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  <updated>2024-12-16T11:10:19Z</updated>
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  <title>Nostr notes by Zuru (he/him)</title>
  <author>
    <name>Zuru (he/him)</name>
  </author>
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  <entry>
    <id>https://njump.me/nevent1qqsfsj3uyjynadg9mffxnvaj5qw4mf6zjtmc4jkq4da2jur5rkt52tqzypryk30rkup6qeahrrya7zh2ujxzw8k227jcyy2nvlpqw2uezjensqw7t9w</id>
    
      <title type="html">Quiero agarrar del cuello a quien hizo &amp;#34;apt&amp;#34; y llorar ...</title>
    
    <link rel="alternate" href="https://njump.me/nevent1qqsfsj3uyjynadg9mffxnvaj5qw4mf6zjtmc4jkq4da2jur5rkt52tqzypryk30rkup6qeahrrya7zh2ujxzw8k227jcyy2nvlpqw2uezjensqw7t9w" />
    <content type="html">
      Quiero agarrar del cuello a quien hizo &amp;#34;apt&amp;#34; y llorar mientras le estrangulo.
    </content>
    <updated>2024-12-08T19:55:40Z</updated>
  </entry>

  <entry>
    <id>https://njump.me/nevent1qqsyj2lzgjfwmsxy9atjs8xt4tmh4ycvyjrl4jk6qjlusv9hrdt3l4czypryk30rkup6qeahrrya7zh2ujxzw8k227jcyy2nvlpqw2uezjens5le8r8</id>
    
      <title type="html">No estoy seguro si he buscado lo mismo o si lo que mencionas ha ...</title>
    
    <link rel="alternate" href="https://njump.me/nevent1qqsyj2lzgjfwmsxy9atjs8xt4tmh4ycvyjrl4jk6qjlusv9hrdt3l4czypryk30rkup6qeahrrya7zh2ujxzw8k227jcyy2nvlpqw2uezjens5le8r8" />
    <content type="html">
      In reply to &lt;a href=&#39;/nevent1qqstdjhk8mctq5437jk8dxpt6xgz26dr4gq3kadfs8vpjpdynm9datcws3vnc&#39;&gt;nevent1q…3vnc&lt;/a&gt;&lt;br/&gt;_________________________&lt;br/&gt;&lt;br/&gt;No estoy seguro si he buscado lo mismo o si lo que mencionas ha sido en otro momento, pero por la Deadbird dicen que le ha dado al fotógrafo: &lt;a href=&#34;https://xcancel.com/a2metros/status/1853095341307859257#m&#34;&gt;https://xcancel.com/a2metros/status/1853095341307859257#m&lt;/a&gt;
    </content>
    <updated>2024-11-03T17:28:04Z</updated>
  </entry>

  <entry>
    <id>https://njump.me/nevent1qqs9vcwdxsmt3z0y5feqzwr5nwcyc7d52k0mfk7ju5lp4avj9y4sycgzypryk30rkup6qeahrrya7zh2ujxzw8k227jcyy2nvlpqw2uezjensuuqkky</id>
    
      <title type="html">Cosas divertidas de Godot Engine, edición GPUParticles: - No ...</title>
    
    <link rel="alternate" href="https://njump.me/nevent1qqs9vcwdxsmt3z0y5feqzwr5nwcyc7d52k0mfk7ju5lp4avj9y4sycgzypryk30rkup6qeahrrya7zh2ujxzw8k227jcyy2nvlpqw2uezjensuuqkky" />
    <content type="html">
      Cosas divertidas de Godot Engine, edición GPUParticles:&lt;br/&gt;&lt;br/&gt;- No activar idealmente la turbulencia de partículas para juegos enfocados a móvil o web (consumen mucha GPU).&lt;br/&gt;- Las GPUParticles consumen GPU aunque no estén emitiendo. Para que no lo hagan, ponerles el parámetro &amp;#34;visible&amp;#34; a falso. :E&lt;br/&gt;&lt;br/&gt;#GodotEngine #Godot #MadeWithGodot #GameDev #IndieDev #GPUParticles #particles
    </content>
    <updated>2024-11-01T17:37:32Z</updated>
  </entry>

  <entry>
    <id>https://njump.me/nevent1qqswx59at0kh3f2fgx555g3g3mnthzv5zm95cxqcqvtel2950y676sszypryk30rkup6qeahrrya7zh2ujxzw8k227jcyy2nvlpqw2uezjense9jvp0</id>
    
      <title type="html">There&amp;#39;s many posts in some of the hashtags I&amp;#39;m most ...</title>
    
    <link rel="alternate" href="https://njump.me/nevent1qqswx59at0kh3f2fgx555g3g3mnthzv5zm95cxqcqvtel2950y676sszypryk30rkup6qeahrrya7zh2ujxzw8k227jcyy2nvlpqw2uezjense9jvp0" />
    <content type="html">
      There&amp;#39;s many posts in some of the hashtags I&amp;#39;m most interested about (#gamedev, #indiedev, #blender, #blender3d, #illustration, #art, #godotengine, #godot) that I&amp;#39;m not boosting as much as I&amp;#39;d like because many of them are missing the alt text, because some of the folks following me need them to understand or even know how your art looks and feels.&lt;br/&gt;&lt;br/&gt;I&amp;#39;m sure I&amp;#39;m not the only person here avoiding to boost many posts without alt text, so, just saying that it would be lovely to see more of them. 🙂
    </content>
    <updated>2024-09-14T10:56:55Z</updated>
  </entry>

  <entry>
    <id>https://njump.me/nevent1qqszs5ynyum5aa8mznfgdkd0ds7f00kcvztwat7c88t3ce2ghsd8sugzypryk30rkup6qeahrrya7zh2ujxzw8k227jcyy2nvlpqw2uezjens8qcx4t</id>
    
      <title type="html">Bona #Diada a tothom! :catalan_flag: Hem ficat una actualització ...</title>
    
    <link rel="alternate" href="https://njump.me/nevent1qqszs5ynyum5aa8mznfgdkd0ds7f00kcvztwat7c88t3ce2ghsd8sugzypryk30rkup6qeahrrya7zh2ujxzw8k227jcyy2nvlpqw2uezjens8qcx4t" />
    <content type="html">
      Bona #Diada a tothom! :catalan_flag: &lt;br/&gt;&lt;br/&gt;Hem ficat una actualització a #Brunyols per afegir banderetes per celebrar el dia d&amp;#39;avui! Tindrem focs artificials fins l&amp;#39;una de la matinada. Podeu convidar a qui vulgueu per passar la tarda al poble de Brunyolet.&lt;br/&gt;&lt;br/&gt;&lt;a href=&#34;https://vermutet.itch.io/brunyols&#34;&gt;https://vermutet.itch.io/brunyols&lt;/a&gt;&lt;br/&gt;&lt;br/&gt;També tenim suport molt experimental per jugar des del mòbil (no recomanem girar la càmera i caminar alhora).&lt;br/&gt;&lt;br/&gt;La festa és tot el dia. Recomanem que aviseu a gent per entrar al mateix temps.&lt;br/&gt;&lt;br/&gt;Gaudiu-ho!&lt;br/&gt;&lt;br/&gt;#GodotEngine&lt;br/&gt; &lt;img src=&#34;https://media.xarxa.cloud/media_attachments/files/113/119/195/598/117/024/original/f2a52708427c671e.png&#34;&gt; &lt;br/&gt;
    </content>
    <updated>2024-09-11T13:50:25Z</updated>
  </entry>

  <entry>
    <id>https://njump.me/nevent1qqs8nze7w5krcccrdpr4vgh88rxy29jeapz3wmmzvpqz0hqm20l3sjczypryk30rkup6qeahrrya7zh2ujxzw8k227jcyy2nvlpqw2uezjens49sp44</id>
    
      <title type="html">Update: I added a comment in #GodotEngine&amp;#39;s issue tracker, ...</title>
    
    <link rel="alternate" href="https://njump.me/nevent1qqs8nze7w5krcccrdpr4vgh88rxy29jeapz3wmmzvpqz0hqm20l3sjczypryk30rkup6qeahrrya7zh2ujxzw8k227jcyy2nvlpqw2uezjens49sp44" />
    <content type="html">
      In reply to &lt;a href=&#39;/nevent1qqsdxk9uft677fs40snhvmhq3mzacyw8zs3kcq4mnamy4jf22ja8wgcsr797t&#39;&gt;nevent1q…797t&lt;/a&gt;&lt;br/&gt;_________________________&lt;br/&gt;&lt;br/&gt;Update: I added a comment in #GodotEngine&amp;#39;s issue tracker, about the weird mouse movement on Firefox web builds. There seems to be a problem calculating mouse movement when mouse is captured and game is not in fullscreen mode. Since 3.3.2 version. 👀 &lt;br/&gt;&lt;br/&gt;You can check for more details here: &lt;a href=&#34;https://github.com/godotengine/godot/issues/51810#issuecomment-2307607489&#34;&gt;https://github.com/godotengine/godot/issues/51810#issuecomment-2307607489&lt;/a&gt;&lt;br/&gt;&lt;br/&gt;#Godot
    </content>
    <updated>2024-08-23T18:42:26Z</updated>
  </entry>

  <entry>
    <id>https://njump.me/nevent1qqsdxk9uft677fs40snhvmhq3mzacyw8zs3kcq4mnamy4jf22ja8wgczypryk30rkup6qeahrrya7zh2ujxzw8k227jcyy2nvlpqw2uezjensk69d0m</id>
    
      <title type="html">Now I still have to fix a super weird and obscure error in my ...</title>
    
    <link rel="alternate" href="https://njump.me/nevent1qqsdxk9uft677fs40snhvmhq3mzacyw8zs3kcq4mnamy4jf22ja8wgczypryk30rkup6qeahrrya7zh2ujxzw8k227jcyy2nvlpqw2uezjensk69d0m" />
    <content type="html">
      In reply to &lt;a href=&#39;/nevent1qqsv8ee9c75pqw7agwg8xcquv6vjqdz6q7pawuflwrhk26ehatvfmcq5uxqee&#39;&gt;nevent1q…xqee&lt;/a&gt;&lt;br/&gt;_________________________&lt;br/&gt;&lt;br/&gt;Now I still have to fix a super weird and obscure error in my game: My web build on Firefox (using Linux) is getting weird relative mouse positions when the mouse is captured AND not in fullscreen (on fullscreen works good).&lt;br/&gt;&lt;br/&gt;That makes my game camera move to a weird position by default every time the mouse is moved.&lt;br/&gt;&lt;br/&gt;Wish me luck and patience, I&amp;#39;m tired. :E&lt;br/&gt;&lt;br/&gt;#GodotEngine
    </content>
    <updated>2024-08-22T18:42:49Z</updated>
  </entry>

  <entry>
    <id>https://njump.me/nevent1qqsv8ee9c75pqw7agwg8xcquv6vjqdz6q7pawuflwrhk26ehatvfmcqzypryk30rkup6qeahrrya7zh2ujxzw8k227jcyy2nvlpqw2uezjensl37t56</id>
    
      <title type="html">Additional info, in case I didn&amp;#39;t explained myself well on ...</title>
    
    <link rel="alternate" href="https://njump.me/nevent1qqsv8ee9c75pqw7agwg8xcquv6vjqdz6q7pawuflwrhk26ehatvfmcqzypryk30rkup6qeahrrya7zh2ujxzw8k227jcyy2nvlpqw2uezjensl37t56" />
    <content type="html">
      In reply to &lt;a href=&#39;/nevent1qqsqg76jspxslew39efkk9ar4swl46q6fkkth52e0vl5fsycj4hkd7ssc5fn6&#39;&gt;nevent1q…5fn6&lt;/a&gt;&lt;br/&gt;_________________________&lt;br/&gt;&lt;br/&gt;Additional info, in case I didn&amp;#39;t explained myself well on the first post (character limit): If I compile a desktop version of my game, it detects both action names correctly, but on web it only detects the first one in the list of actions with the same button I pressed that was assigned.
    </content>
    <updated>2024-08-22T18:40:27Z</updated>
  </entry>

  <entry>
    <id>https://njump.me/nevent1qqsqg76jspxslew39efkk9ar4swl46q6fkkth52e0vl5fsycj4hkd7szypryk30rkup6qeahrrya7zh2ujxzw8k227jcyy2nvlpqw2uezjenspxr4tt</id>
    
      <title type="html">I want to try it in a project from scratch to see if it happens ...</title>
    
    <link rel="alternate" href="https://njump.me/nevent1qqsqg76jspxslew39efkk9ar4swl46q6fkkth52e0vl5fsycj4hkd7szypryk30rkup6qeahrrya7zh2ujxzw8k227jcyy2nvlpqw2uezjenspxr4tt" />
    <content type="html">
      In reply to &lt;a href=&#39;/nevent1qqsq64pjd32jv52jxhhdlddngfw8q2jj8f24rga5n3m8uc5e5f936gggkewnj&#39;&gt;nevent1q…ewnj&lt;/a&gt;&lt;br/&gt;_________________________&lt;br/&gt;&lt;br/&gt;I want to try it in a project from scratch to see if it happens and then report it on Github. Let&amp;#39;s see.
    </content>
    <updated>2024-08-22T18:29:56Z</updated>
  </entry>

  <entry>
    <id>https://njump.me/nevent1qqsq64pjd32jv52jxhhdlddngfw8q2jj8f24rga5n3m8uc5e5f936ggzypryk30rkup6qeahrrya7zh2ujxzw8k227jcyy2nvlpqw2uezjensnracum</id>
    
      <title type="html">Obscure error found in #GodotEngine 4.3, web exports (not sure if ...</title>
    
    <link rel="alternate" href="https://njump.me/nevent1qqsq64pjd32jv52jxhhdlddngfw8q2jj8f24rga5n3m8uc5e5f936ggzypryk30rkup6qeahrrya7zh2ujxzw8k227jcyy2nvlpqw2uezjensnracum" />
    <content type="html">
      Obscure error found in #GodotEngine 4.3, web exports (not sure if it&amp;#39;s intended behaviour or some misconfiguration I did on my own): If you define two actions with the same key, the _input function will detect only the first one you defined, but only on web. After removing the deprecated action name I left without a good reason, it works. 👀&lt;br/&gt;&lt;br/&gt;My assumption would be that if a key is pressed, calling &amp;#34;is_action_pressed&amp;#34; should detect both.&lt;br/&gt;&lt;br/&gt;Lesson learned: I have to cleanup my code more often.
    </content>
    <updated>2024-08-22T18:29:20Z</updated>
  </entry>

  <entry>
    <id>https://njump.me/nevent1qqsrgxtp502pksqzu7dedyxkw3t8hy4z4f4r4d9hg0mhd3k06t3hckszypryk30rkup6qeahrrya7zh2ujxzw8k227jcyy2nvlpqw2uezjensuhs3yr</id>
    
      <title type="html">I just published my first art toy, ENTROPY. You can try it online ...</title>
    
    <link rel="alternate" href="https://njump.me/nevent1qqsrgxtp502pksqzu7dedyxkw3t8hy4z4f4r4d9hg0mhd3k06t3hckszypryk30rkup6qeahrrya7zh2ujxzw8k227jcyy2nvlpqw2uezjensuhs3yr" />
    <content type="html">
      I just published my first art toy, ENTROPY. You can try it online here (for PC): &lt;br/&gt;&lt;br/&gt;&lt;a href=&#34;https://devrique.itch.io/entropy&#34;&gt;https://devrique.itch.io/entropy&lt;/a&gt;&lt;br/&gt;&lt;br/&gt;DISCLAIMER: Take care with your eyes while trying it, it can be dangerous for people with photosensitive epilepsy. I added a filter to prevent eye damage, but take care anyway.&lt;br/&gt;&lt;br/&gt;Send me a nice screenshot if you try it! (Press Space to take and download a screenshot). 😊 &lt;br/&gt;&lt;br/&gt;#GodotEngine #Godot #GameDev #IndieDev #ArtToy #videogame #procedural #ProceduralGeneration #itch #ItchIO #colors
    </content>
    <updated>2024-08-15T20:21:01Z</updated>
  </entry>

  <entry>
    <id>https://njump.me/nevent1qqsp407l7c46zhwugudfze9yfypyy4jd4tn7wtyldaw4489ujrqw95szypryk30rkup6qeahrrya7zh2ujxzw8k227jcyy2nvlpqw2uezjens50y2j2</id>
    
      <title type="html">Estoy leyendo un libro ahora mismo llamado &amp;#34;Procedural ...</title>
    
    <link rel="alternate" href="https://njump.me/nevent1qqsp407l7c46zhwugudfze9yfypyy4jd4tn7wtyldaw4489ujrqw95szypryk30rkup6qeahrrya7zh2ujxzw8k227jcyy2nvlpqw2uezjens50y2j2" />
    <content type="html">
      In reply to &lt;a href=&#39;/nevent1qqs9qrumcvmrst7z6s0telau2pem39f2p2h46ewx9zf2ykmnsp0g8eqgnl2vu&#39;&gt;nevent1q…l2vu&lt;/a&gt;&lt;br/&gt;_________________________&lt;br/&gt;&lt;br/&gt;Estoy leyendo un libro ahora mismo llamado &amp;#34;Procedural Generation in Game Design&amp;#34;, de Tanya X. Short y Tarn Adams, que habla de cómo generar narrativas y jugabilidad (entre otras cosas) de forma procedural, para que se adapten a distintos escenarios según lo que quieras transmitir en tu juego. No sé si se puede encontrar el libro online, pero creo que te podría inspirar, está llenísimo de buenas ideas.
    </content>
    <updated>2024-08-14T10:01:31Z</updated>
  </entry>

  <entry>
    <id>https://njump.me/nevent1qqs9qrumcvmrst7z6s0telau2pem39f2p2h46ewx9zf2ykmnsp0g8eqzypryk30rkup6qeahrrya7zh2ujxzw8k227jcyy2nvlpqw2uezjensmx2qd8</id>
    
      <title type="html">No sé si habrás probado a hacer playtesting. Muchas veces ...</title>
    
    <link rel="alternate" href="https://njump.me/nevent1qqs9qrumcvmrst7z6s0telau2pem39f2p2h46ewx9zf2ykmnsp0g8eqzypryk30rkup6qeahrrya7zh2ujxzw8k227jcyy2nvlpqw2uezjensmx2qd8" />
    <content type="html">
      In reply to &lt;a href=&#39;/nevent1qqs2kj27krz60sewd9q9p03mmtj8dehupgs30xf5d8yg993tx5dzmhq5kawdq&#39;&gt;nevent1q…awdq&lt;/a&gt;&lt;br/&gt;_________________________&lt;br/&gt;&lt;br/&gt;No sé si habrás probado a hacer playtesting. Muchas veces ocurre que al saber ya las mecánicas internas, quien desarrolla el juego simplemente opta por las mejores opciones, pero tal vez otra persona no haga lo mismo y le sorprenda cómo transcurre la historia. Por la otra parte, también a lo mejor puedes añadir algo de aleatoriedad para que algunos eventos no siempre acaben bien. O adaptar la dificultad de los eventos según lo bien que se esté jugando, para equilibrar.
    </content>
    <updated>2024-08-14T09:56:48Z</updated>
  </entry>

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