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  <updated>2026-10-27T12:32:15Z</updated>
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  <title>Nostr notes by Nova Storm</title>
  <author>
    <name>Nova Storm</name>
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      <title type="html">My #SNES game handles levels in an abstract way, with things like ...</title>
    
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      My #SNES game handles levels in an abstract way, with things like &amp;#34;get level pointer for these coordinates&amp;#34; handled via a function pointer I can change around. That lets me have both horizontal (256x32 blocks, 2 layers) and (32x256 blocks, 2 layers), and I&amp;#39;m playing with seeing what else I can do with that.&lt;br/&gt;&lt;br/&gt;Here&amp;#39;s a 256x64 single layer level, repurposing the same 32K of space the other two modes use. I could continue on and implement lots of other permutations but I&amp;#39;ll wait until I actually need them.&lt;br/&gt;&lt;br/&gt;#snesdev #gamedev #homebrew&lt;br/&gt;&lt;video controls width=&#34;100%&#34; class=&#34;max-h-[90vh] bg-neutral-300 dark:bg-zinc-700&#34;&gt;&lt;source src=&#34;https://media.chitter.xyz/media_attachments/files/113/539/220/806/608/067/original/8f99b9f30007c8d9.mp4&#34;&gt;&lt;/video&gt;&lt;br/&gt;
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    <updated>2024-11-24T18:25:03Z</updated>
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