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"\"\u003ch1\u003eAssassin’s Creed Mirage goes back to basics — and ends up basic\u003c/h1\u003e\u003cdiv id=\"readability-page-1\" class=\"page\"\u003e\u003cdiv id=\"content\"\u003e\u003cdiv\u003e\u003cp\u003e\u003ca href=\"http://localhost:5173/23752347/assassins-creed-mirage-story-gameplay-trailer-ubisoft-forward\"\u003e\u003cem\u003eAssassin’s Creed Mirage\u003c/em\u003e\u003c/a\u003e lives up to every aspect of its name.\u003c/p\u003e\u003c/div\u003e\u003cp\u003eThe last handful of \u003cem\u003eAssassin’s Creed\u003c/em\u003e games had gotten away from the assassination part. Yeah, you killed people — \u003cem\u003ea lot\u003c/em\u003e of people — but with the recklessness of Kratos instead of the finesse of Ezio or Altair. \u003cem\u003eAC Mirage\u003c/em\u003e represents Ubisoft’s return to the franchise’s origins, with a greater emphasis placed on stealth kills, avoiding detection, and skills that support those activities. It’s also a mirage, offering the illusion of an engaging story and complex stealth action combat before dissipating into a generic experience with technical annoyances, facile combat, and a story easily ignored.\u003c/p\u003e\u003cp\u003eIn \u003cem\u003eMirage,\u003c/em\u003e you play as Basim Ibn Ishaq, a street thief who gets caught up in the world of Assassins, known as Hidden Ones in this game, and their eternal enemies the Templars or Order of the Ancients. One of the first enjoyable aspects of \u003cem\u003eMirage\u003c/em\u003e is Basim’s hardcore parkour abilities. In the city of Baghdad, buildings pose no threat to Basim’s ability to get from one point to the other, as he’s able to vault, climb, and slide over virtually anything in his way. \u003c/p\u003e\u003cp\u003eI also enjoyed how the game simply refuses to compromise its authenticity for English speakers. As you walk through ninth-century Baghdad, NPCs carry on full conversations in Arabic, for which there are no subtitled translations. When Basim speaks to people, the dialogue is littered with Arabic words and phrases, which are translated. While I cannot speak to the accuracy of the language used and the culture on display (here are \u003ca href=\"https://x.com/tamoorh/status/1709595076585050481?s=20\"\u003esome thoughts\u003c/a\u003e \u003ca href=\"https://butwhytho.net/2023/10/assassins-creed-mirages-arab-representation-is-a-milestone/\"\u003efrom folks\u003c/a\u003e \u003ca href=\"https://www.polygon.com/reviews/23901831/assassins-creed-mirage-review-baghdad-steam-release\"\u003ewho can\u003c/a\u003e), I love when games have cultural elements that simply aren’t for me. They are for who they are for, and this game was clearly made with appreciation for Arabic language and culture.\u003c/p\u003e\u003cp\u003eI was hopeful \u003cem\u003eMirage \u003c/em\u003ewould offer me an experience less bloated by the kind of “go anywhere, do anything” mandate — the assassin’s \u003cem\u003ecreed\u003c/em\u003e,\u003cem\u003e \u003c/em\u003eif you will — that had become the standard in games like \u003cem\u003eOrigins\u003c/em\u003e, \u003cem\u003eValhalla\u003c/em\u003e, and \u003cem\u003eOdyssey. \u003c/em\u003eThat handful of recent games had, to my mind, become more like the collect-a-thon games of my youth, featuring a thin, barely coherent plot stretched over a sprawling environment filled with seemingly endless amounts of collectibles and points of interest that you just have to see to satisfy the brain’s incessant desire to mark off a checklist. Not the most enticing offer for $60. \u003c/p\u003e\u003cdiv\u003e\u003cp\u003eThis game was clearly made with appreciation for Arabic culture\u003c/p\u003e\u003c/div\u003e\u003cp\u003e\u003cem\u003eMirage\u003c/em\u003e rewarded that hope. Yes, there is still a giant map filled with things to do, see, and collect, but it is far less overwhelming, and the activities you can get up to feed into the game’s central thesis. In \u003cem\u003eMirage,\u003c/em\u003e the things you can do aren’t there just for the hell of it; they feel like they actually support the idea that you are a member of a secretive order of Assassins meant to protect the innocent and punish the wicked. \u003c/p\u003e\u003cdiv\u003e\u003cdiv role=\"button\" aria-label=\"Zoom\" tabindex=\"0\"\u003e\u003cfigure\u003e\u003cdiv\u003e\u003cp\u003e\u003cspan\u003e\u003cimg alt=\"Screenshot from Assassin’s Creed Mirage cinematic trailer featuring an aerial view of 9th century Baghdad from the perspective of your eagle companion Enkidu.\" loading=\"lazy\" decoding=\"async\" data-nimg=\"fill\" sizes=\"(max-width: 1023px) 100vw, 744px\" srcset=\"https://duet-cdn.vox-cdn.com/thumbor/0x0:1726x860/376x187/filters:focal(863x430:864x431):format(webp)/cdn.vox-cdn.com/uploads/chorus_asset/file/24983190/Screen_Shot_2023_10_06_at_3.16.57_PM.png 376w, https://duet-cdn.vox-cdn.com/thumbor/0x0:1726x860/384x191/filters:focal(863x430:864x431):format(webp)/cdn.vox-cdn.com/uploads/chorus_asset/file/24983190/Screen_Shot_2023_10_06_at_3.16.57_PM.png 384w, https://duet-cdn.vox-cdn.com/thumbor/0x0:1726x860/415x207/filters:focal(863x430:864x431):format(webp)/cdn.vox-cdn.com/uploads/chorus_asset/file/24983190/Screen_Shot_2023_10_06_at_3.16.57_PM.png 415w, https://duet-cdn.vox-cdn.com/thumbor/0x0:1726x860/480x239/filters:focal(863x430:864x431):format(webp)/cdn.vox-cdn.com/uploads/chorus_asset/file/24983190/Screen_Shot_2023_10_06_at_3.16.57_PM.png 480w, https://duet-cdn.vox-cdn.com/thumbor/0x0:1726x860/540x269/filters:focal(863x430:864x431):format(webp)/cdn.vox-cdn.com/uploads/chorus_asset/file/24983190/Screen_Shot_2023_10_06_at_3.16.57_PM.png 540w, https://duet-cdn.vox-cdn.com/thumbor/0x0:1726x860/640x319/filters:focal(863x430:864x431):format(webp)/cdn.vox-cdn.com/uploads/chorus_asset/file/24983190/Screen_Shot_2023_10_06_at_3.16.57_PM.png 640w, https://duet-cdn.vox-cdn.com/thumbor/0x0:1726x860/750x374/filters:focal(863x430:864x431):format(webp)/cdn.vox-cdn.com/uploads/chorus_asset/file/24983190/Screen_Shot_2023_10_06_at_3.16.57_PM.png 750w, https://duet-cdn.vox-cdn.com/thumbor/0x0:1726x860/828x413/filters:focal(863x430:864x431):format(webp)/cdn.vox-cdn.com/uploads/chorus_asset/file/24983190/Screen_Shot_2023_10_06_at_3.16.57_PM.png 828w, https://duet-cdn.vox-cdn.com/thumbor/0x0:1726x860/1080x538/filters:focal(863x430:864x431):format(webp)/cdn.vox-cdn.com/uploads/chorus_asset/file/24983190/Screen_Shot_2023_10_06_at_3.16.57_PM.png 1080w, https://duet-cdn.vox-cdn.com/thumbor/0x0:1726x860/1200x598/filters:focal(863x430:864x431):format(webp)/cdn.vox-cdn.com/uploads/chorus_asset/file/24983190/Screen_Shot_2023_10_06_at_3.16.57_PM.png 1200w, https://duet-cdn.vox-cdn.com/thumbor/0x0:1726x860/1440x717/filters:focal(863x430:864x431):format(webp)/cdn.vox-cdn.com/uploads/chorus_asset/file/24983190/Screen_Shot_2023_10_06_at_3.16.57_PM.png 1440w, https://duet-cdn.vox-cdn.com/thumbor/0x0:1726x860/1920x957/filters:focal(863x430:864x431):format(webp)/cdn.vox-cdn.com/uploads/chorus_asset/file/24983190/Screen_Shot_2023_10_06_at_3.16.57_PM.png 1920w, https://duet-cdn.vox-cdn.com/thumbor/0x0:1726x860/2048x1020/filters:focal(863x430:864x431):format(webp)/cdn.vox-cdn.com/uploads/chorus_asset/file/24983190/Screen_Shot_2023_10_06_at_3.16.57_PM.png 2048w, https://duet-cdn.vox-cdn.com/thumbor/0x0:1726x860/2400x1196/filters:focal(863x430:864x431):format(webp)/cdn.vox-cdn.com/uploads/chorus_asset/file/24983190/Screen_Shot_2023_10_06_at_3.16.57_PM.png 2400w\" src=\"https://duet-cdn.vox-cdn.com/thumbor/0x0:1726x860/2400x1196/filters:focal(863x430:864x431):format(webp)/cdn.vox-cdn.com/uploads/chorus_asset/file/24983190/Screen_Shot_2023_10_06_at_3.16.57_PM.png\" data-old-src=\"data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\"\u003e\u003c/span\u003e\u003c/p\u003e\u003c/div\u003e\u003c/figure\u003e\u003c/div\u003e\u003cp\u003e\u003ccite\u003eImage: Ubisoft\u003c/cite\u003e\u003c/p\u003e\u003c/div\u003e\u003cp\u003eThere are contracts you can take in the game. Initially, I thought to ignore them since a review needed writing, and I had limited time (consequently, I haven’t finished the game, only clocking 10-11 hours total for a game whose main story \u003ca href=\"https://howlongtobeat.com/game/112983\"\u003ewas billed as being around 12-15 hours long\u003c/a\u003e). But I gave one a shot, and I really enjoyed it. I appreciated how there are different contracts that are suited to your style of play. They focused on combat, stealth, or a mix of both, each with special optional requests that are more challenging to complete.\u003c/p\u003e\u003cp\u003eMy favorite job involved stealing from a bathhouse, and for an extra reward, I had to complete the mission without killing anyone. It’s extremely easy (and fun!) to assassinate people in this game. Hide in a bush and whistle, and guards flock to you like rats to the pied piper to be grabbed, stabbed, then hidden. To complete this mission and get extra goodies, I had to use a bit more cunning, whistling to lure guards away from doors so I could sneak by instead of just outright killing them. I had to think more like how a true assassin would.\u003c/p\u003e\u003cp\u003eI also really enjoyed how Basim’s different skills and abilities work together. I didn’t use my pet bird, Enkidu, very much in the beginning. I didn’t see the need for him beyond telling me where all the guards are. But once I figured out how he’s supposed to be used, he became indispensable. One really great aspect of \u003cem\u003eAC Mirage\u003c/em\u003e is that it emphasizes the fact being an assassin also means being a detective who must bring all their training and tools to bear when given a task. \u003c/p\u003e\u003cp\u003eOne of my contracts involved escorting a gossipy poet to safety, protecting him from a powerful lord and his hired goons. I was frustrated that when I got close to the quest marker, it disappeared, forcing me to search the area for my charge with no guidance. On the verge of giving up, I called Enkidu and realized I was supposed to use his eagle vision to search the area. I had no idea that the big golden circle that sometimes appears on the UI when he’s called is essentially a beacon that points you where to go; the smaller the circle gets, the closer you are to your target. That discovery made me appreciate how well-considered Ubisoft’s approach was to making this game more like the \u003cem\u003eAssassin’s Creeds \u003c/em\u003eof yore. I felt more like a true assassin, relying on cunning and specialized tools rather than sheer brute force.\u003c/p\u003e\u003cdiv\u003e\u003cp\u003eI had to think more like how a true assassin would\u003c/p\u003e\u003c/div\u003e\u003cp\u003eBut while I appreciated feeling like a real assassin, technical issues considerably marred my enjoyment. Playing on my Series S resulted in a lot of crashes. I don’t know if that was a symptom of the pre-launch version of the game or something else, but I experienced a crash at least once or twice each gaming session. Combine that with the fact that the game does not allow you to manually save during missions, and I had a lot of forward progress stymied because the game just decided to stop working. \u003c/p\u003e\u003cp\u003eDungeon design is hilarious — but in a bad way. \u003cem\u003eMirage\u003c/em\u003e’s core gameplay loop involves infiltrating a restricted area to find information, items, or people. In these areas, there are a lot of doors that are barred from the inside, forcing you to find your way to the other side and open them. Unbarring a door, then, should be a reward for successful exploration — kinda like in \u003cem\u003eBloodborne\u003c/em\u003e and other soulslike games. When you successfully navigate the harrowing experience of exploration, you’re rewarded with a shortcut to make subsequent trips easier. But in my time with the game, I either could not find my way to the other side or, when I did unbar a door, it didn’t lead anywhere or to anything. \u003c/p\u003e\u003cdiv\u003e\u003cdiv role=\"button\" aria-label=\"Zoom\" tabindex=\"0\"\u003e\u003cfigure\u003e\u003cdiv\u003e\u003cp\u003e\u003cspan\u003e\u003cimg alt=\"Screenshot from Assassin’s Creed Mirage featuring a close up of a deployed hidden blade about to be used on an unsuspecting target\" loading=\"lazy\" decoding=\"async\" data-nimg=\"fill\" sizes=\"(max-width: 1023px) 100vw, 744px\" srcset=\"https://duet-cdn.vox-cdn.com/thumbor/0x0:3840x2160/376x212/filters:focal(1920x1080:1921x1081):format(webp)/cdn.vox-cdn.com/uploads/chorus_asset/file/24983266/ACM_Screenshot4_120623_0815PMCEST.jpg 376w, https://duet-cdn.vox-cdn.com/thumbor/0x0:3840x2160/384x216/filters:focal(1920x1080:1921x1081):format(webp)/cdn.vox-cdn.com/uploads/chorus_asset/file/24983266/ACM_Screenshot4_120623_0815PMCEST.jpg 384w, https://duet-cdn.vox-cdn.com/thumbor/0x0:3840x2160/415x233/filters:focal(1920x1080:1921x1081):format(webp)/cdn.vox-cdn.com/uploads/chorus_asset/file/24983266/ACM_Screenshot4_120623_0815PMCEST.jpg 415w, https://duet-cdn.vox-cdn.com/thumbor/0x0:3840x2160/480x270/filters:focal(1920x1080:1921x1081):format(webp)/cdn.vox-cdn.com/uploads/chorus_asset/file/24983266/ACM_Screenshot4_120623_0815PMCEST.jpg 480w, https://duet-cdn.vox-cdn.com/thumbor/0x0:3840x2160/540x304/filters:focal(1920x1080:1921x1081):format(webp)/cdn.vox-cdn.com/uploads/chorus_asset/file/24983266/ACM_Screenshot4_120623_0815PMCEST.jpg 540w, https://duet-cdn.vox-cdn.com/thumbor/0x0:3840x2160/640x360/filters:focal(1920x1080:1921x1081):format(webp)/cdn.vox-cdn.com/uploads/chorus_asset/file/24983266/ACM_Screenshot4_120623_0815PMCEST.jpg 640w, https://duet-cdn.vox-cdn.com/thumbor/0x0:3840x2160/750x422/filters:focal(1920x1080:1921x1081):format(webp)/cdn.vox-cdn.com/uploads/chorus_asset/file/24983266/ACM_Screenshot4_120623_0815PMCEST.jpg 750w, https://duet-cdn.vox-cdn.com/thumbor/0x0:3840x2160/828x466/filters:focal(1920x1080:1921x1081):format(webp)/cdn.vox-cdn.com/uploads/chorus_asset/file/24983266/ACM_Screenshot4_120623_0815PMCEST.jpg 828w, https://duet-cdn.vox-cdn.com/thumbor/0x0:3840x2160/1080x608/filters:focal(1920x1080:1921x1081):format(webp)/cdn.vox-cdn.com/uploads/chorus_asset/file/24983266/ACM_Screenshot4_120623_0815PMCEST.jpg 1080w, https://duet-cdn.vox-cdn.com/thumbor/0x0:3840x2160/1200x675/filters:focal(1920x1080:1921x1081):format(webp)/cdn.vox-cdn.com/uploads/chorus_asset/file/24983266/ACM_Screenshot4_120623_0815PMCEST.jpg 1200w, https://duet-cdn.vox-cdn.com/thumbor/0x0:3840x2160/1440x810/filters:focal(1920x1080:1921x1081):format(webp)/cdn.vox-cdn.com/uploads/chorus_asset/file/24983266/ACM_Screenshot4_120623_0815PMCEST.jpg 1440w, https://duet-cdn.vox-cdn.com/thumbor/0x0:3840x2160/1920x1080/filters:focal(1920x1080:1921x1081):format(webp)/cdn.vox-cdn.com/uploads/chorus_asset/file/24983266/ACM_Screenshot4_120623_0815PMCEST.jpg 1920w, https://duet-cdn.vox-cdn.com/thumbor/0x0:3840x2160/2048x1152/filters:focal(1920x1080:1921x1081):format(webp)/cdn.vox-cdn.com/uploads/chorus_asset/file/24983266/ACM_Screenshot4_120623_0815PMCEST.jpg 2048w, https://duet-cdn.vox-cdn.com/thumbor/0x0:3840x2160/2400x1350/filters:focal(1920x1080:1921x1081):format(webp)/cdn.vox-cdn.com/uploads/chorus_asset/file/24983266/ACM_Screenshot4_120623_0815PMCEST.jpg 2400w\" src=\"https://duet-cdn.vox-cdn.com/thumbor/0x0:3840x2160/2400x1350/filters:focal(1920x1080:1921x1081):format(webp)/cdn.vox-cdn.com/uploads/chorus_asset/file/24983266/ACM_Screenshot4_120623_0815PMCEST.jpg\" data-old-src=\"data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\"\u003e\u003c/span\u003e\u003c/p\u003e\u003c/div\u003e\u003c/figure\u003e\u003c/div\u003e\u003cp\u003e\u003ccite\u003eImage: Ubisoft\u003c/cite\u003e\u003c/p\u003e\u003c/div\u003e\u003cp\u003eIn the game’s first big dungeon, a prison, I had the damndest time trying to figure out where to go. I had been everywhere, killed just about every guard, but I kept walking in circles like, “How in the hell am I supposed to get to the bowels of this prison?” When I found a door that I could unbar, I thought my successful infiltration had been rewarded, only to have that door open right into an impassable gate, kinda like the doors in hotels with adjoining rooms. I was pissed — all that wheel-spinning and walking in circles was for nothing.\u003c/p\u003e\u003cp\u003eNPC AI is similarly hilarious in a bad way and inconsistent. In the early hours of the game, you’re introduced to baskets all around the city from which you can take things like crafting materials and items to sell for cash. There was nothing that indicated such pilfering was bad, like the game does with a big red icon when you attempt to actually pickpocket someone or steal from a chest. So, naturally, whenever I saw a basket or a pot, I took from it. Imagine my surprise when suddenly guards started brandishing swords. Maybe I incorrectly mischaracterized that action from the beginning, and it’s always supposed to be an arrestable offense, but I’ve taken from baskets in front of guards numerous times, and it’s always a crapshoot for when they aggro.\u003c/p\u003e\u003cp\u003eAnother example of NPC AI gone wild happened in the prison. Once I saved the target, he followed me around... until he didn’t. I could still hear him giving me instructions as though he was right behind me, but he was several rooms away, just standing there. It sucked because there’s a point during that quest when I was mobbed by guards, and having a helping sword would have meant the difference between life and death. I had to lead fights to him because I couldn’t get him to move beyond a specific spot even though he had followed me before. Also, enemies are just dumb, frequently getting stuck on geometry or on infinite loops of climbing up and down ladders trying to chase me. Enemies are minor inconveniences that can easily be thwarted by ankle-high patches of grass or pressing the assassinate button somewhere in their same plane of existence instead of dangerous, consequential threats to work around.\u003c/p\u003e\u003cp\u003eWait, that actually makes my job as an assassin easier, so forget I said anything.\u003c/p\u003e\u003cdiv\u003e\u003cdiv role=\"button\" aria-label=\"Zoom\" tabindex=\"0\"\u003e\u003cfigure\u003e\u003cdiv\u003e\u003cp\u003e\u003cspan\u003e\u003cimg alt=\"Screenshot from Assassin’s Creed Mirage featuring Basim gazing at his next infiltration target\" loading=\"lazy\" decoding=\"async\" data-nimg=\"fill\" sizes=\"(max-width: 1023px) 100vw, 744px\" srcset=\"https://duet-cdn.vox-cdn.com/thumbor/0x0:1726x964/376x210/filters:focal(863x482:864x483):format(webp)/cdn.vox-cdn.com/uploads/chorus_asset/file/24983208/Screen_Shot_2023_10_06_at_3.23.40_PM.png 376w, https://duet-cdn.vox-cdn.com/thumbor/0x0:1726x964/384x214/filters:focal(863x482:864x483):format(webp)/cdn.vox-cdn.com/uploads/chorus_asset/file/24983208/Screen_Shot_2023_10_06_at_3.23.40_PM.png 384w, https://duet-cdn.vox-cdn.com/thumbor/0x0:1726x964/415x232/filters:focal(863x482:864x483):format(webp)/cdn.vox-cdn.com/uploads/chorus_asset/file/24983208/Screen_Shot_2023_10_06_at_3.23.40_PM.png 415w, https://duet-cdn.vox-cdn.com/thumbor/0x0:1726x964/480x268/filters:focal(863x482:864x483):format(webp)/cdn.vox-cdn.com/uploads/chorus_asset/file/24983208/Screen_Shot_2023_10_06_at_3.23.40_PM.png 480w, https://duet-cdn.vox-cdn.com/thumbor/0x0:1726x964/540x302/filters:focal(863x482:864x483):format(webp)/cdn.vox-cdn.com/uploads/chorus_asset/file/24983208/Screen_Shot_2023_10_06_at_3.23.40_PM.png 540w, https://duet-cdn.vox-cdn.com/thumbor/0x0:1726x964/640x357/filters:focal(863x482:864x483):format(webp)/cdn.vox-cdn.com/uploads/chorus_asset/file/24983208/Screen_Shot_2023_10_06_at_3.23.40_PM.png 640w, https://duet-cdn.vox-cdn.com/thumbor/0x0:1726x964/750x419/filters:focal(863x482:864x483):format(webp)/cdn.vox-cdn.com/uploads/chorus_asset/file/24983208/Screen_Shot_2023_10_06_at_3.23.40_PM.png 750w, https://duet-cdn.vox-cdn.com/thumbor/0x0:1726x964/828x462/filters:focal(863x482:864x483):format(webp)/cdn.vox-cdn.com/uploads/chorus_asset/file/24983208/Screen_Shot_2023_10_06_at_3.23.40_PM.png 828w, https://duet-cdn.vox-cdn.com/thumbor/0x0:1726x964/1080x603/filters:focal(863x482:864x483):format(webp)/cdn.vox-cdn.com/uploads/chorus_asset/file/24983208/Screen_Shot_2023_10_06_at_3.23.40_PM.png 1080w, https://duet-cdn.vox-cdn.com/thumbor/0x0:1726x964/1200x670/filters:focal(863x482:864x483):format(webp)/cdn.vox-cdn.com/uploads/chorus_asset/file/24983208/Screen_Shot_2023_10_06_at_3.23.40_PM.png 1200w, https://duet-cdn.vox-cdn.com/thumbor/0x0:1726x964/1440x804/filters:focal(863x482:864x483):format(webp)/cdn.vox-cdn.com/uploads/chorus_asset/file/24983208/Screen_Shot_2023_10_06_at_3.23.40_PM.png 1440w, https://duet-cdn.vox-cdn.com/thumbor/0x0:1726x964/1920x1072/filters:focal(863x482:864x483):format(webp)/cdn.vox-cdn.com/uploads/chorus_asset/file/24983208/Screen_Shot_2023_10_06_at_3.23.40_PM.png 1920w, https://duet-cdn.vox-cdn.com/thumbor/0x0:1726x964/2048x1144/filters:focal(863x482:864x483):format(webp)/cdn.vox-cdn.com/uploads/chorus_asset/file/24983208/Screen_Shot_2023_10_06_at_3.23.40_PM.png 2048w, https://duet-cdn.vox-cdn.com/thumbor/0x0:1726x964/2400x1340/filters:focal(863x482:864x483):format(webp)/cdn.vox-cdn.com/uploads/chorus_asset/file/24983208/Screen_Shot_2023_10_06_at_3.23.40_PM.png 2400w\" src=\"https://duet-cdn.vox-cdn.com/thumbor/0x0:1726x964/2400x1340/filters:focal(863x482:864x483):format(webp)/cdn.vox-cdn.com/uploads/chorus_asset/file/24983208/Screen_Shot_2023_10_06_at_3.23.40_PM.png\" data-old-src=\"data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\"\u003e\u003c/span\u003e\u003c/p\u003e\u003c/div\u003e\u003c/figure\u003e\u003c/div\u003e\u003cp\u003e\u003ccite\u003eImage: Ubisoft\u003c/cite\u003e\u003c/p\u003e\u003c/div\u003e\u003cp\u003eCombat is also not great. That might be a sacrifice of this pared-down, return-to-its-roots style of \u003cem\u003eAssassin’s Creed\u003c/em\u003e, but combat is just not complex enough to be interesting. Guards go down in a few hits. The game emphasizes that larger enemies need to be taken down from behind, but whenever I got into a fight with them, I just circled around them infinitely. Circling an enemy as one nibbles at their health doesn’t look fun from the outside, nor was it fun to actually play.\u003c/p\u003e\u003cp\u003eI’m not an \u003cem\u003eAssassin’s Creed \u003c/em\u003egirlie. I previously dabbled with the Ezio trilogy and \u003ca href=\"https://kotaku.com/a-game-that-showed-me-my-own-black-history-1486643518\"\u003e\u003cem\u003eAssassin’s Creed: Freedom’s Cry\u003c/em\u003e\u003c/a\u003e. (There is no reason on earth that this DLC spinoff is one of the scant handful of games in which you can kill chattel slave owners. Get your shit together, video games industry.) But while I don’t have in-depth knowledge of the last 15 years of \u003cem\u003eAssassins’s Creed\u003c/em\u003e lore, I know I’ll enjoy anything with a well-told story. \u003c/p\u003e\u003cp\u003e\u003cem\u003eMirage\u003c/em\u003e ain’t that. \u003c/p\u003e\u003cp\u003eI’m sure folks who’ve enjoyed other\u003cem\u003e AC\u003c/em\u003e stories will enjoy this one, and Shohreh Aghdashloo\u003cem\u003e \u003c/em\u003eas Basim’s assassin mentor, Roshan, was a delight to my ears, but there’s nothing about this story or its characters that made me want more. Basim was a generic “every-man forced to take a stand” protagonist, and the general plot of “we are the righteous assassins who hide in the shadows to take down a centuries-old evil cabal” is so overdone by this point in \u003cem\u003eAssassin’s Creed\u003c/em\u003e storytelling that I just skipped the cutscenes, able to understand the story beats well enough without them.\u003c/p\u003e\u003cp\u003eThough there were elements I enjoyed about \u003cem\u003eMirage\u003c/em\u003e, I wish there was more I could say about this game. I wish there had been some moment that punched through its “perfectly fine-ness” to make me sit up and lean forward. Frustrating technical hiccups aside, it’s not a bad game. It’s just not special. You go places, you do things, then you fall into conspicuously placed bales of hay. Repeat ad infinitum. \u003cem\u003eMirage \u003c/em\u003eis just what it says on the box: a distant shimmering promise of a good time that quickly evaporates into the reality of a decidedly average experience. \u003c/p\u003e\u003c/div\u003e\u003c/div\u003e\"\n\nThis is a highlight created on https://highlighter.com"
]
],
"content": "\u003ch1\u003eAssassin’s Creed Mirage goes back to basics — and ends up basic\u003c/h1\u003e\u003cdiv id=\"readability-page-1\" class=\"page\"\u003e\u003cdiv id=\"content\"\u003e\u003cdiv\u003e\u003cp\u003e\u003ca href=\"http://localhost:5173/23752347/assassins-creed-mirage-story-gameplay-trailer-ubisoft-forward\"\u003e\u003cem\u003eAssassin’s Creed Mirage\u003c/em\u003e\u003c/a\u003e lives up to every aspect of its name.\u003c/p\u003e\u003c/div\u003e\u003cp\u003eThe last handful of \u003cem\u003eAssassin’s Creed\u003c/em\u003e games had gotten away from the assassination part. Yeah, you killed people — \u003cem\u003ea lot\u003c/em\u003e of people — but with the recklessness of Kratos instead of the finesse of Ezio or Altair. \u003cem\u003eAC Mirage\u003c/em\u003e represents Ubisoft’s return to the franchise’s origins, with a greater emphasis placed on stealth kills, avoiding detection, and skills that support those activities. It’s also a mirage, offering the illusion of an engaging story and complex stealth action combat before dissipating into a generic experience with technical annoyances, facile combat, and a story easily ignored.\u003c/p\u003e\u003cp\u003eIn \u003cem\u003eMirage,\u003c/em\u003e you play as Basim Ibn Ishaq, a street thief who gets caught up in the world of Assassins, known as Hidden Ones in this game, and their eternal enemies the Templars or Order of the Ancients. One of the first enjoyable aspects of \u003cem\u003eMirage\u003c/em\u003e is Basim’s hardcore parkour abilities. In the city of Baghdad, buildings pose no threat to Basim’s ability to get from one point to the other, as he’s able to vault, climb, and slide over virtually anything in his way. \u003c/p\u003e\u003cp\u003eI also enjoyed how the game simply refuses to compromise its authenticity for English speakers. As you walk through ninth-century Baghdad, NPCs carry on full conversations in Arabic, for which there are no subtitled translations. When Basim speaks to people, the dialogue is littered with Arabic words and phrases, which are translated. While I cannot speak to the accuracy of the language used and the culture on display (here are \u003ca href=\"https://x.com/tamoorh/status/1709595076585050481?s=20\"\u003esome thoughts\u003c/a\u003e \u003ca href=\"https://butwhytho.net/2023/10/assassins-creed-mirages-arab-representation-is-a-milestone/\"\u003efrom folks\u003c/a\u003e \u003ca href=\"https://www.polygon.com/reviews/23901831/assassins-creed-mirage-review-baghdad-steam-release\"\u003ewho can\u003c/a\u003e), I love when games have cultural elements that simply aren’t for me. They are for who they are for, and this game was clearly made with appreciation for Arabic language and culture.\u003c/p\u003e\u003cp\u003eI was hopeful \u003cem\u003eMirage \u003c/em\u003ewould offer me an experience less bloated by the kind of “go anywhere, do anything” mandate — the assassin’s \u003cem\u003ecreed\u003c/em\u003e,\u003cem\u003e \u003c/em\u003eif you will — that had become the standard in games like \u003cem\u003eOrigins\u003c/em\u003e, \u003cem\u003eValhalla\u003c/em\u003e, and \u003cem\u003eOdyssey. \u003c/em\u003eThat handful of recent games had, to my mind, become more like the collect-a-thon games of my youth, featuring a thin, barely coherent plot stretched over a sprawling environment filled with seemingly endless amounts of collectibles and points of interest that you just have to see to satisfy the brain’s incessant desire to mark off a checklist. Not the most enticing offer for $60. \u003c/p\u003e\u003cdiv\u003e\u003cp\u003eThis game was clearly made with appreciation for Arabic culture\u003c/p\u003e\u003c/div\u003e\u003cp\u003e\u003cem\u003eMirage\u003c/em\u003e rewarded that hope. Yes, there is still a giant map filled with things to do, see, and collect, but it is far less overwhelming, and the activities you can get up to feed into the game’s central thesis. In \u003cem\u003eMirage,\u003c/em\u003e the things you can do aren’t there just for the hell of it; they feel like they actually support the idea that you are a member of a secretive order of Assassins meant to protect the innocent and punish the wicked. \u003c/p\u003e\u003cdiv\u003e\u003cdiv role=\"button\" aria-label=\"Zoom\" tabindex=\"0\"\u003e\u003cfigure\u003e\u003cdiv\u003e\u003cp\u003e\u003cspan\u003e\u003cimg alt=\"Screenshot from Assassin’s Creed Mirage cinematic trailer featuring an aerial view of 9th century Baghdad from the perspective of your eagle companion Enkidu.\" loading=\"lazy\" decoding=\"async\" data-nimg=\"fill\" sizes=\"(max-width: 1023px) 100vw, 744px\" srcset=\"https://duet-cdn.vox-cdn.com/thumbor/0x0:1726x860/376x187/filters:focal(863x430:864x431):format(webp)/cdn.vox-cdn.com/uploads/chorus_asset/file/24983190/Screen_Shot_2023_10_06_at_3.16.57_PM.png 376w, https://duet-cdn.vox-cdn.com/thumbor/0x0:1726x860/384x191/filters:focal(863x430:864x431):format(webp)/cdn.vox-cdn.com/uploads/chorus_asset/file/24983190/Screen_Shot_2023_10_06_at_3.16.57_PM.png 384w, https://duet-cdn.vox-cdn.com/thumbor/0x0:1726x860/415x207/filters:focal(863x430:864x431):format(webp)/cdn.vox-cdn.com/uploads/chorus_asset/file/24983190/Screen_Shot_2023_10_06_at_3.16.57_PM.png 415w, https://duet-cdn.vox-cdn.com/thumbor/0x0:1726x860/480x239/filters:focal(863x430:864x431):format(webp)/cdn.vox-cdn.com/uploads/chorus_asset/file/24983190/Screen_Shot_2023_10_06_at_3.16.57_PM.png 480w, https://duet-cdn.vox-cdn.com/thumbor/0x0:1726x860/540x269/filters:focal(863x430:864x431):format(webp)/cdn.vox-cdn.com/uploads/chorus_asset/file/24983190/Screen_Shot_2023_10_06_at_3.16.57_PM.png 540w, https://duet-cdn.vox-cdn.com/thumbor/0x0:1726x860/640x319/filters:focal(863x430:864x431):format(webp)/cdn.vox-cdn.com/uploads/chorus_asset/file/24983190/Screen_Shot_2023_10_06_at_3.16.57_PM.png 640w, https://duet-cdn.vox-cdn.com/thumbor/0x0:1726x860/750x374/filters:focal(863x430:864x431):format(webp)/cdn.vox-cdn.com/uploads/chorus_asset/file/24983190/Screen_Shot_2023_10_06_at_3.16.57_PM.png 750w, https://duet-cdn.vox-cdn.com/thumbor/0x0:1726x860/828x413/filters:focal(863x430:864x431):format(webp)/cdn.vox-cdn.com/uploads/chorus_asset/file/24983190/Screen_Shot_2023_10_06_at_3.16.57_PM.png 828w, https://duet-cdn.vox-cdn.com/thumbor/0x0:1726x860/1080x538/filters:focal(863x430:864x431):format(webp)/cdn.vox-cdn.com/uploads/chorus_asset/file/24983190/Screen_Shot_2023_10_06_at_3.16.57_PM.png 1080w, https://duet-cdn.vox-cdn.com/thumbor/0x0:1726x860/1200x598/filters:focal(863x430:864x431):format(webp)/cdn.vox-cdn.com/uploads/chorus_asset/file/24983190/Screen_Shot_2023_10_06_at_3.16.57_PM.png 1200w, https://duet-cdn.vox-cdn.com/thumbor/0x0:1726x860/1440x717/filters:focal(863x430:864x431):format(webp)/cdn.vox-cdn.com/uploads/chorus_asset/file/24983190/Screen_Shot_2023_10_06_at_3.16.57_PM.png 1440w, https://duet-cdn.vox-cdn.com/thumbor/0x0:1726x860/1920x957/filters:focal(863x430:864x431):format(webp)/cdn.vox-cdn.com/uploads/chorus_asset/file/24983190/Screen_Shot_2023_10_06_at_3.16.57_PM.png 1920w, https://duet-cdn.vox-cdn.com/thumbor/0x0:1726x860/2048x1020/filters:focal(863x430:864x431):format(webp)/cdn.vox-cdn.com/uploads/chorus_asset/file/24983190/Screen_Shot_2023_10_06_at_3.16.57_PM.png 2048w, https://duet-cdn.vox-cdn.com/thumbor/0x0:1726x860/2400x1196/filters:focal(863x430:864x431):format(webp)/cdn.vox-cdn.com/uploads/chorus_asset/file/24983190/Screen_Shot_2023_10_06_at_3.16.57_PM.png 2400w\" src=\"https://duet-cdn.vox-cdn.com/thumbor/0x0:1726x860/2400x1196/filters:focal(863x430:864x431):format(webp)/cdn.vox-cdn.com/uploads/chorus_asset/file/24983190/Screen_Shot_2023_10_06_at_3.16.57_PM.png\" data-old-src=\"data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\"\u003e\u003c/span\u003e\u003c/p\u003e\u003c/div\u003e\u003c/figure\u003e\u003c/div\u003e\u003cp\u003e\u003ccite\u003eImage: Ubisoft\u003c/cite\u003e\u003c/p\u003e\u003c/div\u003e\u003cp\u003eThere are contracts you can take in the game. Initially, I thought to ignore them since a review needed writing, and I had limited time (consequently, I haven’t finished the game, only clocking 10-11 hours total for a game whose main story \u003ca href=\"https://howlongtobeat.com/game/112983\"\u003ewas billed as being around 12-15 hours long\u003c/a\u003e). But I gave one a shot, and I really enjoyed it. I appreciated how there are different contracts that are suited to your style of play. They focused on combat, stealth, or a mix of both, each with special optional requests that are more challenging to complete.\u003c/p\u003e\u003cp\u003eMy favorite job involved stealing from a bathhouse, and for an extra reward, I had to complete the mission without killing anyone. It’s extremely easy (and fun!) to assassinate people in this game. Hide in a bush and whistle, and guards flock to you like rats to the pied piper to be grabbed, stabbed, then hidden. To complete this mission and get extra goodies, I had to use a bit more cunning, whistling to lure guards away from doors so I could sneak by instead of just outright killing them. I had to think more like how a true assassin would.\u003c/p\u003e\u003cp\u003eI also really enjoyed how Basim’s different skills and abilities work together. I didn’t use my pet bird, Enkidu, very much in the beginning. I didn’t see the need for him beyond telling me where all the guards are. But once I figured out how he’s supposed to be used, he became indispensable. One really great aspect of \u003cem\u003eAC Mirage\u003c/em\u003e is that it emphasizes the fact being an assassin also means being a detective who must bring all their training and tools to bear when given a task. \u003c/p\u003e\u003cp\u003eOne of my contracts involved escorting a gossipy poet to safety, protecting him from a powerful lord and his hired goons. I was frustrated that when I got close to the quest marker, it disappeared, forcing me to search the area for my charge with no guidance. On the verge of giving up, I called Enkidu and realized I was supposed to use his eagle vision to search the area. I had no idea that the big golden circle that sometimes appears on the UI when he’s called is essentially a beacon that points you where to go; the smaller the circle gets, the closer you are to your target. That discovery made me appreciate how well-considered Ubisoft’s approach was to making this game more like the \u003cem\u003eAssassin’s Creeds \u003c/em\u003eof yore. I felt more like a true assassin, relying on cunning and specialized tools rather than sheer brute force.\u003c/p\u003e\u003cdiv\u003e\u003cp\u003eI had to think more like how a true assassin would\u003c/p\u003e\u003c/div\u003e\u003cp\u003eBut while I appreciated feeling like a real assassin, technical issues considerably marred my enjoyment. Playing on my Series S resulted in a lot of crashes. I don’t know if that was a symptom of the pre-launch version of the game or something else, but I experienced a crash at least once or twice each gaming session. Combine that with the fact that the game does not allow you to manually save during missions, and I had a lot of forward progress stymied because the game just decided to stop working. \u003c/p\u003e\u003cp\u003eDungeon design is hilarious — but in a bad way. \u003cem\u003eMirage\u003c/em\u003e’s core gameplay loop involves infiltrating a restricted area to find information, items, or people. In these areas, there are a lot of doors that are barred from the inside, forcing you to find your way to the other side and open them. Unbarring a door, then, should be a reward for successful exploration — kinda like in \u003cem\u003eBloodborne\u003c/em\u003e and other soulslike games. When you successfully navigate the harrowing experience of exploration, you’re rewarded with a shortcut to make subsequent trips easier. But in my time with the game, I either could not find my way to the other side or, when I did unbar a door, it didn’t lead anywhere or to anything. \u003c/p\u003e\u003cdiv\u003e\u003cdiv role=\"button\" aria-label=\"Zoom\" tabindex=\"0\"\u003e\u003cfigure\u003e\u003cdiv\u003e\u003cp\u003e\u003cspan\u003e\u003cimg alt=\"Screenshot from Assassin’s Creed Mirage featuring a close up of a deployed hidden blade about to be used on an unsuspecting target\" loading=\"lazy\" decoding=\"async\" data-nimg=\"fill\" sizes=\"(max-width: 1023px) 100vw, 744px\" srcset=\"https://duet-cdn.vox-cdn.com/thumbor/0x0:3840x2160/376x212/filters:focal(1920x1080:1921x1081):format(webp)/cdn.vox-cdn.com/uploads/chorus_asset/file/24983266/ACM_Screenshot4_120623_0815PMCEST.jpg 376w, https://duet-cdn.vox-cdn.com/thumbor/0x0:3840x2160/384x216/filters:focal(1920x1080:1921x1081):format(webp)/cdn.vox-cdn.com/uploads/chorus_asset/file/24983266/ACM_Screenshot4_120623_0815PMCEST.jpg 384w, https://duet-cdn.vox-cdn.com/thumbor/0x0:3840x2160/415x233/filters:focal(1920x1080:1921x1081):format(webp)/cdn.vox-cdn.com/uploads/chorus_asset/file/24983266/ACM_Screenshot4_120623_0815PMCEST.jpg 415w, https://duet-cdn.vox-cdn.com/thumbor/0x0:3840x2160/480x270/filters:focal(1920x1080:1921x1081):format(webp)/cdn.vox-cdn.com/uploads/chorus_asset/file/24983266/ACM_Screenshot4_120623_0815PMCEST.jpg 480w, https://duet-cdn.vox-cdn.com/thumbor/0x0:3840x2160/540x304/filters:focal(1920x1080:1921x1081):format(webp)/cdn.vox-cdn.com/uploads/chorus_asset/file/24983266/ACM_Screenshot4_120623_0815PMCEST.jpg 540w, https://duet-cdn.vox-cdn.com/thumbor/0x0:3840x2160/640x360/filters:focal(1920x1080:1921x1081):format(webp)/cdn.vox-cdn.com/uploads/chorus_asset/file/24983266/ACM_Screenshot4_120623_0815PMCEST.jpg 640w, https://duet-cdn.vox-cdn.com/thumbor/0x0:3840x2160/750x422/filters:focal(1920x1080:1921x1081):format(webp)/cdn.vox-cdn.com/uploads/chorus_asset/file/24983266/ACM_Screenshot4_120623_0815PMCEST.jpg 750w, https://duet-cdn.vox-cdn.com/thumbor/0x0:3840x2160/828x466/filters:focal(1920x1080:1921x1081):format(webp)/cdn.vox-cdn.com/uploads/chorus_asset/file/24983266/ACM_Screenshot4_120623_0815PMCEST.jpg 828w, https://duet-cdn.vox-cdn.com/thumbor/0x0:3840x2160/1080x608/filters:focal(1920x1080:1921x1081):format(webp)/cdn.vox-cdn.com/uploads/chorus_asset/file/24983266/ACM_Screenshot4_120623_0815PMCEST.jpg 1080w, https://duet-cdn.vox-cdn.com/thumbor/0x0:3840x2160/1200x675/filters:focal(1920x1080:1921x1081):format(webp)/cdn.vox-cdn.com/uploads/chorus_asset/file/24983266/ACM_Screenshot4_120623_0815PMCEST.jpg 1200w, https://duet-cdn.vox-cdn.com/thumbor/0x0:3840x2160/1440x810/filters:focal(1920x1080:1921x1081):format(webp)/cdn.vox-cdn.com/uploads/chorus_asset/file/24983266/ACM_Screenshot4_120623_0815PMCEST.jpg 1440w, https://duet-cdn.vox-cdn.com/thumbor/0x0:3840x2160/1920x1080/filters:focal(1920x1080:1921x1081):format(webp)/cdn.vox-cdn.com/uploads/chorus_asset/file/24983266/ACM_Screenshot4_120623_0815PMCEST.jpg 1920w, https://duet-cdn.vox-cdn.com/thumbor/0x0:3840x2160/2048x1152/filters:focal(1920x1080:1921x1081):format(webp)/cdn.vox-cdn.com/uploads/chorus_asset/file/24983266/ACM_Screenshot4_120623_0815PMCEST.jpg 2048w, https://duet-cdn.vox-cdn.com/thumbor/0x0:3840x2160/2400x1350/filters:focal(1920x1080:1921x1081):format(webp)/cdn.vox-cdn.com/uploads/chorus_asset/file/24983266/ACM_Screenshot4_120623_0815PMCEST.jpg 2400w\" src=\"https://duet-cdn.vox-cdn.com/thumbor/0x0:3840x2160/2400x1350/filters:focal(1920x1080:1921x1081):format(webp)/cdn.vox-cdn.com/uploads/chorus_asset/file/24983266/ACM_Screenshot4_120623_0815PMCEST.jpg\" data-old-src=\"data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\"\u003e\u003c/span\u003e\u003c/p\u003e\u003c/div\u003e\u003c/figure\u003e\u003c/div\u003e\u003cp\u003e\u003ccite\u003eImage: Ubisoft\u003c/cite\u003e\u003c/p\u003e\u003c/div\u003e\u003cp\u003eIn the game’s first big dungeon, a prison, I had the damndest time trying to figure out where to go. I had been everywhere, killed just about every guard, but I kept walking in circles like, “How in the hell am I supposed to get to the bowels of this prison?” When I found a door that I could unbar, I thought my successful infiltration had been rewarded, only to have that door open right into an impassable gate, kinda like the doors in hotels with adjoining rooms. I was pissed — all that wheel-spinning and walking in circles was for nothing.\u003c/p\u003e\u003cp\u003eNPC AI is similarly hilarious in a bad way and inconsistent. In the early hours of the game, you’re introduced to baskets all around the city from which you can take things like crafting materials and items to sell for cash. There was nothing that indicated such pilfering was bad, like the game does with a big red icon when you attempt to actually pickpocket someone or steal from a chest. So, naturally, whenever I saw a basket or a pot, I took from it. Imagine my surprise when suddenly guards started brandishing swords. Maybe I incorrectly mischaracterized that action from the beginning, and it’s always supposed to be an arrestable offense, but I’ve taken from baskets in front of guards numerous times, and it’s always a crapshoot for when they aggro.\u003c/p\u003e\u003cp\u003eAnother example of NPC AI gone wild happened in the prison. Once I saved the target, he followed me around... until he didn’t. I could still hear him giving me instructions as though he was right behind me, but he was several rooms away, just standing there. It sucked because there’s a point during that quest when I was mobbed by guards, and having a helping sword would have meant the difference between life and death. I had to lead fights to him because I couldn’t get him to move beyond a specific spot even though he had followed me before. Also, enemies are just dumb, frequently getting stuck on geometry or on infinite loops of climbing up and down ladders trying to chase me. Enemies are minor inconveniences that can easily be thwarted by ankle-high patches of grass or pressing the assassinate button somewhere in their same plane of existence instead of dangerous, consequential threats to work around.\u003c/p\u003e\u003cp\u003eWait, that actually makes my job as an assassin easier, so forget I said anything.\u003c/p\u003e\u003cdiv\u003e\u003cdiv role=\"button\" aria-label=\"Zoom\" tabindex=\"0\"\u003e\u003cfigure\u003e\u003cdiv\u003e\u003cp\u003e\u003cspan\u003e\u003cimg alt=\"Screenshot from Assassin’s Creed Mirage featuring Basim gazing at his next infiltration target\" loading=\"lazy\" decoding=\"async\" data-nimg=\"fill\" sizes=\"(max-width: 1023px) 100vw, 744px\" srcset=\"https://duet-cdn.vox-cdn.com/thumbor/0x0:1726x964/376x210/filters:focal(863x482:864x483):format(webp)/cdn.vox-cdn.com/uploads/chorus_asset/file/24983208/Screen_Shot_2023_10_06_at_3.23.40_PM.png 376w, https://duet-cdn.vox-cdn.com/thumbor/0x0:1726x964/384x214/filters:focal(863x482:864x483):format(webp)/cdn.vox-cdn.com/uploads/chorus_asset/file/24983208/Screen_Shot_2023_10_06_at_3.23.40_PM.png 384w, https://duet-cdn.vox-cdn.com/thumbor/0x0:1726x964/415x232/filters:focal(863x482:864x483):format(webp)/cdn.vox-cdn.com/uploads/chorus_asset/file/24983208/Screen_Shot_2023_10_06_at_3.23.40_PM.png 415w, https://duet-cdn.vox-cdn.com/thumbor/0x0:1726x964/480x268/filters:focal(863x482:864x483):format(webp)/cdn.vox-cdn.com/uploads/chorus_asset/file/24983208/Screen_Shot_2023_10_06_at_3.23.40_PM.png 480w, https://duet-cdn.vox-cdn.com/thumbor/0x0:1726x964/540x302/filters:focal(863x482:864x483):format(webp)/cdn.vox-cdn.com/uploads/chorus_asset/file/24983208/Screen_Shot_2023_10_06_at_3.23.40_PM.png 540w, https://duet-cdn.vox-cdn.com/thumbor/0x0:1726x964/640x357/filters:focal(863x482:864x483):format(webp)/cdn.vox-cdn.com/uploads/chorus_asset/file/24983208/Screen_Shot_2023_10_06_at_3.23.40_PM.png 640w, https://duet-cdn.vox-cdn.com/thumbor/0x0:1726x964/750x419/filters:focal(863x482:864x483):format(webp)/cdn.vox-cdn.com/uploads/chorus_asset/file/24983208/Screen_Shot_2023_10_06_at_3.23.40_PM.png 750w, https://duet-cdn.vox-cdn.com/thumbor/0x0:1726x964/828x462/filters:focal(863x482:864x483):format(webp)/cdn.vox-cdn.com/uploads/chorus_asset/file/24983208/Screen_Shot_2023_10_06_at_3.23.40_PM.png 828w, https://duet-cdn.vox-cdn.com/thumbor/0x0:1726x964/1080x603/filters:focal(863x482:864x483):format(webp)/cdn.vox-cdn.com/uploads/chorus_asset/file/24983208/Screen_Shot_2023_10_06_at_3.23.40_PM.png 1080w, https://duet-cdn.vox-cdn.com/thumbor/0x0:1726x964/1200x670/filters:focal(863x482:864x483):format(webp)/cdn.vox-cdn.com/uploads/chorus_asset/file/24983208/Screen_Shot_2023_10_06_at_3.23.40_PM.png 1200w, https://duet-cdn.vox-cdn.com/thumbor/0x0:1726x964/1440x804/filters:focal(863x482:864x483):format(webp)/cdn.vox-cdn.com/uploads/chorus_asset/file/24983208/Screen_Shot_2023_10_06_at_3.23.40_PM.png 1440w, https://duet-cdn.vox-cdn.com/thumbor/0x0:1726x964/1920x1072/filters:focal(863x482:864x483):format(webp)/cdn.vox-cdn.com/uploads/chorus_asset/file/24983208/Screen_Shot_2023_10_06_at_3.23.40_PM.png 1920w, https://duet-cdn.vox-cdn.com/thumbor/0x0:1726x964/2048x1144/filters:focal(863x482:864x483):format(webp)/cdn.vox-cdn.com/uploads/chorus_asset/file/24983208/Screen_Shot_2023_10_06_at_3.23.40_PM.png 2048w, https://duet-cdn.vox-cdn.com/thumbor/0x0:1726x964/2400x1340/filters:focal(863x482:864x483):format(webp)/cdn.vox-cdn.com/uploads/chorus_asset/file/24983208/Screen_Shot_2023_10_06_at_3.23.40_PM.png 2400w\" src=\"https://duet-cdn.vox-cdn.com/thumbor/0x0:1726x964/2400x1340/filters:focal(863x482:864x483):format(webp)/cdn.vox-cdn.com/uploads/chorus_asset/file/24983208/Screen_Shot_2023_10_06_at_3.23.40_PM.png\" data-old-src=\"data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\"\u003e\u003c/span\u003e\u003c/p\u003e\u003c/div\u003e\u003c/figure\u003e\u003c/div\u003e\u003cp\u003e\u003ccite\u003eImage: Ubisoft\u003c/cite\u003e\u003c/p\u003e\u003c/div\u003e\u003cp\u003eCombat is also not great. That might be a sacrifice of this pared-down, return-to-its-roots style of \u003cem\u003eAssassin’s Creed\u003c/em\u003e, but combat is just not complex enough to be interesting. Guards go down in a few hits. The game emphasizes that larger enemies need to be taken down from behind, but whenever I got into a fight with them, I just circled around them infinitely. Circling an enemy as one nibbles at their health doesn’t look fun from the outside, nor was it fun to actually play.\u003c/p\u003e\u003cp\u003eI’m not an \u003cem\u003eAssassin’s Creed \u003c/em\u003egirlie. I previously dabbled with the Ezio trilogy and \u003ca href=\"https://kotaku.com/a-game-that-showed-me-my-own-black-history-1486643518\"\u003e\u003cem\u003eAssassin’s Creed: Freedom’s Cry\u003c/em\u003e\u003c/a\u003e. (There is no reason on earth that this DLC spinoff is one of the scant handful of games in which you can kill chattel slave owners. Get your shit together, video games industry.) But while I don’t have in-depth knowledge of the last 15 years of \u003cem\u003eAssassins’s Creed\u003c/em\u003e lore, I know I’ll enjoy anything with a well-told story. \u003c/p\u003e\u003cp\u003e\u003cem\u003eMirage\u003c/em\u003e ain’t that. \u003c/p\u003e\u003cp\u003eI’m sure folks who’ve enjoyed other\u003cem\u003e AC\u003c/em\u003e stories will enjoy this one, and Shohreh Aghdashloo\u003cem\u003e \u003c/em\u003eas Basim’s assassin mentor, Roshan, was a delight to my ears, but there’s nothing about this story or its characters that made me want more. Basim was a generic “every-man forced to take a stand” protagonist, and the general plot of “we are the righteous assassins who hide in the shadows to take down a centuries-old evil cabal” is so overdone by this point in \u003cem\u003eAssassin’s Creed\u003c/em\u003e storytelling that I just skipped the cutscenes, able to understand the story beats well enough without them.\u003c/p\u003e\u003cp\u003eThough there were elements I enjoyed about \u003cem\u003eMirage\u003c/em\u003e, I wish there was more I could say about this game. I wish there had been some moment that punched through its “perfectly fine-ness” to make me sit up and lean forward. Frustrating technical hiccups aside, it’s not a bad game. It’s just not special. You go places, you do things, then you fall into conspicuously placed bales of hay. Repeat ad infinitum. \u003cem\u003eMirage \u003c/em\u003eis just what it says on the box: a distant shimmering promise of a good time that quickly evaporates into the reality of a decidedly average experience. \u003c/p\u003e\u003c/div\u003e\u003c/div\u003e",
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