Event JSON
{
"id": "900bea8e4b57734a88fd1a8da85ec9c55aec841c31ff222aa5570c9b888eaf16",
"pubkey": "7e5e4a5ecaacd230bf9ddde40f76f71db503440dc569c742d395f6dda43dfc46",
"created_at": 1710233326,
"kind": 1,
"tags": [
[
"p",
"a61bc0646b14568551a80d4e3b300503a0cfb1f15550755b2d251bbe7bc08d69",
"wss://relay.mostr.pub"
],
[
"p",
"81dec893783924f5462f1305a4ae5de90666335df7898edb72113d4f35f13a87",
"wss://relay.mostr.pub"
],
[
"e",
"d394ae1b205f98a824da7ad0c2006b0cd566fa4ec6c02e0d5746c94c4b159c18",
"wss://relay.mostr.pub",
"reply"
],
[
"proxy",
"https://mastodon.gamedev.place/users/mrgaturus/statuses/112081851267002132",
"activitypub"
]
],
"content": "nostr:npub15cduqertz3tg25dgp48rkvq9qwsvlv0324g82kedy5dmu77q345ssx3mv2 i'm using 32x32 and as a bonus there is an optimization to save memory where if all pixels of a tile are same color it is stored as one pixel (red tiles from visualization)",
"sig": "3f189c8b8cf1e99ff651f45796d583072a1672fb7ac1794ae1040b8bcd5c7d2739d5a212c207b1a679e91082b6955b2a88eae86a4b100458000e852ed624fd88"
}