cdn.net/media-cache?s=m&amp;amp;a=0&amp;amp;u=https%3A%2F%2Fblossom.primal.net%2Ff4f138787a91f57ceb9cceb8c1ee7dba92e7f93fa55f8da3429f725d1ceaf67e.jpg&amp;#34&lt;/a&gt;;&lt;br/&gt;&lt;br/&gt;[node name=&amp;#34;RightWall&amp;#34; type=&amp;#34;MeshInstance3D&amp;#34; parent=&amp;#34;MyEntrance/ImageGallery/Walls&amp;#34;]&lt;br/&gt;transform = Transform3D(-1.00099e-07, 0, -2.29, 0, 2.29, 0, 2.29, 0, -1.00099e-07, 14.975, 0, -30.231)&lt;br/&gt;mesh = SubResource(&amp;#34;BoxMesh_x6o2v&amp;#34;)&lt;br/&gt;skeleton = NodePath(&amp;#34;../..&amp;#34;)&lt;br/&gt;&lt;br/&gt;[node name=&amp;#34;Image3&amp;#34; type=&amp;#34;Sprite3D&amp;#34; parent=&amp;#34;MyEntrance/ImageGallery/Walls/RightWall&amp;#34;]&lt;br/&gt;transform = Transform3D(1.5, 0, 0, 0, 1.5, 0, 0, 0, 1.5, 19.9692, 0, 0.0276109)&lt;br/&gt;metadata/url = &amp;#34;&lt;a href=&#34;https://primal.b-cdn.net/media-cache?s=o&amp;amp;a=1&amp;amp;u=https%3A%2F%2Frelay.dergigi.com%2F228c79b11034aa7eaadcb6c7aeee3710dd5f0ab6391a0eda43f6dab59be006c1.jpg&amp;#34&#34;&gt;https://primal.b-cdn.net/media-cache?s=o&amp;amp;a=1&amp;amp;u=https%3A%2F%2Frelay.dergigi.com%2F228c79b11034aa7eaadcb6c7aeee3710dd5f0ab6391a0eda43f6dab59be006c1.jpg&amp;#34&lt;/a&gt;;&lt;br/&gt;&lt;br/&gt;[node name=&amp;#34;Image4&amp;#34; type=&amp;#34;Sprite3D&amp;#34; parent=&amp;#34;MyEntrance/ImageGallery/Walls/RightWall&amp;#34;]&lt;br/&gt;transform = Transform3D(1.5, 0, 0, 0, 1.5, 0, 0, 0, 1.5, -17.6374, 0, 0.0254677)&lt;br/&gt;metadata/url = &amp;#34;&lt;a href=&#34;https://primal.b-cdn.net/media-cache?s=m&amp;amp;a=1&amp;amp;u=https%3A%2F%2Fimage.nostr.build%2F3f781c6cd7d86df5d4ee62133194ca6f0087cfcfa5cd1fde5840ba6bd7d0afed.jpg&amp;#34&#34;&gt;https://primal.b-cdn.net/media-cache?s=m&amp;amp;a=1&amp;amp;u=https%3A%2F%2Fimage.nostr.build%2F3f781c6cd7d86df5d4ee62133194ca6f0087cfcfa5cd1fde5840ba6bd7d0afed.jpg&amp;#34&lt;/a&gt;;&lt;br/&gt;&lt;br/&gt;[node name=&amp;#34;Cieling&amp;#34; type=&amp;#34;MeshInstance3D&amp;#34; parent=&amp;#34;MyEntrance/ImageGallery/Walls&amp;#34;]&lt;br/&gt;transform = Transform3D(-1.00099e-07, -2.29, 1.00099e-07, 0, -1.00099e-07, -2.29, 2.29, -1.00099e-07, 4.37547e-15, 1.55764e-06, 27.471, -30.8147)&lt;br/&gt;mesh = SubResource(&amp;#34;BoxMesh_j7p8a&amp;#34;)&lt;br/&gt;skeleton = NodePath(&amp;#34;../..&amp;#34;)&lt;br/&gt;&lt;br/&gt;[node name=&amp;#34;Floor&amp;#34; type=&amp;#34;MeshInstance3D&amp;#34; parent=&amp;#34;MyEntrance/ImageGallery/Walls&amp;#34;]&lt;br/&gt;transform = Transform3D(3.00297e-07, 2.29, -1.00099e-07, 8.75094e-15, 1.00099e-07, 2.29, 2.29, -3.00297e-07, 4.37547e-15, 1.53638e-06, -27.471, -30.3283)&lt;br/&gt;mesh = SubResource(&amp;#34;BoxMesh_x2pi8&amp;#34;)&lt;br/&gt;skeleton = NodePath(&amp;#34;../..&amp;#34;)&lt;br/&gt;&lt;br/&gt;[node name=&amp;#34;CSGCylinder3D&amp;#34; type=&amp;#34;CSGCylinder3D&amp;#34; parent=&amp;#34;MyEntrance/ImageGallery&amp;#34;]&lt;br/&gt;transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -283.626)&lt;br/&gt;visible = false&lt;br/&gt;radius = 85.87&lt;br/&gt;height = 103.14&lt;br/&gt;sides = 47&lt;br/&gt;material = SubResource(&amp;#34;StandardMaterial3D_j7p8a&amp;#34;)&lt;br/&gt;&lt;br/&gt;[node name=&amp;#34;CSGCylinder3D2&amp;#34; type=&amp;#34;CSGCylinder3D&amp;#34; parent=&amp;#34;MyEntrance/ImageGallery/CSGCylinder3D&amp;#34;]&lt;br/&gt;operation = 2&lt;br/&gt;radius = 83.28&lt;br/&gt;height = 92.65&lt;br/&gt;sides = 47&lt;br/&gt;material = SubResource(&amp;#34;StandardMaterial3D_j7p8a&amp;#34;)&lt;br/&gt;&lt;br/&gt;[node name=&amp;#34;CSGBox3D&amp;#34; type=&amp;#34;CSGBox3D&amp;#34; parent=&amp;#34;MyEntrance/ImageGallery/CSGCylinder3D&amp;#34;]&lt;br/&gt;transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 87.472)&lt;br/&gt;operation = 2&lt;br/&gt;size = Vector3(30, 53.96, 13.694)&lt;br/&gt;&lt;br/&gt;[node name=&amp;#34;InteriorHallway&amp;#34; type=&amp;#34;Node3D&amp;#34; parent=&amp;#34;MyEntrance&amp;#34;]&lt;br/&gt;&lt;br/&gt;[node name=&amp;#34;FloorPanel&amp;#34; type=&amp;#34;MeshInstance3D&amp;#34; parent=&amp;#34;MyEntrance/InteriorHallway&amp;#34;]&lt;br/&gt;transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -27.5, -100)&lt;br/&gt;mesh = SubResource(&amp;#34;PlaneMesh_xaibh&amp;#34;)&lt;br/&gt;skeleton = NodePath(&amp;#34;../..&amp;#34;)&lt;br/&gt;&lt;br/&gt;[node name=&amp;#34;CielingPanel&amp;#34; type=&amp;#34;MeshInstance3D&amp;#34; parent=&amp;#34;MyEntrance/InteriorHallway&amp;#34;]&lt;br/&gt;transform = Transform3D(-1, 8.74228e-08, 0, -8.74228e-08, -1, 0, 0, 0, 1, 0, 27.5, -100)&lt;br/&gt;mesh = SubResource(&amp;#34;PlaneMesh_xaibh&amp;#34;)&lt;br/&gt;skeleton = NodePath(&amp;#34;../..&amp;#34;)&lt;br/&gt;&lt;br/&gt;[node name=&amp;#34;LeftWallPanel&amp;#34; type=&amp;#34;MeshInstance3D&amp;#34; parent=&amp;#34;MyEntrance/InteriorHallway&amp;#34;]&lt;br/&gt;transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -15, 0, -100)&lt;br/&gt;mesh = SubResource(&amp;#34;PlaneMesh_p3dbx&amp;#34;)&lt;br/&gt;skeleton = NodePath(&amp;#34;../..&amp;#34;)&lt;br/&gt;&lt;br/&gt;[node name=&amp;#34;RightWallPanel&amp;#34; type=&amp;#34;MeshInstance3D&amp;#34; parent=&amp;#34;MyEntrance/InteriorHallway&amp;#34;]&lt;br/&gt;transform = Transform3D(-1, 8.74228e-08, 0, -8.74228e-08, -1, 0, 0, 0, 1, 15, 0, -100)&lt;br/&gt;mesh = SubResource(&amp;#34;PlaneMesh_p3dbx&amp;#34;)&lt;br/&gt;skeleton = NodePath(&amp;#34;../..&amp;#34;)&lt;br/&gt;&lt;br/&gt;[node name=&amp;#34;Backdoor&amp;#34; type=&amp;#34;MeshInstance3D&amp;#34; parent=&amp;#34;MyEntrance&amp;#34;]&lt;br/&gt;transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 8.72373e-06, 0, -199.788)&lt;br/&gt;mesh = SubResource(&amp;#34;QuadMesh_55gtr&amp;#34;)&lt;br/&gt;skeleton = NodePath(&amp;#34;&amp;#34;)&lt;br/&gt;&lt;br/&gt;[node name=&amp;#34;FrontDoor&amp;#34; type=&amp;#34;MeshInstance3D&amp;#34; parent=&amp;#34;MyEntrance&amp;#34;]&lt;br/&gt;transform = Transform3D(24.48, 0, -2.27374e-13, 0, 24.48, 0, 2.27374e-13, 0, 24.48, -8.66707e-06, 0, -0.860356)&lt;br/&gt;visible = false&lt;br/&gt;mesh = SubResource(&amp;#34;BoxMesh_s4kmb&amp;#34;)&lt;br/&gt;skeleton = NodePath(&amp;#34;&amp;#34;)&lt;br/&gt;&lt;br/&gt;[node name=&amp;#34;WelcomeMessage&amp;#34; type=&amp;#34;Label3D&amp;#34; parent=&amp;#34;MyEntrance/FrontDoor&amp;#34;]&lt;br/&gt;transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4.6125e-09, 0.158023, 0.0527609)&lt;br/&gt;visible = false&lt;br/&gt;pixel_size = 0.001&lt;br/&gt;modulate = Color(0.0495607, 0.202516, 0.37157, 1)&lt;br/&gt;outline_modulate = Color(0.0509804, 0.203922, 0.372549, 1)&lt;br/&gt;text = &amp;#34;Under Construction&amp;#34;&lt;br/&gt;font_size = 174&lt;br/&gt;outline_size = 5&lt;br/&gt;autowrap_mode = 3&lt;br/&gt;width = 1500.0&lt;br/&gt;&lt;br/&gt;[node name=&amp;#34;ClosedDoor&amp;#34; type=&amp;#34;StaticBody3D&amp;#34; parent=&amp;#34;MyEntrance/FrontDoor&amp;#34;]&lt;br/&gt;physics_material_override = SubResource(&amp;#34;PhysicsMaterial_xs8pl&amp;#34;)&lt;br/&gt;script = SubResource(&amp;#34;GDScript_l6jse&amp;#34;)&lt;br/&gt;&lt;br/&gt;[node name=&amp;#34;ClosedDoorShape&amp;#34; type=&amp;#34;CollisionShape3D&amp;#34; parent=&amp;#34;MyEntrance/FrontDoor/ClosedDoor&amp;#34;]&lt;br/&gt;transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.01, 0, -0.126412)&lt;br/&gt;shape = SubResource(&amp;#34;BoxShape3D_ovv6e&amp;#34;)&lt;br/&gt;disabled = true&lt;br/&gt;&lt;br/&gt;[node name=&amp;#34;Keypad&amp;#34; type=&amp;#34;Node3D&amp;#34; parent=&amp;#34;MyEntrance/FrontDoor&amp;#34; node_paths=PackedStringArray(&amp;#34;front_door&amp;#34;)]&lt;br/&gt;transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0.0883661)&lt;br/&gt;visible = false&lt;br/&gt;script = SubResource(&amp;#34;GDScript_rfg41&amp;#34;)&lt;br/&gt;front_door = NodePath(&amp;#34;..&amp;#34;)&lt;br/&gt;&lt;br/&gt;[node name=&amp;#34;KeypadDisplay&amp;#34; type=&amp;#34;Label3D&amp;#34; parent=&amp;#34;MyEntrance/FrontDoor/Keypad&amp;#34;]&lt;br/&gt;transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, -0.0317948)&lt;br/&gt;pixel_size = 0.001&lt;br/&gt;modulate = Color(0, 0.0720567, 0.188963, 1)&lt;br/&gt;outline_modulate = Color(0, 0.0705882, 0.188235, 1)&lt;br/&gt;font = SubResource(&amp;#34;SystemFont_rfg41&amp;#34;)&lt;br/&gt;font_size = 164&lt;br/&gt;outline_size = 3&lt;br/&gt;&lt;br/&gt;[node name=&amp;#34;EnterButton&amp;#34; type=&amp;#34;Area3D&amp;#34; parent=&amp;#34;MyEntrance/FrontDoor/Keypad&amp;#34;]&lt;br/&gt;transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.25, -0.5, 0)&lt;br/&gt;&lt;br/&gt;[node name=&amp;#34;CollisionShape3D&amp;#34; type=&amp;#34;CollisionShape3D&amp;#34; parent=&amp;#34;MyEntrance/FrontDoor/Keypad/EnterButton&amp;#34;]&lt;br/&gt;transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0)&lt;br/&gt;shape = SubResource(&amp;#34;CylinderShape3D_l6jse&amp;#34;)&lt;br/&gt;debug_color = Color(0, 0.231373, 0.27451, 0.960784)&lt;br/&gt;&lt;br/&gt;[node name=&amp;#34;MeshInstance3D&amp;#34; type=&amp;#34;MeshInstance3D&amp;#34; parent=&amp;#34;MyEntrance/FrontDoor/Keypad/EnterButton&amp;#34;]&lt;br/&gt;transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0)&lt;br/&gt;mesh = SubResource(&amp;#34;CylinderMesh_exikh&amp;#34;)&lt;br/&gt;&lt;br/&gt;[node name=&amp;#34;Check&amp;#34; type=&amp;#34;Node3D&amp;#34; parent=&amp;#34;MyEntrance/FrontDoor/Keypad/EnterButton/MeshInstance3D&amp;#34;]&lt;br/&gt;transform = Transform3D(0.89, 0, 0, 0, 0.89, 0, 0, 0, 0.89, -0.00922831, 0.00378875, -0.00830848)&lt;br/&gt;&lt;br/&gt;[node name=&amp;#34;MeshInstance3D&amp;#34; type=&amp;#34;MeshInstance3D&amp;#34; parent=&amp;#34;MyEntrance/FrontDoor/Keypad/EnterButton/MeshInstance3D/Check&amp;#34;]&lt;br/&gt;transform = Transform3D(0.747694, 0, -0.664044, 0, 1, -7.10543e-15, 0.664044, 0, 0.747694, -0.0230886, 0.0524547, 0.0259971)&lt;br/&gt;mesh = SubResource(&amp;#34;QuadMesh_kwy3y&amp;#34;)&lt;br/&gt;skeleton = NodePath(&amp;#34;../..&amp;#34;)&lt;br/&gt;&lt;br/&gt;[node name=&amp;#34;MeshInstance3D2&amp;#34; type=&amp;#34;MeshInstance3D&amp;#34; parent=&amp;#34;MyEntrance/FrontDoor/Keypad/EnterButton/MeshInstance3D/Check&amp;#34;]&lt;br/&gt;transform = Transform3D(0.677274, 0, 0.735731, 1.77636e-15, 1, 0, -0.735731, 0, 0.677274, 0.0318219, 0.0524547, 0.0080502)&lt;br/&gt;mesh = SubResource(&amp;#34;QuadMesh_b8vt8&amp;#34;)&lt;br/&gt;skeleton = NodePath(&amp;#34;../..&amp;#34;)&lt;br/&gt;&lt;br/&gt;[node name=&amp;#34;ClearButton&amp;#34; type=&amp;#34;Area3D&amp;#34; parent=&amp;#34;MyEntrance/FrontDoor/Keypad&amp;#34;]&lt;br/&gt;transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.25, -0.5, 0)&lt;br/&gt;&lt;br/&gt;[node name=&amp;#34;CollisionShape3D&amp;#34; type=&amp;#34;CollisionShape3D&amp;#34; parent=&amp;#34;MyEntrance/FrontDoor/Keypad/ClearButton&amp;#34;]&lt;br/&gt;transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0)&lt;br/&gt;shape = SubResource(&amp;#34;CylinderShape3D_l6jse&amp;#34;)&lt;br/&gt;debug_color = Color(0, 0.231373, 0.27451, 0.960784)&lt;br/&gt;&lt;br/&gt;[node name=&amp;#34;MeshInstance3D&amp;#34; type=&amp;#34;MeshInstance3D&amp;#34; parent=&amp;#34;MyEntrance/FrontDoor/Keypad/ClearButton&amp;#34;]&lt;br/&gt;transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0)&lt;br/&gt;mesh = SubResource(&amp;#34;CylinderMesh_exikh&amp;#34;)&lt;br/&gt;&lt;br/&gt;[node name=&amp;#34;Label3D&amp;#34; type=&amp;#34;Label3D&amp;#34; parent=&amp;#34;MyEntrance/FrontDoor/Keypad/ClearButton&amp;#34;]&lt;br/&gt;transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0.06)&lt;br/&gt;pixel_size = 0.0001&lt;br/&gt;outline_modulate = Color(1, 1, 1, 1)&lt;br/&gt;text = &amp;#34;X&amp;#34;&lt;br/&gt;font = SubResource(&amp;#34;SystemFont_exikh&amp;#34;)&lt;br/&gt;font_size = 1412&lt;br/&gt;outline_size = 87&lt;br/&gt;&lt;br/&gt;[node name=&amp;#34;KeypadButton&amp;#34; type=&amp;#34;Area3D&amp;#34; parent=&amp;#34;MyEntrance/FrontDoor/Keypad&amp;#34; node_paths=PackedStringArray(&amp;#34;key_display&amp;#34;)]&lt;br/&gt;transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.25, 0.25, 0)&lt;br/&gt;script = SubResource(&amp;#34;GDScript_qv5o2&amp;#34;)&lt;br/&gt;key_display = NodePath(&amp;#34;../KeypadDisplay&amp;#34;)&lt;br/&gt;&lt;br/&gt;[node name=&amp;#34;Number&amp;#34; type=&amp;#34;Label3D&amp;#34; parent=&amp;#34;MyEntrance/FrontDoor/Keypad/KeypadButton&amp;#34;]&lt;br/&gt;transform = Transform3D(1, 2.89998e-22, 0, 0, 1, 3.31719e-15, 0, -3.31719e-15, 1, -1.49012e-08, 0, 0.0546058)&lt;br/&gt;pixel_size = 0.001&lt;br/&gt;outline_modulate = Color(0, 0, 0, 0)&lt;br/&gt;text = &amp;#34;1&amp;#34;&lt;br/&gt;font_size = 145&lt;br/&gt;&lt;br/&gt;[node name=&amp;#34;CollisionShape3D&amp;#34; type=&amp;#34;CollisionShape3D&amp;#34; parent=&amp;#34;MyEntrance/FrontDoor/Keypad/KeypadButton&amp;#34;]&lt;br/&gt;transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0)&lt;br/&gt;shape = SubResource(&amp;#34;CylinderShape3D_l6jse&amp;#34;)&lt;br/&gt;debug_color = Color(0, 0.231373, 0.27451, 0.960784)&lt;br/&gt;&lt;br/&gt;[node name=&amp;#34;MeshInstance3D&amp;#34; type=&amp;#34;MeshInstance3D&amp;#34; parent=&amp;#34;MyEntrance/FrontDoor/Keypad/KeypadButton&amp;#34;]&lt;br/&gt;transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0)&lt;br/&gt;mesh = SubResource(&amp;#34;CylinderMesh_exikh&amp;#34;)&lt;br/&gt;&lt;br/&gt;[node name=&amp;#34;KeypadButton2&amp;#34; type=&amp;#34;Area3D&amp;#34; parent=&amp;#34;MyEntrance/FrontDoor/Keypad&amp;#34; node_paths=PackedStringArray(&amp;#34;key_display&amp;#34;)]&lt;br/&gt;transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.25, 0)&lt;br/&gt;script = SubResource(&amp;#34;GDScript_qv5o2&amp;#34;)&lt;br/&gt;key_display = NodePath(&amp;#34;../KeypadDisplay&amp;#34;)&lt;br/&gt;&lt;br/&gt;[node name=&amp;#34;Number&amp;#34; type=&amp;#34;Label3D&amp;#34; parent=&amp;#34;MyEntrance/FrontDoor/Keypad/KeypadButton2&amp;#34;]&lt;br/&gt;transform = Transform3D(1, 2.89998e-22, 0, 0, 1, 3.31719e-15, 0, -3.31719e-15, 1, -1.49012e-08, 0, 0.0546058)&lt;br/&gt;pixel_size = 0.001&lt;br/&gt;outline_modulate = Color(0, 0, 0, 0)&lt;br/&gt;text = &amp;#34;2&amp;#34;&lt;br/&gt;font_size = 145&lt;br/&gt;&lt;br/&gt;[node name=&amp;#34;CollisionShape3D&amp;#34; type=&amp;#34;CollisionShape3D&amp;#34; parent=&amp;#34;MyEntrance/FrontDoor/Keypad/KeypadButton2&amp;#34;]&lt;br/&gt;transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0)&lt;br/&gt;shape = SubResource(&amp;#34;CylinderShape3D_l6jse&amp;#34;)&lt;br/&gt;debug_color = Color(0, 0.231373, 0.27451, 0.960784)&lt;br/&gt;&lt;br/&gt;[node name=&amp;#34;MeshInstance3D&amp;#34; type=&amp;#34;MeshInstance3D&amp;#34; parent=&amp;#34;MyEntrance/FrontDoor/Keypad/KeypadButton2&amp;#34;]&lt;br/&gt;transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0)&lt;br/&gt;mesh = SubResource(&amp;#34;CylinderMesh_exikh&amp;#34;)&lt;br/&gt;&lt;br/&gt;[node name=&amp;#34;KeypadButton3&amp;#34; type=&amp;#34;Area3D&amp;#34; parent=&amp;#34;MyEntrance/FrontDoor/Keypad&amp;#34; node_paths=PackedStringArray(&amp;#34;key_display&amp;#34;)]&lt;br/&gt;transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.25, 0.25, 0)&lt;br/&gt;script = SubResource(&amp;#34;GDScript_qv5o2&amp;#34;)&lt;br/&gt;key_display = NodePath(&amp;#34;../KeypadDisplay&amp;#34;)&lt;br/&gt;&lt;br/&gt;[node name=&amp;#34;Number&amp;#34; type=&amp;#34;Label3D&amp;#34; parent=&amp;#34;MyEntrance/FrontDoor/Keypad/KeypadButton3&amp;#34;]&lt;br/&gt;transform = Transform3D(1, 2.89998e-22, 0, 0, 1, 3.31719e-15, 0, -3.31719e-15, 1, -1.49012e-08, 0, 0.0546058)&lt;br/&gt;pixel_size = 0.001&lt;br/&gt;outline_modulate = Color(0, 0, 0, 0)&lt;br/&gt;text = &amp;#34;3&amp;#34;&lt;br/&gt;font_size = 145&lt;br/&gt;&lt;br/&gt;[node name=&amp;#34;CollisionShape3D&amp;#34; type=&amp;#34;CollisionShape3D&amp;#34; parent=&amp;#34;MyEntrance/FrontDoor/Keypad/KeypadButton3&amp;#34;]&lt;br/&gt;transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0)&lt;br/&gt;shape = SubResource(&amp;#34;CylinderShape3D_l6jse&amp;#34;)&lt;br/&gt;debug_color = Color(0, 0.231373, 0.27451, 0.960784)&lt;br/&gt;&lt;br/&gt;[node name=&amp;#34;MeshInstance3D&amp;#34; type=&amp;#34;MeshInstance3D&amp;#34; parent=&amp;#34;MyEntrance/FrontDoor/Keypad/KeypadButton3&amp;#34;]&lt;br/&gt;transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0)&lt;br/&gt;mesh = SubResource(&amp;#34;CylinderMesh_exikh&amp;#34;)&lt;br/&gt;&lt;br/&gt;[node name=&amp;#34;KeypadButton4&amp;#34; type=&amp;#34;Area3D&amp;#34; parent=&amp;#34;MyEntrance/FrontDoor/Keypad&amp;#34; node_paths=PackedStringArray(&amp;#34;key_display&amp;#34;)]&lt;br/&gt;transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.25, 0, 0)&lt;br/&gt;script = SubResource(&amp;#34;GDScript_qv5o2&amp;#34;)&lt;br/&gt;key_display = NodePath(&amp;#34;../KeypadDisplay&amp;#34;)&lt;br/&gt;&lt;br/&gt;[node name=&amp;#34;Number&amp;#34; type=&amp;#34;Label3D&amp;#34; parent=&amp;#34;MyEntrance/FrontDoor/Keypad/KeypadButton4&amp;#34;]&lt;br/&gt;transform = Transform3D(1, 2.89998e-22, 0, 0, 1, 3.31719e-15, 0, -3.31719e-15, 1, -1.49012e-08, 0, 0.0546058)&lt;br/&gt;pixel_size = 0.001&lt;br/&gt;outline_modulate = Color(0, 0, 0, 0)&lt;br/&gt;text = &amp;#34;4&amp;#34;&lt;br/&gt;font_size = 145&lt;br/&gt;&lt;br/&gt;[node name=&amp;#34;CollisionShape3D&amp;#34; type=&amp;#34;CollisionShape3D&amp;#34; parent=&amp;#34;MyEntrance/FrontDoor/Keypad/KeypadButton4&amp;#34;]&lt;br/&gt;transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0)&lt;br/&gt;shape = SubResource(&amp;#34;CylinderShape3D_l6jse&amp;#34;)&lt;br/&gt;debug_color = Color(0, 0.231373, 0.27451, 0.960784)&lt;br/&gt;&lt;br/&gt;[node name=&amp;#34;MeshInstance3D&amp;#34; type=&amp;#34;MeshInstance3D&amp;#34; parent=&amp;#34;MyEntrance/FrontDoor/Keypad/KeypadButton4&amp;#34;]&lt;br/&gt;transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0)&lt;br/&gt;mesh = SubResource(&amp;#34;CylinderMesh_exikh&amp;#34;)&lt;br/&gt;&lt;br/&gt;[node name=&amp;#34;KeypadButton5&amp;#34; type=&amp;#34;Area3D&amp;#34; parent=&amp;#34;MyEntrance/FrontDoor/Keypad&amp;#34; node_paths=PackedStringArray(&amp;#34;key_display&amp;#34;)]&lt;br/&gt;script = SubResource(&amp;#34;GDScript_qv5o2&amp;#34;)&lt;br/&gt;key_display = NodePath(&amp;#34;../KeypadDisplay&amp;#34;)&lt;br/&gt;&lt;br/&gt;[node name=&amp;#34;Number&amp;#34; type=&amp;#34;Label3D&amp;#34; parent=&amp;#34;MyEntrance/FrontDoor/Keypad/KeypadButton5&amp;#34;]&lt;br/&gt;transform = Transform3D(1, 2.89998e-22, 0, 0, 1, 3.31719e-15, 0, -3.31719e-15, 1, -1.49012e-08, 0, 0.0546058)&lt;br/&gt;pixel_size = 0.001&lt;br/&gt;outline_modulate = Color(0, 0, 0, 0)&lt;br/&gt;text = &amp;#34;5&lt;br/&gt;&amp;#34;&lt;br/&gt;font_size = 145&lt;br/&gt;&lt;br/&gt;[node name=&amp;#34;CollisionShape3D&amp;#34; type=&amp;#34;CollisionShape3D&amp;#34; parent=&amp;#34;MyEntrance/FrontDoor/Keypad/KeypadButton5&amp;#34;]&lt;br/&gt;transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0)&lt;br/&gt;shape = SubResource(&amp;#34;CylinderShape3D_l6jse&amp;#34;)&lt;br/&gt;debug_color = Color(0, 0.231373, 0.27451, 0.960784)&lt;br/&gt;&lt;br/&gt;[node name=&amp;#34;MeshInstance3D&amp;#34; type=&amp;#34;MeshInstance3D&amp;#34; parent=&amp;#34;MyEntrance/FrontDoor/Keypad/KeypadButton5&amp;#34;]&lt;br/&gt;transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0)&lt;br/&gt;mesh = SubResource(&amp;#34;CylinderMesh_exikh&amp;#34;)&lt;br/&gt;&lt;br/&gt;[node name=&amp;#34;KeypadButton6&amp;#34; type=&amp;#34;Area3D&amp;#34; parent=&amp;#34;MyEntrance/FrontDoor/Keypad&amp;#34; node_paths=PackedStringArray(&amp;#34;key_display&amp;#34;)]&lt;br/&gt;transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.25, 0, 0)&lt;br/&gt;script = SubResource(&amp;#34;GDScript_qv5o2&amp;#34;)&lt;br/&gt;key_display = NodePath(&amp;#34;../KeypadDisplay&amp;#34;)&lt;br/&gt;&lt;br/&gt;[node name=&amp;#34;Number&amp;#34; type=&amp;#34;Label3D&amp;#34; parent=&amp;#34;MyEntrance/FrontDoor/Keypad/KeypadButton6&amp;#34;]&lt;br/&gt;transform = Transform3D(1, 2.89998e-22, 0, 0, 1, 3.31719e-15, 0, -3.31719e-15, 1, -1.49012e-08, 0, 0.0546058)&lt;br/&gt;pixel_size = 0.001&lt;br/&gt;outline_modulate = Color(0, 0, 0, 0)&lt;br/&gt;text = &amp;#34;6&lt;br/&gt;&amp;#34;&lt;br/&gt;font_size = 145&lt;br/&gt;&lt;br/&gt;[node name=&amp;#34;CollisionShape3D&amp;#34; type=&amp;#34;CollisionShape3D&amp;#34; parent=&amp;#34;MyEntrance/FrontDoor/Keypad/KeypadButton6&amp;#34;]&lt;br/&gt;transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0)&lt;br/&gt;shape = SubResource(&amp;#34;CylinderShape3D_l6jse&amp;#34;)&lt;br/&gt;debug_color = Color(0, 0.231373, 0.27451, 0.960784)&lt;br/&gt;&lt;br/&gt;[node name=&amp;#34;MeshInstance3D&amp;#34; type=&amp;#34;MeshInstance3D&amp;#34; parent=&amp;#34;MyEntrance/FrontDoor/Keypad/KeypadButton6&amp;#34;]&lt;br/&gt;transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0)&lt;br/&gt;mesh = SubResource(&amp;#34;CylinderMesh_exikh&amp;#34;)&lt;br/&gt;&lt;br/&gt;[node name=&amp;#34;KeypadButton7&amp;#34; type=&amp;#34;Area3D&amp;#34; parent=&amp;#34;MyEntrance/FrontDoor/Keypad&amp;#34; node_paths=PackedStringArray(&amp;#34;key_display&amp;#34;)]&lt;br/&gt;transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.25, -0.25, 0)&lt;br/&gt;script = SubResource(&amp;#34;GDScript_qv5o2&amp;#34;)&lt;br/&gt;key_display = NodePath(&amp;#34;../KeypadDisplay&amp;#34;)&lt;br/&gt;&lt;br/&gt;[node name=&amp;#34;Number&amp;#34; type=&amp;#34;Label3D&amp;#34; parent=&amp;#34;MyEntrance/FrontDoor/Keypad/KeypadButton7&amp;#34;]&lt;br/&gt;transform = Transform3D(1, 2.89998e-22, 0, 0, 1, 3.31719e-15, 0, -3.31719e-15, 1, -1.49012e-08, 0, 0.0546058)&lt;br/&gt;pixel_size = 0.001&lt;br/&gt;outline_modulate = Color(0, 0, 0, 0)&lt;br/&gt;text = &amp;#34;7&amp;#34;&lt;br/&gt;font_size = 145&lt;br/&gt;&lt;br/&gt;[node name=&amp;#34;CollisionShape3D&amp;#34; type=&amp;#34;CollisionShape3D&amp;#34; parent=&amp;#34;MyEntrance/FrontDoor/Keypad/KeypadButton7&amp;#34;]&lt;br/&gt;transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0)&lt;br/&gt;shape = SubResource(&amp;#34;CylinderShape3D_l6jse&amp;#34;)&lt;br/&gt;debug_color = Color(0, 0.231373, 0.27451, 0.960784)&lt;br/&gt;&lt;br/&gt;[node name=&amp;#34;MeshInstance3D&amp;#34; type=&amp;#34;MeshInstance3D&amp;#34; parent=&amp;#34;MyEntrance/FrontDoor/Keypad/KeypadButton7&amp;#34;]&lt;br/&gt;transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0)&lt;br/&gt;mesh = SubResource(&amp;#34;CylinderMesh_exikh&amp;#34;)&lt;br/&gt;&lt;br/&gt;[node name=&amp;#34;KeypadButton8&amp;#34; type=&amp;#34;Area3D&amp;#34; parent=&amp;#34;MyEntrance/FrontDoor/Keypad&amp;#34; node_paths=PackedStringArray(&amp;#34;key_display&amp;#34;)]&lt;br/&gt;transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.25, 0)&lt;br/&gt;script = SubResource(&amp;#34;GDScript_qv5o2&amp;#34;)&lt;br/&gt;key_display = NodePath(&amp;#34;../KeypadDisplay&amp;#34;)&lt;br/&gt;&lt;br/&gt;[node name=&amp;#34;Number&amp;#34; type=&amp;#34;Label3D&amp;#34; parent=&amp;#34;MyEntrance/FrontDoor/Keypad/KeypadButton8&amp;#34;]&lt;br/&gt;transform = Transform3D(1, 2.89998e-22, 0, 0, 1, 3.31719e-15, 0, -3.31719e-15, 1, -1.49012e-08, 0, 0.0546058)&lt;br/&gt;pixel_size = 0.001&lt;br/&gt;outline_modulate = Color(0, 0, 0, 0)&lt;br/&gt;text = &amp;#34;8&lt;br/&gt;&amp;#34;&lt;br/&gt;font_size = 145&lt;br/&gt;&lt;br/&gt;[node name=&amp;#34;CollisionShape3D&amp;#34; type=&amp;#34;CollisionShape3D&amp;#34; parent=&amp;#34;MyEntrance/FrontDoor/Keypad/KeypadButton8&amp;#34;]&lt;br/&gt;transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0)&lt;br/&gt;shape = SubResource(&amp;#34;CylinderShape3D_l6jse&amp;#34;)&lt;br/&gt;debug_color = Color(0, 0.231373, 0.27451, 0.960784)&lt;br/&gt;&lt;br/&gt;[node name=&amp;#34;MeshInstance3D&amp;#34; type=&amp;#34;MeshInstance3D&amp;#34; parent=&amp;#34;MyEntrance/FrontDoor/Keypad/KeypadButton8&amp;#34;]&lt;br/&gt;transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0)&lt;br/&gt;mesh = SubResource(&amp;#34;CylinderMesh_exikh&amp;#34;)&lt;br/&gt;&lt;br/&gt;[node name=&amp;#34;KeypadButton9&amp;#34; type=&amp;#34;Area3D&amp;#34; parent=&amp;#34;MyEntrance/FrontDoor/Keypad&amp;#34; node_paths=PackedStringArray(&amp;#34;key_display&amp;#34;)]&lt;br/&gt;transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.25, -0.25, 0)&lt;br/&gt;script = SubResource(&amp;#34;GDScript_qv5o2&amp;#34;)&lt;br/&gt;key_display = NodePath(&amp;#34;../KeypadDisplay&amp;#34;)&lt;br/&gt;&lt;br/&gt;[node name=&amp;#34;Number&amp;#34; type=&amp;#34;Label3D&amp;#34; parent=&amp;#34;MyEntrance/FrontDoor/Keypad/KeypadButton9&amp;#34;]&lt;br/&gt;transform = Transform3D(1, 2.89998e-22, 0, 0, 1, 3.31719e-15, 0, -3.31719e-15, 1, -1.49012e-08, 0, 0.0546058)&lt;br/&gt;pixel_size = 0.001&lt;br/&gt;outline_modulate = Color(0, 0, 0, 0)&lt;br/&gt;text = &amp;#34;9&amp;#34;&lt;br/&gt;font_size = 145&lt;br/&gt;&lt;br/&gt;[node name=&amp;#34;CollisionShape3D&amp;#34; type=&amp;#34;CollisionShape3D&amp;#34; parent=&amp;#34;MyEntrance/FrontDoor/Keypad/KeypadButton9&amp;#34;]&lt;br/&gt;transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0)&lt;br/&gt;shape = SubResource(&amp;#34;CylinderShape3D_l6jse&amp;#34;)&lt;br/&gt;debug_color = Color(0, 0.231373, 0.27451, 0.960784)&lt;br/&gt;&lt;br/&gt;[node name=&amp;#34;MeshInstance3D&amp;#34; type=&amp;#34;MeshInstance3D&amp;#34; parent=&amp;#34;MyEntrance/FrontDoor/Keypad/KeypadButton9&amp;#34;]&lt;br/&gt;transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0)&lt;br/&gt;mesh = SubResource(&amp;#34;CylinderMesh_exikh&amp;#34;)&lt;br/&gt;&lt;br/&gt;[node name=&amp;#34;KeypadButton0&amp;#34; type=&amp;#34;Area3D&amp;#34; parent=&amp;#34;MyEntrance/FrontDoor/Keypad&amp;#34; node_paths=PackedStringArray(&amp;#34;key_display&amp;#34;)]&lt;br/&gt;transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.5, 0)&lt;br/&gt;script = SubResource(&amp;#34;GDScript_qv5o2&amp;#34;)&lt;br/&gt;key_display = NodePath(&amp;#34;../KeypadDisplay&amp;#34;)&lt;br/&gt;&lt;br/&gt;[node name=&amp;#34;Number&amp;#34; type=&amp;#34;Label3D&amp;#34; parent=&amp;#34;MyEntrance/FrontDoor/Keypad/KeypadButton0&amp;#34;]&lt;br/&gt;transform = Transform3D(1, 2.89998e-22, 0, 0, 1, 3.31719e-15, 0, -3.31719e-15, 1, -1.49012e-08, 0, 0.0546058)&lt;br/&gt;pixel_size = 0.001&lt;br/&gt;outline_modulate = Color(0, 0, 0, 0)&lt;br/&gt;text = &amp;#34;0&amp;#34;&lt;br/&gt;font_size = 145&lt;br/&gt;&lt;br/&gt;[node name=&amp;#34;CollisionShape3D&amp;#34; type=&amp;#34;CollisionShape3D&amp;#34; parent=&amp;#34;MyEntrance/FrontDoor/Keypad/KeypadButton0&amp;#34;]&lt;br/&gt;transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0)&lt;br/&gt;shape = SubResource(&amp;#34;CylinderShape3D_l6jse&amp;#34;)&lt;br/&gt;debug_color = Color(0, 0.231373, 0.27451, 0.960784)&lt;br/&gt;&lt;br/&gt;[node name=&amp;#34;MeshInstance3D&amp;#34; type=&amp;#34;MeshInstance3D&amp;#34; parent=&amp;#34;MyEntrance/FrontDoor/Keypad/KeypadButton0&amp;#34;]&lt;br/&gt;transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0)&lt;br/&gt;mesh = SubResource(&amp;#34;CylinderMesh_exikh&amp;#34;)&lt;br/&gt;&lt;br/&gt;[node name=&amp;#34;DoorFrame&amp;#34; type=&amp;#34;Node3D&amp;#34; parent=&amp;#34;MyEntrance&amp;#34;]&lt;br/&gt;transform = Transform3D(136, 0, -8.18545e-12, 0, 136, 0, 8.18545e-12, 0, 136, -8.66707e-06, 0, -0.860356)&lt;br/&gt;visible = false&lt;br/&gt;&lt;br/&gt;[node name=&amp;#34;TopFrame&amp;#34; type=&amp;#34;MeshInstance3D&amp;#34; parent=&amp;#34;MyEntrance/DoorFrame&amp;#34;]&lt;br/&gt;transform = Transform3D(0.19, 0, -1.77636e-15, 0, 0.19, 0, 1.77636e-15, 0, 0.19, 0, 0.213363, 0.01)&lt;br/&gt;mesh = SubResource(&amp;#34;BoxMesh_7736v&amp;#34;)&lt;br/&gt;skeleton = NodePath(&amp;#34;&amp;#34;)&lt;br/&gt;&lt;br/&gt;[node name=&amp;#34;LeftFrame&amp;#34; type=&amp;#34;MeshInstance3D&amp;#34; parent=&amp;#34;MyEntrance/DoorFrame&amp;#34;]&lt;br/&gt;transform = Transform3D(0.17, 0, 8.88178e-16, 0, 0.17, 0, -8.88178e-16, 0, 0.17, -0.109915, 0, 0.01)&lt;br/&gt;mesh = SubResource(&amp;#34;BoxMesh_t65o2&amp;#34;)&lt;br/&gt;skeleton = NodePath(&amp;#34;&amp;#34;)&lt;br/&gt;&lt;br/&gt;[node name=&amp;#34;RightFrame&amp;#34; type=&amp;#34;MeshInstance3D&amp;#34; parent=&amp;#34;MyEntrance/DoorFrame&amp;#34;]&lt;br/&gt;transform = Transform3D(0.17, 0, 2.66454e-15, 0, 0.17, 0, -2.66454e-15, 0, 0.17, 0.0980672, 0, 0.01)&lt;br/&gt;mesh = SubResource(&amp;#34;BoxMesh_t65o2&amp;#34;)&lt;br/&gt;skeleton = NodePath(&amp;#34;&amp;#34;)&lt;br/&gt;&lt;br/&gt;[node name=&amp;#34;BottomFrame&amp;#34; type=&amp;#34;MeshInstance3D&amp;#34; parent=&amp;#34;MyEntrance/DoorFrame&amp;#34;]&lt;br/&gt;transform = Transform3D(0.19, 0, -1.77636e-15, 0, 0.19, 0, 1.77636e-15, 0, 0.19, 0, -0.215227, 0.01)&lt;br/&gt;visible = false&lt;br/&gt;mesh = SubResource(&amp;#34;BoxMesh_7736v&amp;#34;)&lt;br/&gt;skeleton = NodePath(&amp;#34;&amp;#34;)&lt;br/&gt;&lt;br/&gt;[node name=&amp;#34;Atom&amp;#34; type=&amp;#34;Node3D&amp;#34; parent=&amp;#34;MyEntrance&amp;#34;]&lt;br/&gt;transform = Transform3D(60, 0, -3.63798e-13, 0, 60, 0, 3.63798e-13, 0, 60, 0, 0, -120)&lt;br/&gt;visible = false&lt;br/&gt;script = SubResource(&amp;#34;GDScript_1n630&amp;#34;)&lt;br/&gt;&lt;br/&gt;[node name=&amp;#34;Ring0&amp;#34; type=&amp;#34;MeshInstance3D&amp;#34; parent=&amp;#34;MyEntrance/Atom&amp;#34;]&lt;br/&gt;transform = Transform3D(0.25, 0, 0, 0, 0.25, 0, 0, 0, 0.25, 0, 0, 0)&lt;br/&gt;mesh = SubResource(&amp;#34;TorusMesh_47y2g&amp;#34;)&lt;br/&gt;skeleton = NodePath(&amp;#34;../../..&amp;#34;)&lt;br/&gt;&lt;br/&gt;[node name=&amp;#34;Ring1&amp;#34; type=&amp;#34;MeshInstance3D&amp;#34; parent=&amp;#34;MyEntrance/Atom&amp;#34;]&lt;br/&gt;transform = Transform3D(-1.09278e-08, -0.25, 0, 0.25, -1.09278e-08, 0, 0, 0, 0.25, 0, 0, 0)&lt;br/&gt;mesh = SubResource(&amp;#34;TorusMesh_47y2g&amp;#34;)&lt;br/&gt;skeleton = NodePath(&amp;#34;../../..&amp;#34;)&lt;br/&gt;&lt;br/&gt;[node name=&amp;#34;Ring2&amp;#34; type=&amp;#34;MeshInstance3D&amp;#34; parent=&amp;#34;MyEntrance/Atom&amp;#34;]&lt;br/&gt;transform = Transform3D(0.176777, -0.176777, 0, 0.176777, 0.176777, 0, 0, 0, 0.25, 0, 0, 0)&lt;br/&gt;mesh = SubResource(&amp;#34;TorusMesh_47y2g&amp;#34;)&lt;br/&gt;skeleton = NodePath(&amp;#34;../../..&amp;#34;)&lt;br/&gt;&lt;br/&gt;[node name=&amp;#34;Ring3&amp;#34; type=&amp;#34;MeshInstance3D&amp;#34; parent=&amp;#34;MyEntrance/Atom&amp;#34;]&lt;br/&gt;transform = Transform3D(0.176777, 0.176777, 0, -0.176777, 0.176777, 0, 0, 0, 0.25, 0, 0, 0)&lt;br/&gt;mesh = SubResource(&amp;#34;TorusMesh_47y2g&amp;#34;)&lt;br/&gt;skeleton = NodePath(&amp;#34;../../..&amp;#34;)&lt;br/&gt;&lt;br/&gt;[node name=&amp;#34;SpotLight3D&amp;#34; type=&amp;#34;SpotLight3D&amp;#34; parent=&amp;#34;MyEntrance&amp;#34;]&lt;br/&gt;physics_interpolation_mode = 2&lt;br/&gt;transform = Transform3D(-0.08, 0, -1.20797e-08, 0, 0.08, 0, 1.20797e-08, 0, -0.08, -3.47934e-06, -15, -28.0426)&lt;br/&gt;light_color = Color(0.980046, 0.960221, 0.732743, 1)&lt;br/&gt;light_energy = 8.0&lt;br/&gt;light_indirect_energy = 12.375&lt;br/&gt;light_volumetric_fog_energy = 3.0&lt;br/&gt;light_specular = 1.79&lt;br/&gt;spot_range = 800.0&lt;br/&gt;spot_angle = 66.3&lt;br/&gt;spot_angle_attenuation = 0.466518&lt;br/&gt;&lt;br/&gt;[node name=&amp;#34;OmniLight3D&amp;#34; type=&amp;#34;OmniLight3D&amp;#34; parent=&amp;#34;MyEntrance&amp;#34;]&lt;br/&gt;transform = Transform3D(2.85714, 0, 0, 0, 2.85714, 0, 0, 0, 2.85714, 2.55627e-06, -16.495, -191.418)&lt;br/&gt;light_color = Color(0.975263, 0.943029, 0.656867, 1)&lt;br/&gt;light_energy = 2.33&lt;br/&gt;light_indirect_energy = 2.385&lt;br/&gt;light_volumetric_fog_energy = 0.0&lt;br/&gt;light_size = 4.335&lt;br/&gt;light_specular = 1.6&lt;br/&gt;omni_range = 60.0&lt;br/&gt;omni_attenuation = 0.14&lt;br/&gt;&lt;br/&gt;[node name=&amp;#34;SphereBackground&amp;#34; type=&amp;#34;MeshInstance3D&amp;#34; parent=&amp;#34;MyEntrance&amp;#34;]&lt;br/&gt;transform = Transform3D(37.745, -6.82121e-12, -2.71051e-20, 0, -2.24371e-06, 63.805, 4.54747e-13, -51.33, -2.78901e-06, 1.62252e-06, 0, -172.26)&lt;br/&gt;visible = false&lt;br/&gt;mesh = SubResource(&amp;#34;SphereMesh_6ctdm&amp;#34;)&lt;br/&gt;skeleton = NodePath(&amp;#34;../..&amp;#34;)&lt;br/&gt;&lt;br/&gt;[node name=&amp;#34;WorldTitle&amp;#34; type=&amp;#34;Label3D&amp;#34; parent=&amp;#34;MyEntrance&amp;#34;]&lt;br/&gt;transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 29.8712, 0.421156)&lt;br/&gt;visible = false&lt;br/&gt;pixel_size = 0.1&lt;br/&gt;outline_modulate = Color(1, 1, 1, 1)&lt;br/&gt;text = &amp;#34;Severed Floor&amp;#34;&lt;br/&gt;outline_size = 0&lt;br/&gt;&lt;br/&gt;[node name=&amp;#34;Path3D&amp;#34; type=&amp;#34;Path3D&amp;#34; parent=&amp;#34;.&amp;#34;]&lt;br/&gt;curve = SubResource(&amp;#34;Curve3D_vski2&amp;#34;)&lt;br/&gt;&lt;br/&gt;[node name=&amp;#34;PathFollow3D&amp;#34; type=&amp;#34;PathFollow3D&amp;#34; parent=&amp;#34;Path3D&amp;#34;]&lt;br/&gt;transform = Transform3D(1, 0, -1.50996e-07, 0, 1, 0, 1.50996e-07, 0, 1, 0, 0, 0)&lt;br/&gt;use_model_front = true&lt;br/&gt;&lt;br/&gt;[connection signal=&amp;#34;body_entered&amp;#34; from=&amp;#34;FrontDoorThreshold&amp;#34; to=&amp;#34;.&amp;#34; method=&amp;#34;_on_front_door_threshold_body_entered&amp;#34;]&lt;br/&gt;[connection signal=&amp;#34;input_event&amp;#34; from=&amp;#34;FrontDoorThreshold&amp;#34; to=&amp;#34;.&amp;#34; method=&amp;#34;_on_threshold_input_event&amp;#34;]&lt;br/&gt;[connection signal=&amp;#34;input_event&amp;#34; from=&amp;#34;BackDoorThreshold&amp;#34; to=&amp;#34;.&amp;#34; method=&amp;#34;_on_back_threshold_input_event&amp;#34;]&lt;br/&gt;[connection signal=&amp;#34;input_event&amp;#34; from=&amp;#34;MyEntrance/FrontDoor/ClosedDoor&amp;#34; to=&amp;#34;MyEntrance/FrontDoor/ClosedDoor&amp;#34; method=&amp;#34;_on_input_event&amp;#34;]&lt;br/&gt;[connection signal=&amp;#34;input_event&amp;#34; from=&amp;#34;MyEntrance/FrontDoor/Keypad/EnterButton&amp;#34; to=&amp;#34;MyEntrance/FrontDoor/Keypad&amp;#34; method=&amp;#34;_on_enter_button_input_event&amp;#34;]&lt;br/&gt;[connection signal=&amp;#34;input_event&amp;#34; from=&amp;#34;MyEntrance/FrontDoor/Keypad/ClearButton&amp;#34; to=&amp;#34;MyEntrance/FrontDoor/Keypad&amp;#34; method=&amp;#34;_on_clear_button_input_event&amp;#34;]&lt;br/&gt;[connection signal=&amp;#34;input_event&amp;#34; from=&amp;#34;MyEntrance/FrontDoor/Keypad/KeypadButton&amp;#34; to=&amp;#34;MyEntrance/FrontDoor/Keypad/KeypadButton&amp;#34; method=&amp;#34;_on_input_event&amp;#34;]&lt;br/&gt;[connection signal=&amp;#34;input_event&amp;#34; from=&amp;#34;MyEntrance/FrontDoor/Keypad/KeypadButton2&amp;#34; to=&amp;#34;MyEntrance/FrontDoor/Keypad/KeypadButton2&amp;#34; method=&amp;#34;_on_input_event&amp;#34;]&lt;br/&gt;[connection signal=&amp;#34;input_event&amp;#34; from=&amp;#34;MyEntrance/FrontDoor/Keypad/KeypadButton3&amp;#34; to=&amp;#34;MyEntrance/FrontDoor/Keypad/KeypadButton3&amp;#34; method=&amp;#34;_on_input_event&amp;#34;]&lt;br/&gt;[connection signal=&amp;#34;input_event&amp;#34; from=&amp;#34;MyEntrance/FrontDoor/Keypad/KeypadButton4&amp;#34; to=&amp;#34;MyEntrance/FrontDoor/Keypad/KeypadButton4&amp;#34; method=&amp;#34;_on_input_event&amp;#34;]&lt;br/&gt;[connection signal=&amp;#34;input_event&amp;#34; from=&amp;#34;MyEntrance/FrontDoor/Keypad/KeypadButton5&amp;#34; to=&amp;#34;MyEntrance/FrontDoor/Keypad/KeypadButton5&amp;#34; method=&amp;#34;_on_input_event&amp;#34;]&lt;br/&gt;[connection signal=&amp;#34;input_event&amp;#34; from=&amp;#34;MyEntrance/FrontDoor/Keypad/KeypadButton6&amp;#34; to=&amp;#34;MyEntrance/FrontDoor/Keypad/KeypadButton6&amp;#34; method=&amp;#34;_on_input_event&amp;#34;]&lt;br/&gt;[connection signal=&amp;#34;input_event&amp;#34; from=&amp;#34;MyEntrance/FrontDoor/Keypad/KeypadButton7&amp;#34; to=&amp;#34;MyEntrance/FrontDoor/Keypad/KeypadButton7&amp;#34; method=&amp;#34;_on_input_event&amp;#34;]&lt;br/&gt;[connection signal=&amp;#34;input_event&amp;#34; from=&amp;#34;MyEntrance/FrontDoor/Keypad/KeypadButton8&amp;#34; to=&amp;#34;MyEntrance/FrontDoor/Keypad/KeypadButton8&amp;#34; method=&amp;#34;_on_input_event&amp;#34;]&lt;br/&gt;[connection signal=&amp;#34;input_event&amp;#34; from=&amp;#34;MyEntrance/FrontDoor/Keypad/KeypadButton9&amp;#34; to=&amp;#34;MyEntrance/FrontDoor/Keypad/KeypadButton9&amp;#34; method=&amp;#34;_on_input_event&amp;#34;]&lt;br/&gt;[connection signal=&amp;#34;input_event&amp;#34; from=&amp;#34;MyEntrance/FrontDoor/Keypad/KeypadButton0&amp;#34; to=&amp;#34;MyEntrance/FrontDoor/Keypad/KeypadButton0&amp;#34; method=&amp;#34;_on_input_event&amp;#34;]&lt;br/&gt;
    </content>
    <updated>2025-04-07T06:05:18Z</updated>
  </entry>

  <entry>
    <id>https://njump.me/nevent1qqsv4v00j3rnnxrwzu64ks9j99pcl5ga6hj6fr53hdne9tz55m6cegszyq54spvgde7ccs8r60tghhezsq22pfev5532egcnzmqj9r4aua6ws0c05pc</id>
    
      <title type="html">I’ve been thinking for a while that these activities should be ...</title>
    
    <link rel="alternate" href="https://njump.me/nevent1qqsv4v00j3rnnxrwzu64ks9j99pcl5ga6hj6fr53hdne9tz55m6cegszyq54spvgde7ccs8r60tghhezsq22pfev5532egcnzmqj9r4aua6ws0c05pc" />
    <content type="html">
      In reply to &lt;a href=&#39;/nevent1qqsvrfjn8kc49fd9fpqh2jl3qe0qvh4d9qulu4t0s3k7dangl9m3u9chmadlm&#39;&gt;nevent1q…adlm&lt;/a&gt;&lt;br/&gt;_________________________&lt;br/&gt;&lt;br/&gt;I’ve been thinking for a while that these activities should be closely related, if not entirely mashed together. Some kind of value should be on the line to take an action, whether in the form of storage space on your relay, sats, proof of work, whatever you’re willing to dedicate to the note to “boost” it. &lt;span itemprop=&#34;mentions&#34; itemscope itemtype=&#34;https://schema.org/Person&#34;&gt;&lt;a itemprop=&#34;url&#34; href=&#34;/npub1arkn0xxxll4llgy9qxkrncn3vc4l69s0dz8ef3zadykcwe7ax3dqrrh43w&#34; class=&#34;bg-lavender dark:prose:text-neutral-50 dark:text-neutral-50 dark:bg-garnet px-1&#34;&gt;&lt;span&gt;arkinox&lt;/span&gt; (&lt;span class=&#34;italic&#34;&gt;npub1ark…h43w&lt;/span&gt;)&lt;/a&gt;&lt;/span&gt; has been helping put this into perspective for me.
    </content>
    <updated>2025-01-20T04:36:01Z</updated>
  </entry>

  <entry>
    <id>https://njump.me/nevent1qqs89dy7tv4z6ruqpscllt4e4q6rg939dva2yxhz2zxe3w9ampx6ssczyq54spvgde7ccs8r60tghhezsq22pfev5532egcnzmqj9r4aua6wsqnqdy2</id>
    
      <title type="html">Or put it at the bottom. I much prefer buttons there. ...</title>
    
    <link rel="alternate" href="https://njump.me/nevent1qqs89dy7tv4z6ruqpscllt4e4q6rg939dva2yxhz2zxe3w9ampx6ssczyq54spvgde7ccs8r60tghhezsq22pfev5532egcnzmqj9r4aua6wsqnqdy2" />
    <content type="html">
      In reply to &lt;a href=&#39;/nevent1qqsqxtg33ll5rfjepczl4rv2qzkgwrjgslwj2v8zqswd6pguqtq2jysjlhc03&#39;&gt;nevent1q…hc03&lt;/a&gt;&lt;br/&gt;_________________________&lt;br/&gt;&lt;br/&gt;Or put it at the bottom. I much prefer buttons there. &lt;span itemprop=&#34;mentions&#34; itemscope itemtype=&#34;https://schema.org/Person&#34;&gt;&lt;a itemprop=&#34;url&#34; href=&#34;/npub18m76awca3y37hkvuneavuw6pjj4525fw90necxmadrvjg0sdy6qsngq955&#34; class=&#34;bg-lavender dark:prose:text-neutral-50 dark:text-neutral-50 dark:bg-garnet px-1&#34;&gt;&lt;span&gt;damus&lt;/span&gt; (&lt;span class=&#34;italic&#34;&gt;npub18m7…q955&lt;/span&gt;)&lt;/a&gt;&lt;/span&gt; is doing this right, imo.
    </content>
    <updated>2024-08-13T04:57:17Z</updated>
  </entry>

  <entry>
    <id>https://njump.me/nevent1qqsf2d53euvr2aaqjm6zyyjluqd3krlqxp8qs8a6e4wfx0y3v4fhs4czyq54spvgde7ccs8r60tghhezsq22pfev5532egcnzmqj9r4aua6wskhmtg0</id>
    
      <title type="html">I like this, all for making Nostr backwards compatible.</title>
    
    <link rel="alternate" href="https://njump.me/nevent1qqsf2d53euvr2aaqjm6zyyjluqd3krlqxp8qs8a6e4wfx0y3v4fhs4czyq54spvgde7ccs8r60tghhezsq22pfev5532egcnzmqj9r4aua6wskhmtg0" />
    <content type="html">
      In reply to &lt;a href=&#39;/nevent1qqsvz6mzzcmeqm9cd0qkl48vqzr0dtjejrla5wxlpv35aeckvn6mp8q2lktz5&#39;&gt;nevent1q…ktz5&lt;/a&gt;&lt;br/&gt;_________________________&lt;br/&gt;&lt;br/&gt;I like this, all for making Nostr backwards compatible.
    </content>
    <updated>2024-05-05T03:01:00Z</updated>
  </entry>

  <entry>
    <id>https://njump.me/nevent1qqsfn2qxxcyczn2zwqgqh2mfmq5hwrrkmsk0fa8yzgnucrr3lznjafczyq54spvgde7ccs8r60tghhezsq22pfev5532egcnzmqj9r4aua6wsycvqtw</id>
    
      <title type="html">Hollywood did, yes. The Boy and the Heron is the only good new ...</title>
    
    <link rel="alternate" href="https://njump.me/nevent1qqsfn2qxxcyczn2zwqgqh2mfmq5hwrrkmsk0fa8yzgnucrr3lznjafczyq54spvgde7ccs8r60tghhezsq22pfev5532egcnzmqj9r4aua6wsycvqtw" />
    <content type="html">
      In reply to &lt;a href=&#39;/nevent1qqsfzssf4708g9tele40a8cxyxfr0g02z83f7849es53d4mxg7qqkkgxk0u3n&#39;&gt;nevent1q…0u3n&lt;/a&gt;&lt;br/&gt;_________________________&lt;br/&gt;&lt;br/&gt;Hollywood did, yes. The Boy and the Heron is the only good new movie I’ve seen in… years, maybe.
    </content>
    <updated>2024-03-30T18:44:16Z</updated>
  </entry>

  <entry>
    <id>https://njump.me/nevent1qqsqyumqrttpz7e7pqlm65ujdegjnsh87z4upgr639j9emll8eyqe9gzyq54spvgde7ccs8r60tghhezsq22pfev5532egcnzmqj9r4aua6ws8nrl4j</id>
    
      <title type="html">Right now, I’m about here… ...</title>
    
    <link rel="alternate" href="https://njump.me/nevent1qqsqyumqrttpz7e7pqlm65ujdegjnsh87z4upgr639j9emll8eyqe9gzyq54spvgde7ccs8r60tghhezsq22pfev5532egcnzmqj9r4aua6ws8nrl4j" />
    <content type="html">
      In reply to &lt;a href=&#39;/nevent1qqsz6d8lr0xrcmkv684x6kj0v4rss4z2k08ry2j5039d08r3g59gxfgw4wsdr&#39;&gt;nevent1q…wsdr&lt;/a&gt;&lt;br/&gt;_________________________&lt;br/&gt;&lt;br/&gt;Right now, I’m about here…  &lt;img src=&#34;https://image.nostr.build/05d3d144273d2cd65ed5ededcefccca8e15e824295edff63bbc31db94a6ba0dd.jpg&#34;&gt;  
    </content>
    <updated>2024-02-15T23:03:39Z</updated>
  </entry>

  <entry>
    <id>https://njump.me/nevent1qqsthta2s32646kawl3y9v4asjaeusfrs8z9880lgdqw5gu48nv75lszyq54spvgde7ccs8r60tghhezsq22pfev5532egcnzmqj9r4aua6ws2n03na</id>
    
      <title type="html">I can say, I’ve been working on a nostr app that’s meant to ...</title>
    
    <link rel="alternate" href="https://njump.me/nevent1qqsthta2s32646kawl3y9v4asjaeusfrs8z9880lgdqw5gu48nv75lszyq54spvgde7ccs8r60tghhezsq22pfev5532egcnzmqj9r4aua6ws2n03na" />
    <content type="html">
      In reply to &lt;a href=&#39;/nevent1qqsqj05kz50yfk0d0hfqxepa432qg5h6grsw6ct45836wgu4x0yzf4c82pyep&#39;&gt;nevent1q…pyep&lt;/a&gt;&lt;br/&gt;_________________________&lt;br/&gt;&lt;br/&gt;I can say, I’ve been working on a nostr app that’s meant to be desktop/AR friendly, and the headset I’m most excited about is the Vision Pro, but I seriously doubt I’ll be able to make my app work on there without jumping through tons of frustrating, unnecessary hoops.
    </content>
    <updated>2024-02-04T21:44:02Z</updated>
  </entry>

  <entry>
    <id>https://njump.me/nevent1qqs23832ehufptw3vcefym4vjftz73zjwcxzz68ur37h3ml9g0la9yqzyq54spvgde7ccs8r60tghhezsq22pfev5532egcnzmqj9r4aua6wswf8qe8</id>
    
      <title type="html">@npub1ark…h43w are we not in cyberspace?</title>
    
    <link rel="alternate" href="https://njump.me/nevent1qqs23832ehufptw3vcefym4vjftz73zjwcxzz68ur37h3ml9g0la9yqzyq54spvgde7ccs8r60tghhezsq22pfev5532egcnzmqj9r4aua6wswf8qe8" />
    <content type="html">
      In reply to &lt;a href=&#39;/nevent1qqsy49wcpksffpujm94fse0633ucefe4fx9dtremkglwdu9khh85hushjt2wp&#39;&gt;nevent1q…t2wp&lt;/a&gt;&lt;br/&gt;_________________________&lt;br/&gt;&lt;br/&gt;&lt;span itemprop=&#34;mentions&#34; itemscope itemtype=&#34;https://schema.org/Person&#34;&gt;&lt;a itemprop=&#34;url&#34; href=&#34;/npub1arkn0xxxll4llgy9qxkrncn3vc4l69s0dz8ef3zadykcwe7ax3dqrrh43w&#34; class=&#34;bg-lavender dark:prose:text-neutral-50 dark:text-neutral-50 dark:bg-garnet px-1&#34;&gt;&lt;span&gt;arkinox&lt;/span&gt; (&lt;span class=&#34;italic&#34;&gt;npub1ark…h43w&lt;/span&gt;)&lt;/a&gt;&lt;/span&gt; are we not in cyberspace?
    </content>
    <updated>2023-12-14T00:51:38Z</updated>
  </entry>

  <entry>
    <id>https://njump.me/nevent1qqsq6cluyn3htvhrfglk7x3z34h97yt40xwxuef0p3yv6gkw8q74ykgzyq54spvgde7ccs8r60tghhezsq22pfev5532egcnzmqj9r4aua6wse88rhy</id>
    
      <title type="html">Shit, I’d have been first in line if I wasn’t leaving ...</title>
    
    <link rel="alternate" href="https://njump.me/nevent1qqsq6cluyn3htvhrfglk7x3z34h97yt40xwxuef0p3yv6gkw8q74ykgzyq54spvgde7ccs8r60tghhezsq22pfev5532egcnzmqj9r4aua6wse88rhy" />
    <content type="html">
      In reply to &lt;a href=&#39;/nevent1qqsrt5hs4n9eq2xskn5d503h55r75je24z0j3wzdx4erzqnev3g4t5gagmaa8&#39;&gt;nevent1q…maa8&lt;/a&gt;&lt;br/&gt;_________________________&lt;br/&gt;&lt;br/&gt;Shit, I’d have been first in line if I wasn’t leaving Princeton. I’ll be moving (back) to Cali at the end of the year, now even less thrilled about it.
    </content>
    <updated>2023-11-07T00:40:40Z</updated>
  </entry>

  <entry>
    <id>https://njump.me/nevent1qqsyrpvq2qqxtu9u74293a3d0n8ne42m5amy2t60mm37kxjqhue6v6gzyq54spvgde7ccs8r60tghhezsq22pfev5532egcnzmqj9r4aua6wsplgv99</id>
    
      <title type="html">How’d this work out? 😁</title>
    
    <link rel="alternate" href="https://njump.me/nevent1qqsyrpvq2qqxtu9u74293a3d0n8ne42m5amy2t60mm37kxjqhue6v6gzyq54spvgde7ccs8r60tghhezsq22pfev5532egcnzmqj9r4aua6wsplgv99" />
    <content type="html">
      In reply to &lt;a href=&#39;/nevent1qqsxm4g59jrqn679tsu45j5jf3qlgp8jlyrgtzn6vr6j6r93qz7807qmyjdye&#39;&gt;nevent1q…jdye&lt;/a&gt;&lt;br/&gt;_________________________&lt;br/&gt;&lt;br/&gt;How’d this work out? 😁
    </content>
    <updated>2023-10-19T00:33:14Z</updated>
  </entry>

  <entry>
    <id>https://njump.me/nevent1qqs8usujy9hy8ytwykw64p4cddaql8ce76j9skh68ztt6vtxljz4pfczyq54spvgde7ccs8r60tghhezsq22pfev5532egcnzmqj9r4aua6wscchu20</id>
    
      <title type="html">I’m (too slowly) trying to build something. What are the main ...</title>
    
    <link rel="alternate" href="https://njump.me/nevent1qqs8usujy9hy8ytwykw64p4cddaql8ce76j9skh68ztt6vtxljz4pfczyq54spvgde7ccs8r60tghhezsq22pfev5532egcnzmqj9r4aua6wscchu20" />
    <content type="html">
      In reply to &lt;a href=&#39;/nevent1qqs2vxk0rv0f895pm8szs82yjht2r6f5p0paq5e0lp62zh42v2lpm3c3n87xv&#39;&gt;nevent1q…87xv&lt;/a&gt;&lt;br/&gt;_________________________&lt;br/&gt;&lt;br/&gt;I’m (too slowly) trying to build something. What are the main things you find broken?
    </content>
    <updated>2023-10-04T07:33:52Z</updated>
  </entry>

  <entry>
    <id>https://njump.me/nevent1qqst53ygtegrhffz2y436vfznaawc5xlwy6clk2pmp3h6s67lvnflzczyq54spvgde7ccs8r60tghhezsq22pfev5532egcnzmqj9r4aua6wsjtenqf</id>
    
      <title type="html">You don’t think 3000 works as kind of a natural limit anyway? I ...</title>
    
    <link rel="alternate" href="https://njump.me/nevent1qqst53ygtegrhffz2y436vfznaawc5xlwy6clk2pmp3h6s67lvnflzczyq54spvgde7ccs8r60tghhezsq22pfev5532egcnzmqj9r4aua6wsjtenqf" />
    <content type="html">
      In reply to &lt;a href=&#39;/nevent1qqsvr5t5sw3f53m7eklm3c2ywudrtfwkjh83untv4lj6jjmaey2jz9sfa5ngy&#39;&gt;nevent1q…5ngy&lt;/a&gt;&lt;br/&gt;_________________________&lt;br/&gt;&lt;br/&gt;You don’t think 3000 works as kind of a natural limit anyway? I like the idea of encouraging curation this way.
    </content>
    <updated>2023-08-30T11:31:41Z</updated>
  </entry>

  <entry>
    <id>https://njump.me/nevent1qqsy9jy5pgs5arpy22vhgp82ahh7uqm06ypgt95zjqf7gxaemmykr5gzyq54spvgde7ccs8r60tghhezsq22pfev5532egcnzmqj9r4aua6wsewfns8</id>
    
      <title type="html">When you come across your kid perfectly posed for social media ...</title>
    
    <link rel="alternate" href="https://njump.me/nevent1qqsy9jy5pgs5arpy22vhgp82ahh7uqm06ypgt95zjqf7gxaemmykr5gzyq54spvgde7ccs8r60tghhezsq22pfev5532egcnzmqj9r4aua6wsewfns8" />
    <content type="html">
      When you come across your kid perfectly posed for social media  &lt;img src=&#34;https://cdn.nostr.build/i/92c102973ae4e10846b49dd3b04504f9d1412029941670de24a2afaf08066e61.jpg&#34;&gt;  
    </content>
    <updated>2023-08-16T12:11:18Z</updated>
  </entry>

  <entry>
    <id>https://njump.me/nevent1qqswc8va0ams85e4ufvcjjyps4s3czun5tvv9jfnuu88tl84982uq3qzyq54spvgde7ccs8r60tghhezsq22pfev5532egcnzmqj9r4aua6wsq9hy7u</id>
    
      <title type="html">You’ll get there one day, just keep at it 😉</title>
    
    <link rel="alternate" href="https://njump.me/nevent1qqswc8va0ams85e4ufvcjjyps4s3czun5tvv9jfnuu88tl84982uq3qzyq54spvgde7ccs8r60tghhezsq22pfev5532egcnzmqj9r4aua6wsq9hy7u" />
    <content type="html">
      In reply to &lt;a href=&#39;/nevent1qqsfw04ukzd03kt8ca5w6rvhtcv27qwd93aht5z0gn7jk3n9ks4mtcsx2zhgl&#39;&gt;nevent1q…zhgl&lt;/a&gt;&lt;br/&gt;_________________________&lt;br/&gt;&lt;br/&gt;You’ll get there one day, just keep at it 😉
    </content>
    <updated>2023-08-15T02:34:59Z</updated>
  </entry>

  <entry>
    <id>https://njump.me/nevent1qqst6vc69u6rnnjxzfj5r2dhaeu3lx8qzzs4grsk52etlk6wp84t90qzyq54spvgde7ccs8r60tghhezsq22pfev5532egcnzmqj9r4aua6ws99nuel</id>
    
      <title type="html">Can you explain why you&amp;#39;d use a label over a hashtag? My ...</title>
    
    <link rel="alternate" href="https://njump.me/nevent1qqst6vc69u6rnnjxzfj5r2dhaeu3lx8qzzs4grsk52etlk6wp84t90qzyq54spvgde7ccs8r60tghhezsq22pfev5532egcnzmqj9r4aua6ws99nuel" />
    <content type="html">
      In reply to &lt;a href=&#39;/nevent1qqs20ktcgpe8vwast6why3a8gmc48vfv7dwneuzfdzv8ye307gcz2fg42hccx&#39;&gt;nevent1q…hccx&lt;/a&gt;&lt;br/&gt;_________________________&lt;br/&gt;&lt;br/&gt;Can you explain why you&amp;#39;d use a label over a hashtag? My thinking is, events should mostly be tagged by others anyway, which would be a label according to NIP-32, if I&amp;#39;m not mistaken. If so, this makes sense to me. I also like the idea of tying NIP-51 pin lists to action, like if I pin something, it means I&amp;#39;m keeping a copy of it/requesting that relays do the same. These feel like the most &amp;#34;meaningful&amp;#34; interactions to encourage, outside comments/zaps, at least that&amp;#39;s guiding my approach.
    </content>
    <updated>2023-08-12T18:34:16Z</updated>
  </entry>

  <entry>
    <id>https://njump.me/nevent1qqs0dz590xjjz58hl7t0w4rt7zxuh4ravzk0g08rrtx7nfmmpdu96eczyq54spvgde7ccs8r60tghhezsq22pfev5532egcnzmqj9r4aua6wsjsu2fv</id>
    
      <title type="html">It&amp;#39;s the internet for content, where anyone can be a ...</title>
    
    <link rel="alternate" href="https://njump.me/nevent1qqs0dz590xjjz58hl7t0w4rt7zxuh4ravzk0g08rrtx7nfmmpdu96eczyq54spvgde7ccs8r60tghhezsq22pfev5532egcnzmqj9r4aua6wsjsu2fv" />
    <content type="html">
      In reply to &lt;a href=&#39;/nevent1qqs8sph9j3rxunlv3k6cchetmldkah7j353qf265tzvlgtu09lytrqqx2quqx&#39;&gt;nevent1q…quqx&lt;/a&gt;&lt;br/&gt;_________________________&lt;br/&gt;&lt;br/&gt;It&amp;#39;s the internet for content, where anyone can be a publisher
    </content>
    <updated>2023-07-17T20:18:55Z</updated>
  </entry>

  <entry>
    <id>https://njump.me/nevent1qqs08lv9zwfqfxpclsg6epnk3xsx07nvnmn9nrutjhygudv6qgraesgzyq54spvgde7ccs8r60tghhezsq22pfev5532egcnzmqj9r4aua6wsnxfjmp</id>
    
      <title type="html">Did you format this, or is that just happening client side?</title>
    
    <link rel="alternate" href="https://njump.me/nevent1qqs08lv9zwfqfxpclsg6epnk3xsx07nvnmn9nrutjhygudv6qgraesgzyq54spvgde7ccs8r60tghhezsq22pfev5532egcnzmqj9r4aua6wsnxfjmp" />
    <content type="html">
      In reply to &lt;a href=&#39;/nevent1qqsgsp83csj6un9gxxs0ca9haw48wtd4jy66mu20g7e27jt4x9mdkrq97pchq&#39;&gt;nevent1q…pchq&lt;/a&gt;&lt;br/&gt;_________________________&lt;br/&gt;&lt;br/&gt;Did you format this, or is that just happening client side?
    </content>
    <updated>2023-02-18T00:49:44Z</updated>
  </entry>

  <entry>
    <id>https://njump.me/nevent1qqs9vr4r7pmp7v6mntm8n7lu0z2lnj6xyfjjg7xtzm4qxmcdnmjl2jszyq54spvgde7ccs8r60tghhezsq22pfev5532egcnzmqj9r4aua6wsqx4eyk</id>
    
      <title>Nostr event nevent1qqs9vr4r7pmp7v6mntm8n7lu0z2lnj6xyfjjg7xtzm4qxmcdnmjl2jszyq54spvgde7ccs8r60tghhezsq22pfev5532egcnzmqj9r4aua6wsqx4eyk</title>
    
    <link rel="alternate" href="https://njump.me/nevent1qqs9vr4r7pmp7v6mntm8n7lu0z2lnj6xyfjjg7xtzm4qxmcdnmjl2jszyq54spvgde7ccs8r60tghhezsq22pfev5532egcnzmqj9r4aua6wsqx4eyk" />
    <content type="html">
      Why did I wait so long to switch to umbrel? 😍
    </content>
    <updated>2023-02-12T14:39:38Z</updated>
  </entry>

  <entry>
    <id>https://njump.me/nevent1qqs22tpu8xsmlvk6d8ydjue3sv9gcw5gtdtz9wnuteehv49ecslpnmgzyq54spvgde7ccs8r60tghhezsq22pfev5532egcnzmqj9r4aua6wsk5y9rq</id>
    
      <title type="html">AI image generation went out of style real quick, but I still ...</title>
    
    <link rel="alternate" href="https://njump.me/nevent1qqs22tpu8xsmlvk6d8ydjue3sv9gcw5gtdtz9wnuteehv49ecslpnmgzyq54spvgde7ccs8r60tghhezsq22pfev5532egcnzmqj9r4aua6wsk5y9rq" />
    <content type="html">
      AI image generation went out of style real quick, but I still like this one - Muir Wood City&lt;br/&gt;&lt;br/&gt; &lt;img src=&#34;https://void.cat/d/WVi4ZCdsfXbGAWgVKLzHiC.webp&#34;&gt; 
    </content>
    <updated>2023-02-09T01:08:48Z</updated>
  </entry>

</feed>