Mister Coonster (npub1pg0…7rcu)
sometimes the little things show how much care and attention to detail the people put into the game.
although in this case its not meant to show CP has much, its meant to show starfield has none.
when you put a lot of little details together, noise of the gun, visual feedback, how npcs react to your actions, ragdolling of the body, etc, you can start to see why shooting feels "responsive".
you begin to paint a picture of *why* the gameplay feels good. its not the most important no but i appreciate when videos dissecting and comparing the little things.
https://www.youtube.com/watch?v=EdRLNUGmFC8&t=2m30s