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2023-11-10 18:22:39

Hypolite Petovan on Nostr: I played Jagged Alliance 2 (1999) about 20 years ago and while I remember it being ...

I played Jagged Alliance 2 (1999) about 20 years ago and while I remember it being somewhat of a tactical slog with sometimes indecisive firefights, I was able to get through about 75% of the game. This week I tried Jagged Alliance 2: Wildfire (2005), a mod turned standalone expansion, and I ragequit during the second campaign mission (the airfield) because all 7 of my mercs were wounded by the time I eliminated just three guards.

I remember there was a fair bit of turtling, progressing slowly by crawling to the enemy positions, peppering them on the way, but this hasn't seemed to be effective in my new game, where my team regularly miss all of their shots while the enemies get a much better hit ratio despite carrying handguns and SMGs which have poor optimal range.

Of course, if my mercs get closer any faster than by crawling, they either get more chances to be successfully hit or uncover more enemies with more bullets coming their way.

Is there something I'm missing to be practically stuck at the second campaign mission?

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