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2026-01-31 04:33:07 GMT

mos_8502 :verified: 🇨🇦 on Nostr: Using 0xC000-0xCFFF has the advantage that sprite bitmap indices start at 0. That ...

Using 0xC000-0xCFFF has the advantage that sprite bitmap indices start at 0. That could simplify some code a bit.

So let's see, that's 4,096 bytes of memory for sprites, divided by 64 bytes per bitmap, that's room for 64 sprite bitmaps paged in at one time.