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2024-07-11 23:24:26

8Bit | :linux: :godot: | šŸ¶šŸ¦Š on Nostr: #Gamedev essay on Youtube: "In that scene, your vision blurs as you see the monster ...

#Gamedev essay on Youtube:
"In that scene, your vision blurs as you see the monster to heighten tension and disorient ..."

The actual gamedev: "The monster model was so jank, we had to blur it to make the testers stop laughing."

Essay: "The color palette in this level strikes a perfect balance and the developers knew how to evoke a feeling of..."

Gamedev: "This level geo was a pain in the ass so I threw in a bunch of colored lights to distract from lightmap seams and misaligned textures."
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npub1xdkjq055rjh6236f80cz0yeraecmxv652l2c9y792qqssxrr5jfs45gujl