Why Nostr? What is Njump?
2023-11-17 08:08:03
in reply to

Cayhr on Nostr: salty_apollyon Such is RoR1. It's pretty brutal with teleporter spawns and you simply ...

Such is RoR1. It's pretty brutal with teleporter spawns and you simply getting overwhelmed because you took too long and failed to scale. I've had very good runs so far with Drifter because she is quite frankly quite OP (Monsoon of course. I can handle more than Drizzle!). Just have to get a sense of how to scour the map; such is the way of learning the game. It's no different than with Enter the Gungeon and figuring out how the game usually spawns the boss rooms. But in EtG, you aren't pressed for time where enemies will be able to rape you with pure stats!

It's what sets RoR apart from other roguelikes, but at the same time, is also its most contentious design point. The runs you succeed are the ones you hit the teleporter quickly and loot while the teleporter event is going on. The ones you fail are the ones where you spend too much time dilly-dallying or looting as the game scales beyond the current stage's provided power.
Author Public Key
npub1anj4lk2fl6e6slu6npx3vpka6gk6kr94jlh7c2ljy23ffatczx0qux9ff6