jb55 on Nostr: when looking at the OoT sourcecode i thought the way morpha was coded was pretty ...
Published at
2026-09-11 00:09:33 GMTEvent JSON
{
"id": "5e381f041b27cc6a9dfae95e4b135886e2f1af221f3743c31d47577a4df1a2a2",
"pubkey": "32e1827635450ebb3c5a7d12c1f8e7b2b514439ac10a67eef3d9fd9c5c68e245",
"created_at": 1789085373,
"kind": 1,
"tags": [
[
"client",
"Damus Notedeck"
]
],
"content": "when looking at the OoT sourcecode i thought the way morpha was coded was pretty clever.\n\ni got claude to do an interactive 3d explainer of how its rendered.\n\nthis is why decompilation of old games is awesome!\n https://media.thebadnerds.show/episodes/misc/share/morpha-render-explained-v2.html",
"sig": "d6221f1eeb7408d186f4c43ef0adbb763ebbf9dcc487944ea9c8082daa98950e6245141f849d7e7aa07ef733958e0503fedd3cbdf740ae4b334f262835dfca55"
}