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  <updated>2026-11-03T20:24:32Z</updated>
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  <title>Nostr notes by Jérémy Fa</title>
  <author>
    <name>Jérémy Fa</name>
  </author>
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  <entry>
    <id>https://njump.me/nevent1qqspz0wfnjnrf0qyljph6c5vh8hnv3pr6qncsglx3le0n8ynty55krqzyzpuuq2hw78acyy6n8nxla92dhmt52cyca6jnv9xcdmdjm54nrl3szzxsle</id>
    
      <title type="html">I was such a ride to get there, but the &amp;#34;colored lights&amp;#34; ...</title>
    
    <link rel="alternate" href="https://njump.me/nevent1qqspz0wfnjnrf0qyljph6c5vh8hnv3pr6qncsglx3le0n8ynty55krqzyzpuuq2hw78acyy6n8nxla92dhmt52cyca6jnv9xcdmdjm54nrl3szzxsle" />
    <content type="html">
      I was such a ride to get there, but the &amp;#34;colored lights&amp;#34; revamp is now working pretty great: it can mix various lights of different colors, and the whole thing is blended correctly so far!&lt;br/&gt;&lt;br/&gt;Can finally consider working on other aspects like level design now 😭&lt;br/&gt;&lt;br/&gt;#gamedev #indiegame #pixelart #indiedev&lt;br/&gt;&lt;video controls width=&#34;100%&#34; class=&#34;max-h-[90vh] bg-neutral-300 dark:bg-zinc-700&#34;&gt;&lt;source src=&#34;https://cdn.masto.host/mastodongamedevplace/media_attachments/files/115/878/922/364/604/187/original/b5a7efee14117425.mp4&#34;&gt;&lt;/video&gt;&lt;br/&gt;
    </content>
    <updated>2026-01-11T22:54:21Z</updated>
  </entry>

  <entry>
    <id>https://njump.me/nevent1qqsq0v39qw7xjq9e3nx7nfnlk3pnk4k96f6mjw7nvyan6tmlzdec0nczyzpuuq2hw78acyy6n8nxla92dhmt52cyca6jnv9xcdmdjm54nrl3sannkrg</id>
    
      <title type="html">This end of year recap comes with an update of the engine: ...</title>
    
    <link rel="alternate" href="https://njump.me/nevent1qqsq0v39qw7xjq9e3nx7nfnlk3pnk4k96f6mjw7nvyan6tmlzdec0nczyzpuuq2hw78acyy6n8nxla92dhmt52cyca6jnv9xcdmdjm54nrl3sannkrg" />
    <content type="html">
      In reply to &lt;a href=&#39;/nevent1qqsg07puy2kxe6ecfyl6vujd3zlv43pp8y30vwyl4l9k7gj93rky4fq53hg92&#39;&gt;nevent1q…hg92&lt;/a&gt;&lt;br/&gt;_________________________&lt;br/&gt;&lt;br/&gt;This end of year recap comes with an update of the engine: Ceramic 2.1, and it’s new cross-platform shader language.&lt;br/&gt;&lt;br/&gt;&lt;a href=&#34;https://github.com/ceramic-engine/ceramic/releases/tag/v2.1.0&#34;&gt;https://github.com/ceramic-engine/ceramic/releases/tag/v2.1.0&lt;/a&gt;&lt;br/&gt;&lt;br/&gt;#enginedev #gamedev #indiedev #opensource #haxe
    </content>
    <updated>2025-12-29T18:55:15Z</updated>
  </entry>

  <entry>
    <id>https://njump.me/nevent1qqsg07puy2kxe6ecfyl6vujd3zlv43pp8y30vwyl4l9k7gj93rky4fqzyzpuuq2hw78acyy6n8nxla92dhmt52cyca6jnv9xcdmdjm54nrl3slvyj0z</id>
    
      <title type="html">Another year has passed. Let&amp;#39;s take a moment to look back at ...</title>
    
    <link rel="alternate" href="https://njump.me/nevent1qqsg07puy2kxe6ecfyl6vujd3zlv43pp8y30vwyl4l9k7gj93rky4fqzyzpuuq2hw78acyy6n8nxla92dhmt52cyca6jnv9xcdmdjm54nrl3slvyj0z" />
    <content type="html">
      Another year has passed. Let&amp;#39;s take a moment to look back at what happened around my game engine Ceramic and what&amp;#39;s coming next 👇&lt;br/&gt;&lt;br/&gt;&lt;a href=&#34;https://ceramic-engine.com/blog/bye-2025-hi-2026/&#34;&gt;https://ceramic-engine.com/blog/bye-2025-hi-2026/&lt;/a&gt;&lt;br/&gt;&lt;br/&gt;#gamedev #enginedev #indiedev #haxe #unity #solodev&lt;br/&gt; &lt;img src=&#34;https://cdn.masto.host/mastodongamedevplace/media_attachments/files/115/803/095/727/844/448/original/d7c6e71a39edbb30.png&#34;&gt; &lt;br/&gt;
    </content>
    <updated>2025-12-29T13:31:07Z</updated>
  </entry>

  <entry>
    <id>https://njump.me/nevent1qqs07zkjumzakrv85ux368lq3dxrtz9kyhhfrdj6ek7kttu20vpaxtqzyzpuuq2hw78acyy6n8nxla92dhmt52cyca6jnv9xcdmdjm54nrl3s4rurvp</id>
    
      <title type="html">This week, I have been trying to add colors to the custom ...</title>
    
    <link rel="alternate" href="https://njump.me/nevent1qqs07zkjumzakrv85ux368lq3dxrtz9kyhhfrdj6ek7kttu20vpaxtqzyzpuuq2hw78acyy6n8nxla92dhmt52cyca6jnv9xcdmdjm54nrl3s4rurvp" />
    <content type="html">
      This week, I have been trying to add colors to the custom lighting system of my game. Not gonna lie: it&amp;#39;s not an easy task, and I&amp;#39;m far from done yet, but it&amp;#39;s looking promising ✨&lt;br/&gt;&lt;br/&gt;#screenshotsaturday #indiedev #indiegame #gamedev #pixelart #puzzlegame #solodev&lt;br/&gt; &lt;img src=&#34;https://cdn.masto.host/mastodongamedevplace/media_attachments/files/115/554/065/592/045/983/original/f728c36af63adb0e.jpg&#34;&gt; &lt;br/&gt;
    </content>
    <updated>2025-11-15T13:58:49Z</updated>
  </entry>

  <entry>
    <id>https://njump.me/nevent1qqsz5gj7zrle4zwkru6lcy7ntgt4jkye9xwaza6adkaccrfftfyacygzyzpuuq2hw78acyy6n8nxla92dhmt52cyca6jnv9xcdmdjm54nrl3sk3t4x5</id>
    
      <title type="html">The event where my game was playable, along with some food around ...</title>
    
    <link rel="alternate" href="https://njump.me/nevent1qqsz5gj7zrle4zwkru6lcy7ntgt4jkye9xwaza6adkaccrfftfyacygzyzpuuq2hw78acyy6n8nxla92dhmt52cyca6jnv9xcdmdjm54nrl3sk3t4x5" />
    <content type="html">
      The event where my game was playable, along with some food around the « underground » idea, is now over. It was very cool to see people try the demo. Now I have a ton of improvements to make in the game 🥹&lt;br/&gt;&lt;br/&gt;#gamedev #indiegame #indiedev #undergroundfood&lt;br/&gt; &lt;img src=&#34;https://cdn.masto.host/mastodongamedevplace/media_attachments/files/115/362/875/235/752/939/original/39e13bc3fcbb8a95.png&#34;&gt; &lt;br/&gt; &lt;img src=&#34;https://cdn.masto.host/mastodongamedevplace/media_attachments/files/115/362/875/640/912/201/original/939857b3ceec8331.png&#34;&gt; &lt;br/&gt; &lt;img src=&#34;https://cdn.masto.host/mastodongamedevplace/media_attachments/files/115/362/875/827/529/424/original/68e7594d793a960b.png&#34;&gt; &lt;br/&gt; &lt;img src=&#34;https://cdn.masto.host/mastodongamedevplace/media_attachments/files/115/362/876/010/636/845/original/11653521677800af.png&#34;&gt; &lt;br/&gt;
    </content>
    <updated>2025-10-12T19:38:45Z</updated>
  </entry>

  <entry>
    <id>https://njump.me/nevent1qqspk7jpdpn0v32fp8j9jkg8nesk779s5e5dvfqxj69fvfke56chx0czyzpuuq2hw78acyy6n8nxla92dhmt52cyca6jnv9xcdmdjm54nrl3srxetrn</id>
    
      <title type="html">Thank you ☺️</title>
    
    <link rel="alternate" href="https://njump.me/nevent1qqspk7jpdpn0v32fp8j9jkg8nesk779s5e5dvfqxj69fvfke56chx0czyzpuuq2hw78acyy6n8nxla92dhmt52cyca6jnv9xcdmdjm54nrl3srxetrn" />
    <content type="html">
      In reply to &lt;a href=&#39;/nevent1qqsy749xnvgqjz94jf7w2ccjnq82h9yyk0jx3rky69pwwghs5chltysqlamuy&#39;&gt;nevent1q…amuy&lt;/a&gt;&lt;br/&gt;_________________________&lt;br/&gt;&lt;br/&gt;Thank you ☺️
    </content>
    <updated>2025-10-11T09:58:37Z</updated>
  </entry>

  <entry>
    <id>https://njump.me/nevent1qqsy2mr6n8mp68mfmfylkq563wt4cc68sdcgvu6z6xrhd4z6knk3ejszyzpuuq2hw78acyy6n8nxla92dhmt52cyca6jnv9xcdmdjm54nrl3swdj7fa</id>
    
      <title type="html">Quelques captures du jeu ☀️ #screenshotsaturday #indiedev ...</title>
    
    <link rel="alternate" href="https://njump.me/nevent1qqsy2mr6n8mp68mfmfylkq563wt4cc68sdcgvu6z6xrhd4z6knk3ejszyzpuuq2hw78acyy6n8nxla92dhmt52cyca6jnv9xcdmdjm54nrl3swdj7fa" />
    <content type="html">
      In reply to &lt;a href=&#39;/nevent1qqsf0xtjvx0f6c0qsxj7r7cjynsxy8gnmtxc79mkf23f0ttqj8myhpg69wnle&#39;&gt;nevent1q…wnle&lt;/a&gt;&lt;br/&gt;_________________________&lt;br/&gt;&lt;br/&gt;Quelques captures du jeu ☀️&lt;br/&gt;&lt;br/&gt;#screenshotsaturday #indiedev #indiegame #gamedev #pixelart #puzzlegame #solodev&lt;br/&gt; &lt;img src=&#34;https://cdn.masto.host/mastodongamedevplace/media_attachments/files/115/354/639/912/927/888/original/bf172969e22d8ce8.png&#34;&gt; &lt;br/&gt; &lt;img src=&#34;https://cdn.masto.host/mastodongamedevplace/media_attachments/files/115/354/641/605/063/556/original/7f43e2dc53d7c8e1.png&#34;&gt; &lt;br/&gt; &lt;img src=&#34;https://cdn.masto.host/mastodongamedevplace/media_attachments/files/115/354/642/636/121/359/original/f9e94e26389a0d25.png&#34;&gt; &lt;br/&gt; &lt;img src=&#34;https://cdn.masto.host/mastodongamedevplace/media_attachments/files/115/354/643/397/645/382/original/12605222a26af4fa.png&#34;&gt; &lt;br/&gt;
    </content>
    <updated>2025-10-11T08:42:56Z</updated>
  </entry>

  <entry>
    <id>https://njump.me/nevent1qqsf0xtjvx0f6c0qsxj7r7cjynsxy8gnmtxc79mkf23f0ttqj8myhpgzyzpuuq2hw78acyy6n8nxla92dhmt52cyca6jnv9xcdmdjm54nrl3sfns4aw</id>
    
      <title type="html">Ces samedi et dimanche de 14h30 à 18h30, une démo de mon jeu ...</title>
    
    <link rel="alternate" href="https://njump.me/nevent1qqsf0xtjvx0f6c0qsxj7r7cjynsxy8gnmtxc79mkf23f0ttqj8myhpgzyzpuuq2hw78acyy6n8nxla92dhmt52cyca6jnv9xcdmdjm54nrl3sfns4aw" />
    <content type="html">
      Ces samedi et dimanche de 14h30 à 18h30, une démo de mon jeu sera testable à Villette Makerz (Paris), accompagnée d&amp;#39;une médiation culinaire (eh oui, inattendu 😄) sur la thématique « sous terre ».&lt;br/&gt;&lt;br/&gt;N&amp;#39;hésitez pas à passer !&lt;br/&gt;&lt;br/&gt;#paris #solodev&lt;br/&gt; &lt;img src=&#34;https://cdn.masto.host/mastodongamedevplace/media_attachments/files/115/350/756/147/944/439/original/dab4b9d5a547edb9.jpg&#34;&gt; &lt;br/&gt; &lt;img src=&#34;https://cdn.masto.host/mastodongamedevplace/media_attachments/files/115/350/756/148/661/953/original/063ccb19d6a155c4.png&#34;&gt; &lt;br/&gt; &lt;img src=&#34;https://cdn.masto.host/mastodongamedevplace/media_attachments/files/115/350/758/479/268/793/original/ecadc44b68bfb608.png&#34;&gt; &lt;br/&gt;
    </content>
    <updated>2025-10-10T16:14:57Z</updated>
  </entry>

  <entry>
    <id>https://njump.me/nevent1qqs2npuxcsezszx7pcm964y4ym9z8le8ssfpu4z7pf9l6v2k2stlm4czyzpuuq2hw78acyy6n8nxla92dhmt52cyca6jnv9xcdmdjm54nrl3s9gtacs</id>
    
      <title type="html">It was always the plan to have some narrative bits into the game, ...</title>
    
    <link rel="alternate" href="https://njump.me/nevent1qqs2npuxcsezszx7pcm964y4ym9z8le8ssfpu4z7pf9l6v2k2stlm4czyzpuuq2hw78acyy6n8nxla92dhmt52cyca6jnv9xcdmdjm54nrl3s9gtacs" />
    <content type="html">
      It was always the plan to have some narrative bits into the game, so here we go!&lt;br/&gt;&lt;br/&gt;#screenshotsaturday #indiedev #gamedev #solodev&lt;br/&gt;&lt;video controls width=&#34;100%&#34; class=&#34;max-h-[90vh] bg-neutral-300 dark:bg-zinc-700&#34;&gt;&lt;source src=&#34;https://cdn.masto.host/mastodongamedevplace/media_attachments/files/115/316/040/321/574/164/original/06ca8ee5a5ece157.mp4&#34;&gt;&lt;/video&gt;&lt;br/&gt;
    </content>
    <updated>2025-10-04T13:06:08Z</updated>
  </entry>

  <entry>
    <id>https://njump.me/nevent1qqsvc23mwfy0fepnqqnzmcnws30fjp52f4yyfndnjf2a2y8zgtupgsqzyzpuuq2hw78acyy6n8nxla92dhmt52cyca6jnv9xcdmdjm54nrl3s0hrjcl</id>
    
      <title type="html">Thank you ☺️</title>
    
    <link rel="alternate" href="https://njump.me/nevent1qqsvc23mwfy0fepnqqnzmcnws30fjp52f4yyfndnjf2a2y8zgtupgsqzyzpuuq2hw78acyy6n8nxla92dhmt52cyca6jnv9xcdmdjm54nrl3s0hrjcl" />
    <content type="html">
      In reply to &lt;a href=&#39;/nevent1qqsf79nctafamnrqpa4jd9t0uxnvppcwszeq6wry0u0vnllswamn86swq02np&#39;&gt;nevent1q…02np&lt;/a&gt;&lt;br/&gt;_________________________&lt;br/&gt;&lt;br/&gt;Thank you ☺️
    </content>
    <updated>2025-10-03T15:17:31Z</updated>
  </entry>

  <entry>
    <id>https://njump.me/nevent1qqs0qdn30s497wsm3apvvxhu4nnmpafsydcnjv8kc99p7c7h8ng29dszyzpuuq2hw78acyy6n8nxla92dhmt52cyca6jnv9xcdmdjm54nrl3sct9lrk</id>
    
      <title type="html">Got some feedback (which I agreed with), suggesting not being ...</title>
    
    <link rel="alternate" href="https://njump.me/nevent1qqs0qdn30s497wsm3apvvxhu4nnmpafsydcnjv8kc99p7c7h8ng29dszyzpuuq2hw78acyy6n8nxla92dhmt52cyca6jnv9xcdmdjm54nrl3sct9lrk" />
    <content type="html">
      Got some feedback (which I agreed with), suggesting not being able to trigger the impulsion while jumping was frustrating, so changed it. That change alone is going to affect level design a lot, but it&amp;#39;s probably for the best!&lt;br/&gt;&lt;br/&gt;#indiedev #gamedev #solodev #pixelart #haxe&lt;br/&gt;&lt;video controls width=&#34;100%&#34; class=&#34;max-h-[90vh] bg-neutral-300 dark:bg-zinc-700&#34;&gt;&lt;source src=&#34;https://cdn.masto.host/mastodongamedevplace/media_attachments/files/115/310/329/178/797/947/original/18ab866a2b71042d.mp4&#34;&gt;&lt;/video&gt;&lt;br/&gt;
    </content>
    <updated>2025-10-03T12:53:17Z</updated>
  </entry>

  <entry>
    <id>https://njump.me/nevent1qqsd237my3suzyq8yspcsc9ezc2k8c48adljvt6f3k2tzzmf5w9ssuszyzpuuq2hw78acyy6n8nxla92dhmt52cyca6jnv9xcdmdjm54nrl3sqcmxl6</id>
    
      <title type="html">Oh, hello? #gamedev #indiedev #pixelart #solodev #haxe ...</title>
    
    <link rel="alternate" href="https://njump.me/nevent1qqsd237my3suzyq8yspcsc9ezc2k8c48adljvt6f3k2tzzmf5w9ssuszyzpuuq2hw78acyy6n8nxla92dhmt52cyca6jnv9xcdmdjm54nrl3sqcmxl6" />
    <content type="html">
      Oh, hello?&lt;br/&gt;&lt;br/&gt;#gamedev #indiedev #pixelart #solodev #haxe&lt;br/&gt;&lt;video controls width=&#34;100%&#34; class=&#34;max-h-[90vh] bg-neutral-300 dark:bg-zinc-700&#34;&gt;&lt;source src=&#34;https://cdn.masto.host/mastodongamedevplace/media_attachments/files/115/249/501/580/519/912/original/a7dc7616c0b91b80.mp4&#34;&gt;&lt;/video&gt;&lt;br/&gt;
    </content>
    <updated>2025-09-22T19:04:46Z</updated>
  </entry>

  <entry>
    <id>https://njump.me/nevent1qqszhk5en4q3fg5smnwmde09k200yzuxaxryzphu9lal2dkfwjj8szqzyzpuuq2hw78acyy6n8nxla92dhmt52cyca6jnv9xcdmdjm54nrl3ss9nd7v</id>
    
      <title type="html">Digging up some broken and rusty drawing skills to draw the ...</title>
    
    <link rel="alternate" href="https://njump.me/nevent1qqszhk5en4q3fg5smnwmde09k200yzuxaxryzphu9lal2dkfwjj8szqzyzpuuq2hw78acyy6n8nxla92dhmt52cyca6jnv9xcdmdjm54nrl3ss9nd7v" />
    <content type="html">
      Digging up some broken and rusty drawing skills to draw the avatar of &amp;#34;Rust&amp;#34;, main character of my game&lt;br/&gt;&lt;br/&gt;#solodev #drawing #gamedev #indiedev&lt;br/&gt; &lt;img src=&#34;https://cdn.masto.host/mastodongamedevplace/media_attachments/files/115/227/914/127/729/019/original/7c8b17a2c7560596.png&#34;&gt; &lt;br/&gt; &lt;img src=&#34;https://cdn.masto.host/mastodongamedevplace/media_attachments/files/115/227/914/515/498/681/original/97f0023f8b1d35bf.png&#34;&gt; &lt;br/&gt;
    </content>
    <updated>2025-09-18T23:34:15Z</updated>
  </entry>

  <entry>
    <id>https://njump.me/nevent1qqsxf9tquuadxcz36sgxr2d96vgk4zdyh8fm2pl0xs6fzdzkhgxdd6szyzpuuq2hw78acyy6n8nxla92dhmt52cyca6jnv9xcdmdjm54nrl3sgrs9ek</id>
    
      <title type="html">Is that a screen? How do I turn it on? #screenshotsaturday ...</title>
    
    <link rel="alternate" href="https://njump.me/nevent1qqsxf9tquuadxcz36sgxr2d96vgk4zdyh8fm2pl0xs6fzdzkhgxdd6szyzpuuq2hw78acyy6n8nxla92dhmt52cyca6jnv9xcdmdjm54nrl3sgrs9ek" />
    <content type="html">
      Is that a screen? How do I turn it on?&lt;br/&gt;&lt;br/&gt;#screenshotsaturday #indiedev #gamedev #solodev #pixelart&lt;br/&gt; &lt;img src=&#34;https://cdn.masto.host/mastodongamedevplace/media_attachments/files/115/197/237/637/735/741/original/a49420ce49ee90cb.png&#34;&gt; &lt;br/&gt;
    </content>
    <updated>2025-09-13T13:32:33Z</updated>
  </entry>

  <entry>
    <id>https://njump.me/nevent1qqsq39eljdsj3kx0d5jh806m6rc6f02j5pd4vaxa2wzf2j9lp2xr3rgzyzpuuq2hw78acyy6n8nxla92dhmt52cyca6jnv9xcdmdjm54nrl3spdtfds</id>
    
      <title type="html">I&amp;#39;m aware, but my attempts at doing that weren&amp;#39;t ...</title>
    
    <link rel="alternate" href="https://njump.me/nevent1qqsq39eljdsj3kx0d5jh806m6rc6f02j5pd4vaxa2wzf2j9lp2xr3rgzyzpuuq2hw78acyy6n8nxla92dhmt52cyca6jnv9xcdmdjm54nrl3spdtfds" />
    <content type="html">
      In reply to &lt;a href=&#39;/nevent1qqsd3pfqrm0huzmxyxueugvwnqeqsw6dga6zeapf7fvp47vj0ty66zqxnzxuf&#39;&gt;nevent1q…zxuf&lt;/a&gt;&lt;br/&gt;_________________________&lt;br/&gt;&lt;br/&gt;I&amp;#39;m aware, but my attempts at doing that weren&amp;#39;t convincing. Didn&amp;#39;t completely abandon the idea though, but it&amp;#39;s trickier than it looks to do
    </content>
    <updated>2025-09-10T14:11:58Z</updated>
  </entry>

  <entry>
    <id>https://njump.me/nevent1qqstpfegmw6whzzdefuk9f668tt2asa30k8f60f3dgc84hs7kmfy5egzyzpuuq2hw78acyy6n8nxla92dhmt52cyca6jnv9xcdmdjm54nrl3sdpwf9m</id>
    
      <title type="html">Finally working a bit on the environment graphics! (Just ...</title>
    
    <link rel="alternate" href="https://njump.me/nevent1qqstpfegmw6whzzdefuk9f668tt2asa30k8f60f3dgc84hs7kmfy5egzyzpuuq2hw78acyy6n8nxla92dhmt52cyca6jnv9xcdmdjm54nrl3sdpwf9m" />
    <content type="html">
      Finally working a bit on the environment graphics! (Just experimenting for now)&lt;br/&gt;&lt;br/&gt;#gamedev #indiedev #pixelart #solodev&lt;br/&gt;&lt;video controls width=&#34;100%&#34; class=&#34;max-h-[90vh] bg-neutral-300 dark:bg-zinc-700&#34;&gt;&lt;source src=&#34;https://cdn.masto.host/mastodongamedevplace/media_attachments/files/115/175/807/735/634/996/original/5aa407a9374a4733.mp4&#34;&gt;&lt;/video&gt;&lt;br/&gt;
    </content>
    <updated>2025-09-09T18:42:45Z</updated>
  </entry>

  <entry>
    <id>https://njump.me/nevent1qqsyx28m3nstm3l2g9tcrdcgdl77nlyp58ysnq8vzy28jyzf37atctszyzpuuq2hw78acyy6n8nxla92dhmt52cyca6jnv9xcdmdjm54nrl3syyms9x</id>
    
      <title type="html">Published an updated version of Nape Physics docs with all ...</title>
    
    <link rel="alternate" href="https://njump.me/nevent1qqsyx28m3nstm3l2g9tcrdcgdl77nlyp58ysnq8vzy28jyzf37atctszyzpuuq2hw78acyy6n8nxla92dhmt52cyca6jnv9xcdmdjm54nrl3syyms9x" />
    <content type="html">
      Published an updated version of Nape Physics docs with all samples converted to HTML5 using Haxe&amp;#39;s Javascript target, because it was a shame we couldn&amp;#39;t try them anymore (RIP Flash, long live Nape ✊ ) &lt;br/&gt;&lt;br/&gt;&lt;a href=&#34;https://jeremyfa.github.io/napephys/samples.html&#34;&gt;https://jeremyfa.github.io/napephys/samples.html&lt;/a&gt;&lt;br/&gt;&lt;br/&gt;#gamedev #haxe&lt;br/&gt;&lt;video controls width=&#34;100%&#34; class=&#34;max-h-[90vh] bg-neutral-300 dark:bg-zinc-700&#34;&gt;&lt;source src=&#34;https://cdn.masto.host/mastodongamedevplace/media_attachments/files/115/010/112/132/630/131/original/bd93202d2f203fbe.mp4&#34;&gt;&lt;/video&gt;&lt;br/&gt;
    </content>
    <updated>2025-08-11T12:25:05Z</updated>
  </entry>

  <entry>
    <id>https://njump.me/nevent1qqs98wjdv0cs3z2jukduz657r98awc2ner9t445lyw02qk2mfzu3a2czyzpuuq2hw78acyy6n8nxla92dhmt52cyca6jnv9xcdmdjm54nrl3sn98d7c</id>
    
      <title type="html">Rolling your own open-source game engine also means documenting ...</title>
    
    <link rel="alternate" href="https://njump.me/nevent1qqs98wjdv0cs3z2jukduz657r98awc2ner9t445lyw02qk2mfzu3a2czyzpuuq2hw78acyy6n8nxla92dhmt52cyca6jnv9xcdmdjm54nrl3sn98d7c" />
    <content type="html">
      Rolling your own open-source game engine also means documenting it:&lt;br/&gt;&lt;br/&gt;Spent time improving Ceramic API Docs with better categorisation, much more files being properly explained, and added new guides for Sprites and Input handling.&lt;br/&gt;&lt;br/&gt;&lt;a href=&#34;https://ceramic-engine.com/&#34;&gt;https://ceramic-engine.com/&lt;/a&gt;&lt;br/&gt;&lt;br/&gt;#gamedev #enginedev #indiedev #solodev&lt;br/&gt; &lt;img src=&#34;https://cdn.masto.host/mastodongamedevplace/media_attachments/files/114/983/364/764/338/445/original/5fc108a5b1c4fac4.jpg&#34;&gt; &lt;br/&gt; &lt;img src=&#34;https://cdn.masto.host/mastodongamedevplace/media_attachments/files/114/983/364/761/957/792/original/e719e51920ea4d66.jpg&#34;&gt; &lt;br/&gt; &lt;img src=&#34;https://cdn.masto.host/mastodongamedevplace/media_attachments/files/114/983/364/765/327/833/original/ca9f1338b7c7609b.jpg&#34;&gt; &lt;br/&gt;
    </content>
    <updated>2025-08-06T19:03:19Z</updated>
  </entry>

  <entry>
    <id>https://njump.me/nevent1qqs2h6jfd2nqfaanx06jfzl288dt3gedtclvkvj7jz60s9fzjrxuynszyzpuuq2hw78acyy6n8nxla92dhmt52cyca6jnv9xcdmdjm54nrl3sjncn2n</id>
    
      <title type="html">Some follow-up on my audio processing system: testing a reverb ...</title>
    
    <link rel="alternate" href="https://njump.me/nevent1qqs2h6jfd2nqfaanx06jfzl288dt3gedtclvkvj7jz60s9fzjrxuynszyzpuuq2hw78acyy6n8nxla92dhmt52cyca6jnv9xcdmdjm54nrl3sjncn2n" />
    <content type="html">
      In reply to &lt;a href=&#39;/nevent1qqswnkak406numzz7d4x3fgjdqw7suj3n0rv2se43dxxac6sr55ks2c2czrck&#39;&gt;nevent1q…zrck&lt;/a&gt;&lt;br/&gt;_________________________&lt;br/&gt;&lt;br/&gt;Some follow-up on my audio processing system: testing a reverb effect to the character footsteps, with adjustable settings in real time&lt;br/&gt;&lt;br/&gt;#gamedev #solodev #indiedev #audio&lt;br/&gt;&lt;video controls width=&#34;100%&#34; class=&#34;max-h-[90vh] bg-neutral-300 dark:bg-zinc-700&#34;&gt;&lt;source src=&#34;https://cdn.masto.host/mastodongamedevplace/media_attachments/files/114/808/517/068/431/844/original/9e27612ea9978197.mp4&#34;&gt;&lt;/video&gt;&lt;br/&gt;
    </content>
    <updated>2025-07-06T21:55:56Z</updated>
  </entry>

  <entry>
    <id>https://njump.me/nevent1qqswnkak406numzz7d4x3fgjdqw7suj3n0rv2se43dxxac6sr55ks2czyzpuuq2hw78acyy6n8nxla92dhmt52cyca6jnv9xcdmdjm54nrl3sqealww</id>
    
      <title type="html">Adding realtime audio processing to Ceramic engine. Quite tricky ...</title>
    
    <link rel="alternate" href="https://njump.me/nevent1qqswnkak406numzz7d4x3fgjdqw7suj3n0rv2se43dxxac6sr55ks2czyzpuuq2hw78acyy6n8nxla92dhmt52cyca6jnv9xcdmdjm54nrl3sqealww" />
    <content type="html">
      Adding realtime audio processing to Ceramic engine. Quite tricky to make it work on all targets (native, web &amp;amp; unity), but here we are! It opens the door to a lot of cool stuff like creating toy synths and other audio effects in games 🎧&lt;br/&gt;&lt;br/&gt;#gamedev #solodev #enginedev #indiedev #audio&lt;br/&gt;&lt;video controls width=&#34;100%&#34; class=&#34;max-h-[90vh] bg-neutral-300 dark:bg-zinc-700&#34;&gt;&lt;source src=&#34;https://cdn.masto.host/mastodongamedevplace/media_attachments/files/114/801/708/351/674/724/original/df956608d234f4ad.mp4&#34;&gt;&lt;/video&gt;&lt;br/&gt;
    </content>
    <updated>2025-07-05T17:04:21Z</updated>
  </entry>

  <entry>
    <id>https://njump.me/nevent1qqsp4lvy36suhv4rfv4zzga8326dhuckgtt6xaue4rjuflynzg30e3gzyzpuuq2hw78acyy6n8nxla92dhmt52cyca6jnv9xcdmdjm54nrl3spuph4v</id>
    
      <title type="html">For those curious about this &amp;#34;running a framework/engine ...</title>
    
    <link rel="alternate" href="https://njump.me/nevent1qqsp4lvy36suhv4rfv4zzga8326dhuckgtt6xaue4rjuflynzg30e3gzyzpuuq2hw78acyy6n8nxla92dhmt52cyca6jnv9xcdmdjm54nrl3spuph4v" />
    <content type="html">
      In reply to &lt;a href=&#39;/nevent1qqsd8cqagfs746cjuwvq5wxzn8zmsrp3ddx77nwq0uaaqnfmh5rhxesnlhzgk&#39;&gt;nevent1q…hzgk&lt;/a&gt;&lt;br/&gt;_________________________&lt;br/&gt;&lt;br/&gt;For those curious about this &amp;#34;running a framework/engine inside Unity&amp;#34; thing, I wrote an article a while ago about it and how it was done:&lt;br/&gt;&lt;br/&gt;&lt;a href=&#34;https://ceramic-engine.com/blog/ceramic-in-unity/&#34;&gt;https://ceramic-engine.com/blog/ceramic-in-unity/&lt;/a&gt;
    </content>
    <updated>2025-06-22T20:42:57Z</updated>
  </entry>

  <entry>
    <id>https://njump.me/nevent1qqsd8cqagfs746cjuwvq5wxzn8zmsrp3ddx77nwq0uaaqnfmh5rhxeszyzpuuq2hw78acyy6n8nxla92dhmt52cyca6jnv9xcdmdjm54nrl3s5nuf52</id>
    
      <title type="html">Next version of Ceramic (haxe 2d framework) will support ...</title>
    
    <link rel="alternate" href="https://njump.me/nevent1qqsd8cqagfs746cjuwvq5wxzn8zmsrp3ddx77nwq0uaaqnfmh5rhxeszyzpuuq2hw78acyy6n8nxla92dhmt52cyca6jnv9xcdmdjm54nrl3s5nuf52" />
    <content type="html">
      Next version of Ceramic (haxe 2d framework) will support exporting to Unity 6 using latest Universal Render Pipeline &#43; Render Graph, which will make sure that target stays well supported in the foreseeable future&lt;br/&gt;&lt;br/&gt;Video showing my game running within Unity 6000.1.7f1 just fine!&lt;br/&gt;&lt;br/&gt;#gamedev #indiedev&lt;br/&gt;&lt;video controls width=&#34;100%&#34; class=&#34;max-h-[90vh] bg-neutral-300 dark:bg-zinc-700&#34;&gt;&lt;source src=&#34;https://cdn.masto.host/mastodongamedevplace/media_attachments/files/114/728/953/366/690/750/original/6ca3f5b205964ae8.mp4&#34;&gt;&lt;/video&gt;&lt;br/&gt;
    </content>
    <updated>2025-06-22T20:42:12Z</updated>
  </entry>

  <entry>
    <id>https://njump.me/nevent1qqsrygz4ks65x9rd93exuj8zfeut2p850gr34x2d0c5zmlcdqz2ld4czyzpuuq2hw78acyy6n8nxla92dhmt52cyca6jnv9xcdmdjm54nrl3shqayv6</id>
    
      <title type="html">Was just chill doing level design, until I noticed a new display ...</title>
    
    <link rel="alternate" href="https://njump.me/nevent1qqsrygz4ks65x9rd93exuj8zfeut2p850gr34x2d0c5zmlcdqz2ld4czyzpuuq2hw78acyy6n8nxla92dhmt52cyca6jnv9xcdmdjm54nrl3shqayv6" />
    <content type="html">
      Was just chill doing level design, until I noticed a new display glitch to fix 🫠&lt;br/&gt;&lt;br/&gt;#gamedev #indiedev&lt;br/&gt;&lt;video controls width=&#34;100%&#34; class=&#34;max-h-[90vh] bg-neutral-300 dark:bg-zinc-700&#34;&gt;&lt;source src=&#34;https://cdn.masto.host/mastodongamedevplace/media_attachments/files/114/582/106/598/240/211/original/afbe044d341e582f.mp4&#34;&gt;&lt;/video&gt;&lt;br/&gt;
    </content>
    <updated>2025-05-27T22:17:03Z</updated>
  </entry>

  <entry>
    <id>https://njump.me/nevent1qqsycvmaz92h5zrwq8ld86rn5uulkjtq4460rqs07ejyy2j4zfwd67czyzpuuq2hw78acyy6n8nxla92dhmt52cyca6jnv9xcdmdjm54nrl3sjlnvuq</id>
    
      <title type="html">Migrated Ceramic engine to SDL3, among various other ...</title>
    
    <link rel="alternate" href="https://njump.me/nevent1qqsycvmaz92h5zrwq8ld86rn5uulkjtq4460rqs07ejyy2j4zfwd67czyzpuuq2hw78acyy6n8nxla92dhmt52cyca6jnv9xcdmdjm54nrl3sjlnvuq" />
    <content type="html">
      Migrated Ceramic engine to SDL3, among various other improvements. Glad my game still runs fine, along with gamepad input, on my Retroid Pocket 4 (Android) 😄&lt;br/&gt;&lt;br/&gt;#gamedev #indiedev&lt;br/&gt;&lt;video controls width=&#34;100%&#34; class=&#34;max-h-[90vh] bg-neutral-300 dark:bg-zinc-700&#34;&gt;&lt;source src=&#34;https://cdn.masto.host/mastodongamedevplace/media_attachments/files/114/495/545/243/789/765/original/9adc40df672d49fa.mp4&#34;&gt;&lt;/video&gt;&lt;br/&gt;
    </content>
    <updated>2025-05-12T15:23:27Z</updated>
  </entry>

  <entry>
    <id>https://njump.me/nevent1qqstcqq5h7xlskh2r6fvgehpmn96wal0qw2jdflr36rqgnn70cmqzgszyzpuuq2hw78acyy6n8nxla92dhmt52cyca6jnv9xcdmdjm54nrl3sp76che</id>
    
      <title type="html">Some progress on my game: Improved screen transitions (fade for ...</title>
    
    <link rel="alternate" href="https://njump.me/nevent1qqstcqq5h7xlskh2r6fvgehpmn96wal0qw2jdflr36rqgnn70cmqzgszyzpuuq2hw78acyy6n8nxla92dhmt52cyca6jnv9xcdmdjm54nrl3sp76che" />
    <content type="html">
      Some progress on my game: Improved screen transitions (fade for small sections, scroll for screen-sized ones), made light rays continue across screens, and clarified respawn rules (player returns to last entry point on current screen). Not very punishing, which is fine!&lt;br/&gt;&lt;br/&gt;#gamedev #indiedev #solodev&lt;br/&gt;&lt;video controls width=&#34;100%&#34; class=&#34;max-h-[90vh] bg-neutral-300 dark:bg-zinc-700&#34;&gt;&lt;source src=&#34;https://cdn.masto.host/mastodongamedevplace/media_attachments/files/114/434/940/649/248/806/original/a3ced4317487fa19.mp4&#34;&gt;&lt;/video&gt;&lt;br/&gt;
    </content>
    <updated>2025-05-01T22:30:33Z</updated>
  </entry>

  <entry>
    <id>https://njump.me/nevent1qqsq8esj2kru8p77v64tqx7z2vrjmhzsp8luqg593jdfs6mksktnjrqzyzpuuq2hw78acyy6n8nxla92dhmt52cyca6jnv9xcdmdjm54nrl3s9r746f</id>
    
      <title type="html">Why using ANGLE? On Apple devices, it addresses the deprecation ...</title>
    
    <link rel="alternate" href="https://njump.me/nevent1qqsq8esj2kru8p77v64tqx7z2vrjmhzsp8luqg593jdfs6mksktnjrqzyzpuuq2hw78acyy6n8nxla92dhmt52cyca6jnv9xcdmdjm54nrl3s9r746f" />
    <content type="html">
      In reply to &lt;a href=&#39;/nevent1qqsr0drjfz69zrfw5j73l9040hz8e8y2hwvzwmxrqpc2z460ydgqgmgluenxs&#39;&gt;nevent1q…enxs&lt;/a&gt;&lt;br/&gt;_________________________&lt;br/&gt;&lt;br/&gt;Why using ANGLE?&lt;br/&gt;&lt;br/&gt;On Apple devices, it addresses the deprecation of OpenGL. Metal is the way to go, and ANGLE allows just that without having to change existing rendering code that is GLES-compatible!&lt;br/&gt;&lt;br/&gt;On windows, it also allows to run your GLES code on D3D11, which often work better than GL too
    </content>
    <updated>2025-05-01T17:52:26Z</updated>
  </entry>

  <entry>
    <id>https://njump.me/nevent1qqsr0drjfz69zrfw5j73l9040hz8e8y2hwvzwmxrqpc2z460ydgqgmgzyzpuuq2hw78acyy6n8nxla92dhmt52cyca6jnv9xcdmdjm54nrl3s4p7a9x</id>
    
      <title type="html">I&amp;#39;ve set up a Github repository to build Google ANGLE ...</title>
    
    <link rel="alternate" href="https://njump.me/nevent1qqsr0drjfz69zrfw5j73l9040hz8e8y2hwvzwmxrqpc2z460ydgqgmgzyzpuuq2hw78acyy6n8nxla92dhmt52cyca6jnv9xcdmdjm54nrl3s4p7a9x" />
    <content type="html">
      I&amp;#39;ve set up a Github repository to build Google ANGLE binaries for Mac (Metal), iOS (Metal) and Windows (D3D11) automatically.&lt;br/&gt;&lt;br/&gt;These are going to be used with my engine Ceramic (using GLES3 for rendering), but other engine or game developers might be interested too ⬇️&lt;br/&gt;&lt;br/&gt;#gamedev #graphicsprogramming &lt;br/&gt;&lt;br/&gt;&lt;a href=&#34;https://github.com/jeremyfa/build-angle&#34;&gt;https://github.com/jeremyfa/build-angle&lt;/a&gt;
    </content>
    <updated>2025-05-01T17:52:11Z</updated>
  </entry>

  <entry>
    <id>https://njump.me/nevent1qqsd7jt0875mnmgnjy9w86cpqlgr578tvuzwpt2kggzw57fak060w2gzyzpuuq2hw78acyy6n8nxla92dhmt52cyca6jnv9xcdmdjm54nrl3sv0salp</id>
    
      <title type="html">How to drive the player mad in 10 seconds (Note to self: preserve ...</title>
    
    <link rel="alternate" href="https://njump.me/nevent1qqsd7jt0875mnmgnjy9w86cpqlgr578tvuzwpt2kggzw57fak060w2gzyzpuuq2hw78acyy6n8nxla92dhmt52cyca6jnv9xcdmdjm54nrl3sv0salp" />
    <content type="html">
      How to drive the player mad in 10 seconds&lt;br/&gt;&lt;br/&gt;(Note to self: preserve state between screens)&lt;br/&gt;&lt;br/&gt;#solodev #indiedev #gamedev&lt;br/&gt;&lt;video controls width=&#34;100%&#34; class=&#34;max-h-[90vh] bg-neutral-300 dark:bg-zinc-700&#34;&gt;&lt;source src=&#34;https://cdn.masto.host/mastodongamedevplace/media_attachments/files/114/395/372/504/994/512/original/6c8c395b744a8f6b.mp4&#34;&gt;&lt;/video&gt;&lt;br/&gt;
    </content>
    <updated>2025-04-24T22:47:53Z</updated>
  </entry>

  <entry>
    <id>https://njump.me/nevent1qqsxk949xsnuzfj4zkpvegx30xzzaaqc5ms0xxm8xxlzvkd9qnd47tczyzpuuq2hw78acyy6n8nxla92dhmt52cyca6jnv9xcdmdjm54nrl3sznqg88</id>
    
      <title type="html">Moving around different screens is now working. Needed time to ...</title>
    
    <link rel="alternate" href="https://njump.me/nevent1qqsxk949xsnuzfj4zkpvegx30xzzaaqc5ms0xxm8xxlzvkd9qnd47tczyzpuuq2hw78acyy6n8nxla92dhmt52cyca6jnv9xcdmdjm54nrl3sznqg88" />
    <content type="html">
      Moving around different screens is now working. Needed time to get it right: no reloading between screens, avoided simple fade-in/fade-out transitions in favor of properly timed scroll to maintain spatial awareness, even when level sections don&amp;#39;t perfectly fit the screen.&lt;br/&gt;&lt;br/&gt;#gamedev #indiedev&lt;br/&gt;&lt;video controls width=&#34;100%&#34; class=&#34;max-h-[90vh] bg-neutral-300 dark:bg-zinc-700&#34;&gt;&lt;source src=&#34;https://cdn.masto.host/mastodongamedevplace/media_attachments/files/114/389/689/749/086/406/original/baf50dbc3cadf908.mp4&#34;&gt;&lt;/video&gt;&lt;br/&gt;
    </content>
    <updated>2025-04-23T22:42:43Z</updated>
  </entry>

  <entry>
    <id>https://njump.me/nevent1qqsvkqvmar9k98vfmklfjqenkvnhv7e5vankmuu0l4m8weayv3dgpwszyzpuuq2hw78acyy6n8nxla92dhmt52cyca6jnv9xcdmdjm54nrl3s043dek</id>
    
      <title type="html">Separated player light data from main lighting to prevent ...</title>
    
    <link rel="alternate" href="https://njump.me/nevent1qqsvkqvmar9k98vfmklfjqenkvnhv7e5vankmuu0l4m8weayv3dgpwszyzpuuq2hw78acyy6n8nxla92dhmt52cyca6jnv9xcdmdjm54nrl3s043dek" />
    <content type="html">
      Separated player light data from main lighting to prevent artifacts on the wall. These were caused by vertex shader interpolation. By isolating player data from the rest, no interpolation occurs between systems, eliminating those artifacts for good :)&lt;br/&gt;&lt;br/&gt;#graphicsprogramming #devlog #gamedev #indiedev&lt;br/&gt;&lt;video controls width=&#34;100%&#34; class=&#34;max-h-[90vh] bg-neutral-300 dark:bg-zinc-700&#34;&gt;&lt;source src=&#34;https://cdn.masto.host/mastodongamedevplace/media_attachments/files/114/377/698/004/449/599/original/32ef05b0e940a816.mp4&#34;&gt;&lt;/video&gt;&lt;br/&gt;
    </content>
    <updated>2025-04-21T19:53:21Z</updated>
  </entry>

  <entry>
    <id>https://njump.me/nevent1qqs2j09pt8t6h97xly8pxm48pyjvggys4rvv75pu6c58umf4lgv33rqzyzpuuq2hw78acyy6n8nxla92dhmt52cyca6jnv9xcdmdjm54nrl3suuxfyy</id>
    
      <title type="html">It&amp;#39;s nice to see the systems start to play together: light ...</title>
    
    <link rel="alternate" href="https://njump.me/nevent1qqs2j09pt8t6h97xly8pxm48pyjvggys4rvv75pu6c58umf4lgv33rqzyzpuuq2hw78acyy6n8nxla92dhmt52cyca6jnv9xcdmdjm54nrl3suuxfyy" />
    <content type="html">
      It&amp;#39;s nice to see the systems start to play together: light ray is powering up the generator, opening a door, which itself let another light ray enter the room and so on&lt;br/&gt;&lt;br/&gt;#gamedev #indiedev&lt;br/&gt;&lt;video controls width=&#34;100%&#34; class=&#34;max-h-[90vh] bg-neutral-300 dark:bg-zinc-700&#34;&gt;&lt;source src=&#34;https://cdn.masto.host/mastodongamedevplace/media_attachments/files/114/372/504/409/580/738/original/4590b7fba23e98f4.mp4&#34;&gt;&lt;/video&gt;&lt;br/&gt;
    </content>
    <updated>2025-04-20T21:52:31Z</updated>
  </entry>

  <entry>
    <id>https://njump.me/nevent1qqstyarl73sdkj9l9a3p9ejxha325u7tefdsy7rru49vcvtkvzszmmgzyzpuuq2hw78acyy6n8nxla92dhmt52cyca6jnv9xcdmdjm54nrl3sthn5p3</id>
    
      <title type="html">Redesigned the generators that are powered by light rays, and ...</title>
    
    <link rel="alternate" href="https://njump.me/nevent1qqstyarl73sdkj9l9a3p9ejxha325u7tefdsy7rru49vcvtkvzszmmgzyzpuuq2hw78acyy6n8nxla92dhmt52cyca6jnv9xcdmdjm54nrl3sthn5p3" />
    <content type="html">
      Redesigned the generators that are powered by light rays, and added a proper animation to them&lt;br/&gt;&lt;br/&gt;#screenshotsaturday #gamedev&lt;br/&gt;&lt;video controls width=&#34;100%&#34; class=&#34;max-h-[90vh] bg-neutral-300 dark:bg-zinc-700&#34;&gt;&lt;source src=&#34;https://cdn.masto.host/mastodongamedevplace/media_attachments/files/114/361/342/760/439/376/original/22f0a96574e6a964.mp4&#34;&gt;&lt;/video&gt;&lt;br/&gt;
    </content>
    <updated>2025-04-18T22:34:08Z</updated>
  </entry>

  <entry>
    <id>https://njump.me/nevent1qqsrqu2cuy6sznsw85mxcl3jp0jhh5uv5p4axhcp0a0gf7ev0fc72wgzyzpuuq2hw78acyy6n8nxla92dhmt52cyca6jnv9xcdmdjm54nrl3s07lh5c</id>
    
      <title type="html">Doing minor tweaks to the lighting system: now, a light ray ...</title>
    
    <link rel="alternate" href="https://njump.me/nevent1qqsrqu2cuy6sznsw85mxcl3jp0jhh5uv5p4axhcp0a0gf7ev0fc72wgzyzpuuq2hw78acyy6n8nxla92dhmt52cyca6jnv9xcdmdjm54nrl3s07lh5c" />
    <content type="html">
      Doing minor tweaks to the lighting system: now, a light ray doesn&amp;#39;t stop right at a wall tile bounds. Instead it goes a few pixels further, which reproduces better that impression of strong light hitting a wall&lt;br/&gt;&lt;br/&gt;#gamedev #indiedev&lt;br/&gt; &lt;img src=&#34;https://cdn.masto.host/mastodongamedevplace/media_attachments/files/114/355/775/867/042/926/original/b6f9c6919273b059.png&#34;&gt; &lt;br/&gt;
    </content>
    <updated>2025-04-17T22:58:49Z</updated>
  </entry>

  <entry>
    <id>https://njump.me/nevent1qqsqtcrxhphvlt8sm0rkrj2mxjclaqve6zfutx5rxhv5r8j7wfns2pqzyzpuuq2hw78acyy6n8nxla92dhmt52cyca6jnv9xcdmdjm54nrl3sjqmr3y</id>
    
      <title type="html">Don&amp;#39;t mind me, just testing a custom CRT shader for fun with ...</title>
    
    <link rel="alternate" href="https://njump.me/nevent1qqsqtcrxhphvlt8sm0rkrj2mxjclaqve6zfutx5rxhv5r8j7wfns2pqzyzpuuq2hw78acyy6n8nxla92dhmt52cyca6jnv9xcdmdjm54nrl3sjqmr3y" />
    <content type="html">
      Don&amp;#39;t mind me, just testing a custom CRT shader for fun with Ceramic engine&lt;br/&gt;&lt;br/&gt;#gamedev&lt;br/&gt;&lt;video controls width=&#34;100%&#34; class=&#34;max-h-[90vh] bg-neutral-300 dark:bg-zinc-700&#34;&gt;&lt;source src=&#34;https://cdn.masto.host/mastodongamedevplace/media_attachments/files/114/338/762/098/145/553/original/a6b76c8e530f3786.mp4&#34;&gt;&lt;/video&gt;&lt;br/&gt;
    </content>
    <updated>2025-04-14T22:51:46Z</updated>
  </entry>

  <entry>
    <id>https://njump.me/nevent1qqs23c0djyj7fztu5zf7cvnyfu8u0ah0gm6sc264nsj0nakehd9nxjszyzpuuq2hw78acyy6n8nxla92dhmt52cyca6jnv9xcdmdjm54nrl3sjz6utg</id>
    
      <title type="html">Here is my COMPO game jam entry for Ludum Dare 57, a minimal an ...</title>
    
    <link rel="alternate" href="https://njump.me/nevent1qqs23c0djyj7fztu5zf7cvnyfu8u0ah0gm6sc264nsj0nakehd9nxjszyzpuuq2hw78acyy6n8nxla92dhmt52cyca6jnv9xcdmdjm54nrl3sjz6utg" />
    <content type="html">
      Here is my COMPO game jam entry for Ludum Dare 57, a minimal an introspective narrative game, with a very personal take on the theme &amp;#34;Depths&amp;#34;:&lt;br/&gt;&lt;br/&gt;When it Sinks&lt;br/&gt;Play here -&amp;gt; &lt;a href=&#34;https://ldjam.com/events/ludum-dare/57/when-it-sinks&#34;&gt;https://ldjam.com/events/ludum-dare/57/when-it-sinks&lt;/a&gt;&lt;br/&gt;&lt;br/&gt;More prototype than complete game, but that&amp;#39;s how it is with 48h jams I guess 😄&lt;br/&gt;&lt;br/&gt; #ludumdare #ldjam #ld57 #gamedev&lt;br/&gt;&lt;video controls width=&#34;100%&#34; class=&#34;max-h-[90vh] bg-neutral-300 dark:bg-zinc-700&#34;&gt;&lt;source src=&#34;https://cdn.masto.host/mastodongamedevplace/media_attachments/files/114/297/974/461/431/437/original/6a78b5ef6aa12c33.mp4&#34;&gt;&lt;/video&gt;&lt;br/&gt;
    </content>
    <updated>2025-04-07T17:58:40Z</updated>
  </entry>

  <entry>
    <id>https://njump.me/nevent1qqspf45ph09r9tstu8rlm7ax7rt0yse4pry6vazrgv0x9fmp8hns60szyzpuuq2hw78acyy6n8nxla92dhmt52cyca6jnv9xcdmdjm54nrl3sx4s07k</id>
    
      <title type="html">Still working on my interactive fiction / narrative dialogue ...</title>
    
    <link rel="alternate" href="https://njump.me/nevent1qqspf45ph09r9tstu8rlm7ax7rt0yse4pry6vazrgv0x9fmp8hns60szyzpuuq2hw78acyy6n8nxla92dhmt52cyca6jnv9xcdmdjm54nrl3sx4s07k" />
    <content type="html">
      Still working on my interactive fiction / narrative dialogue language. Can&amp;#39;t wait to share more about it!&lt;br/&gt;&lt;br/&gt;#gamedev #narrative&lt;br/&gt; &lt;img src=&#34;https://cdn.masto.host/mastodongamedevplace/media_attachments/files/114/211/700/544/127/960/original/d0c515d32d612108.png&#34;&gt; &lt;br/&gt;
    </content>
    <updated>2025-03-23T12:18:27Z</updated>
  </entry>

  <entry>
    <id>https://njump.me/nevent1qqsw8smqwr90g6gen37wmfd02fs5c08uk49tzd4t0578hgeesuzw8cgzyzpuuq2hw78acyy6n8nxla92dhmt52cyca6jnv9xcdmdjm54nrl3sl3h9cj</id>
    
      <title type="html">Thanks, I needed to read that</title>
    
    <link rel="alternate" href="https://njump.me/nevent1qqsw8smqwr90g6gen37wmfd02fs5c08uk49tzd4t0578hgeesuzw8cgzyzpuuq2hw78acyy6n8nxla92dhmt52cyca6jnv9xcdmdjm54nrl3sl3h9cj" />
    <content type="html">
      In reply to &lt;a href=&#39;/nevent1qqsfppfqlyud2hanasfqxyp7g3ntdsga66tnh8lk5avw9tk3q0kde3qvauql0&#39;&gt;nevent1q…uql0&lt;/a&gt;&lt;br/&gt;_________________________&lt;br/&gt;&lt;br/&gt;Thanks, I needed to read that
    </content>
    <updated>2025-03-21T04:45:56Z</updated>
  </entry>

  <entry>
    <id>https://njump.me/nevent1qqsvxhwh7uefj2c6xtlsl0wpr9vuyw05su2zhn3m36lghh4rrejxrpczyzpuuq2hw78acyy6n8nxla92dhmt52cyca6jnv9xcdmdjm54nrl3snuamja</id>
    
      <title type="html">can’t speak for the rest, but as far as Ceramic is concerned, ...</title>
    
    <link rel="alternate" href="https://njump.me/nevent1qqsvxhwh7uefj2c6xtlsl0wpr9vuyw05su2zhn3m36lghh4rrejxrpczyzpuuq2hw78acyy6n8nxla92dhmt52cyca6jnv9xcdmdjm54nrl3snuamja" />
    <content type="html">
      In reply to &lt;a href=&#39;/nevent1qqsf448szc66d749wzk6jg78xmwfrn6frhyknc8s6t395syh9tnwa8sljqd2z&#39;&gt;nevent1q…qd2z&lt;/a&gt;&lt;br/&gt;_________________________&lt;br/&gt;&lt;br/&gt;can’t speak for the rest, but as far as Ceramic is concerned, it’s open to anyone and it is not aligned to rightwing ideology as suggested here, quite the opposite. The haxe discord ban is unfortunate (and not my decision as I don’t own that server) but I’m sure it could be undone if you wish to return. Take care
    </content>
    <updated>2025-03-21T03:41:23Z</updated>
  </entry>

  <entry>
    <id>https://njump.me/nevent1qqspaudnjfpektzn6aykva77c8hpxeen0jvcmhp8jkfgv8k8wn2yhgszyzpuuq2hw78acyy6n8nxla92dhmt52cyca6jnv9xcdmdjm54nrl3s68qvvv</id>
    
      <title type="html">I started a narrative-focused side-project: create a new ...</title>
    
    <link rel="alternate" href="https://njump.me/nevent1qqspaudnjfpektzn6aykva77c8hpxeen0jvcmhp8jkfgv8k8wn2yhgszyzpuuq2hw78acyy6n8nxla92dhmt52cyca6jnv9xcdmdjm54nrl3s68qvvv" />
    <content type="html">
      I started a narrative-focused side-project: create a new scripting language for writing interactive fictions. Planning to provide a portable runtime for it, as well as a dedicated non-code editor that is compatible with the same file. Early works, more to come later :) &lt;br/&gt;#gamedev&lt;br/&gt; &lt;img src=&#34;https://cdn.masto.host/mastodongamedevplace/media_attachments/files/113/506/405/398/217/681/original/5eb72f2b37a246ba.png&#34;&gt; &lt;br/&gt;
    </content>
    <updated>2024-11-18T22:52:33Z</updated>
  </entry>

  <entry>
    <id>https://njump.me/nevent1qqswe4pjw20n0aumcxg7s3kazqxsjcsy02k28h44u52768hr97myp4szyzpuuq2hw78acyy6n8nxla92dhmt52cyca6jnv9xcdmdjm54nrl3szcef3c</id>
    
      <title type="html">The player now dies if he hits the very dangerous light! #gamedev ...</title>
    
    <link rel="alternate" href="https://njump.me/nevent1qqswe4pjw20n0aumcxg7s3kazqxsjcsy02k28h44u52768hr97myp4szyzpuuq2hw78acyy6n8nxla92dhmt52cyca6jnv9xcdmdjm54nrl3szcef3c" />
    <content type="html">
      The player now dies if he hits the very dangerous light! #gamedev #pixelart #indiedev&lt;br/&gt;&lt;video controls width=&#34;100%&#34; class=&#34;max-h-[90vh] bg-neutral-300 dark:bg-zinc-700&#34;&gt;&lt;source src=&#34;https://cdn.masto.host/mastodongamedevplace/media_attachments/files/113/302/254/072/755/047/original/70bad66cf778a633.mp4&#34;&gt;&lt;/video&gt;&lt;br/&gt;
    </content>
    <updated>2024-10-13T21:35:07Z</updated>
  </entry>

  <entry>
    <id>https://njump.me/nevent1qqsfw4emjfldtjr2vx0z37s9ealf62da34794zake4q2lhg94uc9cyczyzpuuq2hw78acyy6n8nxla92dhmt52cyca6jnv9xcdmdjm54nrl3slyym37</id>
    
      <title type="html">Some more work on ladder animations in my game. Moving up and ...</title>
    
    <link rel="alternate" href="https://njump.me/nevent1qqsfw4emjfldtjr2vx0z37s9ealf62da34794zake4q2lhg94uc9cyczyzpuuq2hw78acyy6n8nxla92dhmt52cyca6jnv9xcdmdjm54nrl3slyym37" />
    <content type="html">
      Some more work on ladder animations in my game. Moving up and down lead to different speeds. Added another animation when the character is about to fall, although not totally satisfied with how it looks yet on that last one, but that can be improved later 😶 #gamedev #pixelart&lt;br/&gt;&lt;video controls width=&#34;100%&#34; class=&#34;max-h-[90vh] bg-neutral-300 dark:bg-zinc-700&#34;&gt;&lt;source src=&#34;https://cdn.masto.host/mastodongamedevplace/media_attachments/files/113/102/534/554/325/510/original/4d3811a082b1cced.mp4&#34;&gt;&lt;/video&gt;&lt;br/&gt;
    </content>
    <updated>2024-09-08T15:02:48Z</updated>
  </entry>

  <entry>
    <id>https://njump.me/nevent1qqs0v7ph0nymvtx0z3e3rcjddprlmf5r7kuqklqcn5gazwg49vrz0cqzyzpuuq2hw78acyy6n8nxla92dhmt52cyca6jnv9xcdmdjm54nrl3sw798fc</id>
    
      <title type="html">Low resolution pixel art games are a bit like books, in a sense ...</title>
    
    <link rel="alternate" href="https://njump.me/nevent1qqs0v7ph0nymvtx0z3e3rcjddprlmf5r7kuqklqcn5gazwg49vrz0cqzyzpuuq2hw78acyy6n8nxla92dhmt52cyca6jnv9xcdmdjm54nrl3sw798fc" />
    <content type="html">
      Low resolution pixel art games are a bit like books, in a sense that they give a lot of space to imagination, compared to ultra-realistic games and movies. One of the many reasons both of these mediums are still relevant nowadays #books #pixelart #games
    </content>
    <updated>2024-08-28T11:01:40Z</updated>
  </entry>

</feed>