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  <updated>2026-07-26T12:25:43Z</updated>
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  <title>Nostr notes by TheBiteyCat | Solo Indie Dev</title>
  <author>
    <name>TheBiteyCat | Solo Indie Dev</name>
  </author>
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  <entry>
    <id>https://njump.me/nevent1qqsxy26hmj7p4kz7m8m7tnpxtwmnc3ww8n9jr5yyftyf38szz4ht5aqzypyjcs0l4yr2drlhgcaxyyv4wf8s8uq5p44kyesc6kkqwejq5ma5k3qhv7y</id>
    
      <title type="html">I&amp;#39;ve polished up my Simple CSV Editor a bit more and put it ...</title>
    
    <link rel="alternate" href="https://njump.me/nevent1qqsxy26hmj7p4kz7m8m7tnpxtwmnc3ww8n9jr5yyftyf38szz4ht5aqzypyjcs0l4yr2drlhgcaxyyv4wf8s8uq5p44kyesc6kkqwejq5ma5k3qhv7y" />
    <content type="html">
      I&amp;#39;ve polished up my Simple CSV Editor a bit more and put it up on itch for download!&lt;br/&gt;&lt;br/&gt;&lt;a href=&#34;https://catbitestudios.itch.io/simple-csv-editor&#34;&gt;https://catbitestudios.itch.io/simple-csv-editor&lt;/a&gt;&lt;br/&gt;&lt;br/&gt;#godot
    </content>
    <updated>2026-07-26T12:21:32Z</updated>
  </entry>

  <entry>
    <id>https://njump.me/nevent1qqsq08rlusxqwd6efzhafqxkrh2gsw2elln45p537wcdr9tdhpqk67gzypyjcs0l4yr2drlhgcaxyyv4wf8s8uq5p44kyesc6kkqwejq5ma5k2umtza</id>
    
      <title type="html">@nprofile…v4j3 It works! Makes jumping between scripts so much ...</title>
    
    <link rel="alternate" href="https://njump.me/nevent1qqsq08rlusxqwd6efzhafqxkrh2gsw2elln45p537wcdr9tdhpqk67gzypyjcs0l4yr2drlhgcaxyyv4wf8s8uq5p44kyesc6kkqwejq5ma5k2umtza" />
    <content type="html">
      In reply to &lt;a href=&#39;/nevent1qqsqkwz9auk9l8tl5n2nrtgf9pp59wxwtr2ugaha05e0tuxc0r6qkzspz4mhxue69uhhyetvv9ujuerfw36x7tnsw43qhfmx2m&#39;&gt;nevent1q…mx2m&lt;/a&gt;&lt;br/&gt;_________________________&lt;br/&gt;&lt;br/&gt;&lt;span itemprop=&#34;mentions&#34; itemscope itemtype=&#34;https://schema.org/Person&#34;&gt;&lt;a itemprop=&#34;url&#34; href=&#34;/nprofile1qy2hwumn8ghj7un9d3shjtnyd968gmewwp6kyqpqxlm22dggfnnfutmhlm5psyyfc6rvneyjmpaswnumqytfgm639j8qg0v4j3&#34; class=&#34;bg-lavender dark:prose:text-neutral-50 dark:text-neutral-50 dark:bg-garnet px-1&#34;&gt;&lt;span&gt;nprofile1qy2hwumn8ghj7un9d3shjtnyd968gmewwp6kyqpqxlm22dggfnnfutmhlm5psyyfc6rvneyjmpaswnumqytfgm639j8qg0v4j3&lt;/span&gt; (&lt;span class=&#34;italic&#34;&gt;nprofile…v4j3&lt;/span&gt;)&lt;/a&gt;&lt;/span&gt; It works! Makes jumping between scripts so much easier. Thanks again!
    </content>
    <updated>2026-06-20T11:49:12Z</updated>
  </entry>

  <entry>
    <id>https://njump.me/nevent1qqsfnpq93sckuzzzuknu5aa65je5n3wcc5ah82lqdv8c0m90kap570szypyjcs0l4yr2drlhgcaxyyv4wf8s8uq5p44kyesc6kkqwejq5ma5kkrjya4</id>
    
      <title type="html">@nprofile…v4j3 Ooooo perfect! Will try when im on it tomorrow. ...</title>
    
    <link rel="alternate" href="https://njump.me/nevent1qqsfnpq93sckuzzzuknu5aa65je5n3wcc5ah82lqdv8c0m90kap570szypyjcs0l4yr2drlhgcaxyyv4wf8s8uq5p44kyesc6kkqwejq5ma5kkrjya4" />
    <content type="html">
      In reply to &lt;a href=&#39;/nevent1qqsqkwz9auk9l8tl5n2nrtgf9pp59wxwtr2ugaha05e0tuxc0r6qkzspz4mhxue69uhhyetvv9ujuerfw36x7tnsw43qhfmx2m&#39;&gt;nevent1q…mx2m&lt;/a&gt;&lt;br/&gt;_________________________&lt;br/&gt;&lt;br/&gt;&lt;span itemprop=&#34;mentions&#34; itemscope itemtype=&#34;https://schema.org/Person&#34;&gt;&lt;a itemprop=&#34;url&#34; href=&#34;/nprofile1qy2hwumn8ghj7un9d3shjtnyd968gmewwp6kyqpqxlm22dggfnnfutmhlm5psyyfc6rvneyjmpaswnumqytfgm639j8qg0v4j3&#34; class=&#34;bg-lavender dark:prose:text-neutral-50 dark:text-neutral-50 dark:bg-garnet px-1&#34;&gt;&lt;span&gt;nprofile1qy2hwumn8ghj7un9d3shjtnyd968gmewwp6kyqpqxlm22dggfnnfutmhlm5psyyfc6rvneyjmpaswnumqytfgm639j8qg0v4j3&lt;/span&gt; (&lt;span class=&#34;italic&#34;&gt;nprofile…v4j3&lt;/span&gt;)&lt;/a&gt;&lt;/span&gt;&lt;br/&gt;Ooooo perfect! Will try when im on it tomorrow. Cheers!
    </content>
    <updated>2026-06-20T00:29:50Z</updated>
  </entry>

  <entry>
    <id>https://njump.me/nevent1qqs0wzc08u28nhxkwtzdpneyffzemsshk7yh0r95nt40mg932htqg2czypyjcs0l4yr2drlhgcaxyyv4wf8s8uq5p44kyesc6kkqwejq5ma5ksdw2dj</id>
    
      <title type="html">One thing that would be nice to have in #godot is the ability to ...</title>
    
    <link rel="alternate" href="https://njump.me/nevent1qqs0wzc08u28nhxkwtzdpneyffzemsshk7yh0r95nt40mg932htqg2czypyjcs0l4yr2drlhgcaxyyv4wf8s8uq5p44kyesc6kkqwejq5ma5ksdw2dj" />
    <content type="html">
      One thing that would be nice to have in #godot is the ability to jump to a function&amp;#39;s declaration with the right mouse context menu. &lt;br/&gt;&lt;br/&gt;For example, with ST&amp;#39;s CubeIDE, there&amp;#39;re lots of options, for example, to show a list of who&amp;#39;s calling this function, jumping directly to the function declaration and more. &lt;br/&gt;&lt;br/&gt;#indiedev&lt;br/&gt;&lt;br/&gt; &lt;img src=&#34;https://cdn.masto.host/mastodongamedevplace/media_attachments/files/116/779/531/640/589/426/original/37fdc696367c29c7.png&#34;&gt; &lt;br/&gt; &lt;img src=&#34;https://cdn.masto.host/mastodongamedevplace/media_attachments/files/116/779/531/632/533/964/original/9d945c614f5d5f59.png&#34;&gt; 
    </content>
    <updated>2026-06-20T00:10:43Z</updated>
  </entry>

  <entry>
    <id>https://njump.me/nevent1qqs0fzg9qdwk86v2svzwu948j3nvevuwq0ufwajwykl4g60tyffl7lszypyjcs0l4yr2drlhgcaxyyv4wf8s8uq5p44kyesc6kkqwejq5ma5kyzdena</id>
    
      <title type="html">@nprofile…5y0h XD</title>
    
    <link rel="alternate" href="https://njump.me/nevent1qqs0fzg9qdwk86v2svzwu948j3nvevuwq0ufwajwykl4g60tyffl7lszypyjcs0l4yr2drlhgcaxyyv4wf8s8uq5p44kyesc6kkqwejq5ma5kyzdena" />
    <content type="html">
      In reply to &lt;a href=&#39;/nevent1qqsvkglk36t3zalfuzaqqc4gufradywrjyyf7d39e0x9lvsv0usyulgpz4mhxue69uhhyetvv9ujuerfw36x7tnsw43qy4c6h2&#39;&gt;nevent1q…c6h2&lt;/a&gt;&lt;br/&gt;_________________________&lt;br/&gt;&lt;br/&gt;&lt;span itemprop=&#34;mentions&#34; itemscope itemtype=&#34;https://schema.org/Person&#34;&gt;&lt;a itemprop=&#34;url&#34; href=&#34;/nprofile1qy2hwumn8ghj7un9d3shjtnyd968gmewwp6kyqpq7jpl9k4nrerqdvz3dda7n6s6ejnm5yjrj60ry9m2tua7kespjk6qrn5y0h&#34; class=&#34;bg-lavender dark:prose:text-neutral-50 dark:text-neutral-50 dark:bg-garnet px-1&#34;&gt;&lt;span&gt;nprofile1qy2hwumn8ghj7un9d3shjtnyd968gmewwp6kyqpq7jpl9k4nrerqdvz3dda7n6s6ejnm5yjrj60ry9m2tua7kespjk6qrn5y0h&lt;/span&gt; (&lt;span class=&#34;italic&#34;&gt;nprofile…5y0h&lt;/span&gt;)&lt;/a&gt;&lt;/span&gt; XD
    </content>
    <updated>2026-05-25T07:40:18Z</updated>
  </entry>

  <entry>
    <id>https://njump.me/nevent1qqsddweer7dd60fv9u9lvme6khyvth3elldqz3rzmsrrz67m730sugszypyjcs0l4yr2drlhgcaxyyv4wf8s8uq5p44kyesc6kkqwejq5ma5k4htr3a</id>
    
      <title type="html">Finally getting around to determining the in-game speeds and ...</title>
    
    <link rel="alternate" href="https://njump.me/nevent1qqsddweer7dd60fv9u9lvme6khyvth3elldqz3rzmsrrz67m730sugszypyjcs0l4yr2drlhgcaxyyv4wf8s8uq5p44kyesc6kkqwejq5ma5k4htr3a" />
    <content type="html">
      Finally getting around to determining the in-game speeds and thought I&amp;#39;d check in on some sci fi ships. The Xwing clocks in around 1000kph, roughly 300m/s. Even at 30m/s in my game it already feels pretty quick.  &lt;br/&gt;&lt;br/&gt;Now compared to the Piranha in WC Prophecy which has a top speed of oh, only 500kps. That&amp;#39;s kilometers per second lol. I think since the ships fly like aircraft, they must have some kind of inertia nullifier/gravity generator. Their capital ships do have gravity!
    </content>
    <updated>2026-05-24T21:51:13Z</updated>
  </entry>

  <entry>
    <id>https://njump.me/nevent1qqsqat4095l6ydw020nmzdr7xt6ax5aw73htr6vut23ewu25urhx8kczypyjcs0l4yr2drlhgcaxyyv4wf8s8uq5p44kyesc6kkqwejq5ma5kslmsxx</id>
    
      <title type="html">@nprofile…5y0h Hmmm I wonder what could have caused that, ...</title>
    
    <link rel="alternate" href="https://njump.me/nevent1qqsqat4095l6ydw020nmzdr7xt6ax5aw73htr6vut23ewu25urhx8kczypyjcs0l4yr2drlhgcaxyyv4wf8s8uq5p44kyesc6kkqwejq5ma5kslmsxx" />
    <content type="html">
      In reply to &lt;a href=&#39;/nevent1qqs00f5jh8n5k3ynxm2qkzcd4gpm8tg38c5xd3t7qpavevvr8cs6dzgpz4mhxue69uhhyetvv9ujuerfw36x7tnsw43qm543tw&#39;&gt;nevent1q…43tw&lt;/a&gt;&lt;br/&gt;_________________________&lt;br/&gt;&lt;br/&gt;&lt;span itemprop=&#34;mentions&#34; itemscope itemtype=&#34;https://schema.org/Person&#34;&gt;&lt;a itemprop=&#34;url&#34; href=&#34;/nprofile1qy2hwumn8ghj7un9d3shjtnyd968gmewwp6kyqpq7jpl9k4nrerqdvz3dda7n6s6ejnm5yjrj60ry9m2tua7kespjk6qrn5y0h&#34; class=&#34;bg-lavender dark:prose:text-neutral-50 dark:text-neutral-50 dark:bg-garnet px-1&#34;&gt;&lt;span&gt;nprofile1qy2hwumn8ghj7un9d3shjtnyd968gmewwp6kyqpq7jpl9k4nrerqdvz3dda7n6s6ejnm5yjrj60ry9m2tua7kespjk6qrn5y0h&lt;/span&gt; (&lt;span class=&#34;italic&#34;&gt;nprofile…5y0h&lt;/span&gt;)&lt;/a&gt;&lt;/span&gt; Hmmm I wonder what could have caused that, didn&amp;#39;t do much from the day before. But with all the crap running in the background I won&amp;#39;t be surprised something did something. Thanks for your input!
    </content>
    <updated>2026-05-23T19:52:05Z</updated>
  </entry>

  <entry>
    <id>https://njump.me/nevent1qqsfpm6t52zz0ukt33lx69ymda0dzdpupxv0d7c6vg5c5zjfec8w27szypyjcs0l4yr2drlhgcaxyyv4wf8s8uq5p44kyesc6kkqwejq5ma5kv3hcfg</id>
    
      <title type="html">Got this Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading ...</title>
    
    <link rel="alternate" href="https://njump.me/nevent1qqsfpm6t52zz0ukt33lx69ymda0dzdpupxv0d7c6vg5c5zjfec8w27szypyjcs0l4yr2drlhgcaxyyv4wf8s8uq5p44kyesc6kkqwejq5ma5kv3hcfg" />
    <content type="html">
      Got this &lt;br/&gt;Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000000&lt;br/&gt;error upon loading up unreal engine today. Couldn&amp;#39;t figure out whats up and had to create a new project and copy all the files over. At least that was it. So random, was working fine yesterday.&lt;br/&gt;&lt;br/&gt;#unrealengine #indiedev
    </content>
    <updated>2026-05-23T19:44:38Z</updated>
  </entry>

  <entry>
    <id>https://njump.me/nevent1qqsrr3yaa4zgvgz9fvzqsm42l93t87jvv82nypqwmdjq4c98g05z5uczypyjcs0l4yr2drlhgcaxyyv4wf8s8uq5p44kyesc6kkqwejq5ma5kj5lvr3</id>
    
      <title type="html">@nprofile…mxt3 https://hinokodo.itch.io/human-made What i use ...</title>
    
    <link rel="alternate" href="https://njump.me/nevent1qqsrr3yaa4zgvgz9fvzqsm42l93t87jvv82nypqwmdjq4c98g05z5uczypyjcs0l4yr2drlhgcaxyyv4wf8s8uq5p44kyesc6kkqwejq5ma5kj5lvr3" />
    <content type="html">
      In reply to &lt;a href=&#39;/nevent1qqst82wcmg0shpkvyh3mdcaewg807kzjxwthshupnz4fal42qq5d8yqpzemhxue69uhhyetvv9ujuerfw36x7tnsw43z79qmpg8&#39;&gt;nevent1q…mpg8&lt;/a&gt;&lt;br/&gt;_________________________&lt;br/&gt;&lt;br/&gt;&lt;span itemprop=&#34;mentions&#34; itemscope itemtype=&#34;https://schema.org/Person&#34;&gt;&lt;a itemprop=&#34;url&#34; href=&#34;/nprofile1qyt8wumn8ghj7un9d3shjtnyd968gmewwp6kytcqypa3mgw4nqll6vjujy4mm6c9g72rc2zpru239qfu789ky687x3ahjpnmxt3&#34; class=&#34;bg-lavender dark:prose:text-neutral-50 dark:text-neutral-50 dark:bg-garnet px-1&#34;&gt;&lt;span&gt;nprofile1qyt8wumn8ghj7un9d3shjtnyd968gmewwp6kytcqypa3mgw4nqll6vjujy4mm6c9g72rc2zpru239qfu789ky687x3ahjpnmxt3&lt;/span&gt; (&lt;span class=&#34;italic&#34;&gt;nprofile…mxt3&lt;/span&gt;)&lt;/a&gt;&lt;/span&gt;&lt;br/&gt;&lt;a href=&#34;https://hinokodo.itch.io/human-made&#34;&gt;https://hinokodo.itch.io/human-made&lt;/a&gt;&lt;br/&gt;&lt;br/&gt;What i use to promote our human made art :3
    </content>
    <updated>2025-11-29T11:08:57Z</updated>
  </entry>

  <entry>
    <id>https://njump.me/nevent1qqsxpzdll7f96z5tazauzg0rg95zfpx6n295qzff5zt930pw78sl7dgzypyjcs0l4yr2drlhgcaxyyv4wf8s8uq5p44kyesc6kkqwejq5ma5kughnvr</id>
    
      <title type="html">Woop finally back at #spelkollektivet, in one of my favourite ...</title>
    
    <link rel="alternate" href="https://njump.me/nevent1qqsxpzdll7f96z5tazauzg0rg95zfpx6n295qzff5zt930pw78sl7dgzypyjcs0l4yr2drlhgcaxyyv4wf8s8uq5p44kyesc6kkqwejq5ma5kughnvr" />
    <content type="html">
      Woop finally back at #spelkollektivet, in one of my favourite rooms no less! Can&amp;#39;t wait to setup and get down to work.&lt;br/&gt;&lt;br/&gt;(Spelkollektivet is a game dev co-op workspace in Sweden.)&lt;br/&gt;&lt;br/&gt; #gamedev&lt;br/&gt;&lt;br/&gt; &lt;img src=&#34;https://cdn.masto.host/mastodongamedevplace/media_attachments/files/113/991/694/854/639/221/original/1229e74a214ecabe.jpg&#34;&gt; &lt;br/&gt; &lt;img src=&#34;https://cdn.masto.host/mastodongamedevplace/media_attachments/files/113/991/694/927/079/371/original/903fd36df5127dc4.jpg&#34;&gt; 
    </content>
    <updated>2025-02-12T15:47:08Z</updated>
  </entry>

  <entry>
    <id>https://njump.me/nevent1qqsqetxtjmcwurwd5pk49f274rzss3pqftkw29kx5emnxlzckke2wdczypyjcs0l4yr2drlhgcaxyyv4wf8s8uq5p44kyesc6kkqwejq5ma5kqqw635</id>
    
      <title type="html">One friend suggested I change the control scheme to be a bit more ...</title>
    
    <link rel="alternate" href="https://njump.me/nevent1qqsqetxtjmcwurwd5pk49f274rzss3pqftkw29kx5emnxlzckke2wdczypyjcs0l4yr2drlhgcaxyyv4wf8s8uq5p44kyesc6kkqwejq5ma5kqqw635" />
    <content type="html">
      One friend suggested I change the control scheme to be a bit more interactive. After some thinking I thought it would work so I started modelling the new control scheme. Pretty much the same but should provide more feedback to the player.&lt;br/&gt;&lt;br/&gt;(Check out their game, Outlaw Kingdom! &lt;a href=&#34;https://store.steampowered.com/app/2367460/Outlaw_Kingdom/&#34;&gt;https://store.steampowered.com/app/2367460/Outlaw_Kingdom/&lt;/a&gt;)&lt;br/&gt;&lt;br/&gt;#gamedev #houdini #unrealengine&lt;br/&gt;&lt;br/&gt; &lt;img src=&#34;https://cdn.masto.host/mastodongamedevplace/media_attachments/files/113/592/635/100/044/857/original/2da9f71f8a9a6693.png&#34;&gt; &lt;br/&gt; &lt;img src=&#34;https://cdn.masto.host/mastodongamedevplace/media_attachments/files/113/592/635/118/876/150/original/e647ab6b928e60c9.png&#34;&gt; 
    </content>
    <updated>2024-12-04T04:21:00Z</updated>
  </entry>

  <entry>
    <id>https://njump.me/nevent1qqsde5u7amn5f6ulld4yp67sjce8qy9w3cgmsw66rvael5wteh0jynczypyjcs0l4yr2drlhgcaxyyv4wf8s8uq5p44kyesc6kkqwejq5ma5k4lp2s3</id>
    
      <title type="html">@npub1j6x…q4dz Played an hour or so last night and you are ...</title>
    
    <link rel="alternate" href="https://njump.me/nevent1qqsde5u7amn5f6ulld4yp67sjce8qy9w3cgmsw66rvael5wteh0jynczypyjcs0l4yr2drlhgcaxyyv4wf8s8uq5p44kyesc6kkqwejq5ma5k4lp2s3" />
    <content type="html">
      In reply to &lt;a href=&#39;/nevent1qqsz64mw8l6fm5r45sg04djuwe9geqzplgmxgstzr495zmau4nxzffcpz4mhxue69uhhyetvv9ujumt0wd68ytnsw43q6vuym7&#39;&gt;nevent1q…uym7&lt;/a&gt;&lt;br/&gt;_________________________&lt;br/&gt;&lt;br/&gt;&lt;span itemprop=&#34;mentions&#34; itemscope itemtype=&#34;https://schema.org/Person&#34;&gt;&lt;a itemprop=&#34;url&#34; href=&#34;/npub1j6xj9khu2usm9xvyp2zes4yj4eua9f3mvuz04sm8t7gjctukk99q0pq4dz&#34; class=&#34;bg-lavender dark:prose:text-neutral-50 dark:text-neutral-50 dark:bg-garnet px-1&#34;&gt;&lt;span&gt;npub1j6xj9khu2usm9xvyp2zes4yj4eua9f3mvuz04sm8t7gjctukk99q0pq4dz&lt;/span&gt; (&lt;span class=&#34;italic&#34;&gt;npub1j6x…q4dz&lt;/span&gt;)&lt;/a&gt;&lt;/span&gt; Played an hour or so last night and you are right! Unlike the first game, I need all the weapons in order to take out the enemies as one weapon alone won&amp;#39;t have the durability required. It got a bit hairy when my weapons were all around half durability and a boss appeared &amp;gt;.&amp;gt;
    </content>
    <updated>2023-10-26T09:50:58Z</updated>
  </entry>

  <entry>
    <id>https://njump.me/nevent1qqspp9f34zmyrywn59qsnzxgcgcny5kw6xug3ydesk0vukenfvvljpczypyjcs0l4yr2drlhgcaxyyv4wf8s8uq5p44kyesc6kkqwejq5ma5k0v0p7l</id>
    
      <title type="html">Just started playing Summon Knight 2 and there are some added ...</title>
    
    <link rel="alternate" href="https://njump.me/nevent1qqspp9f34zmyrywn59qsnzxgcgcny5kw6xug3ydesk0vukenfvvljpczypyjcs0l4yr2drlhgcaxyyv4wf8s8uq5p44kyesc6kkqwejq5ma5k0v0p7l" />
    <content type="html">
      Just started playing Summon Knight 2 and there are some added mechanics in the game I&amp;#39;m not a fan off - weapon durability.&lt;br/&gt;&lt;br/&gt;In the first game, the weapons magically get full durability at the start of every fight. Now if I have to run all the way back to a forge to repair my weapons. &lt;br/&gt;&lt;br/&gt;Also, in the first game, so long as you had materials, you could craft weapons. Not so now, you need a blueprint of sorts to craft a weapon. &lt;br/&gt;&lt;br/&gt;I think this extends the game for no good reason.
    </content>
    <updated>2023-10-25T21:52:10Z</updated>
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