An invisible commit. Whereas the moving clock was previously moved in the main game loop, I have now set up a specific callback so that each level gets its own level logic function.
That will allow me to have specific movements, triggers etc for each level.
https://github.com/colinleroy/a2tools/commit/67c52b79d4f09704ca8cf14867bc2848284f55b4
#RetroComputing #Apple2