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2025-02-22 14:25:11 GMT
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Colin McMillen on Nostr: An invisible commit. Whereas the moving clock was previously moved in the main game ...

An invisible commit. Whereas the moving clock was previously moved in the main game loop, I have now set up a specific callback so that each level gets its own level logic function.

That will allow me to have specific movements, triggers etc for each level.

https://github.com/colinleroy/a2tools/commit/67c52b79d4f09704ca8cf14867bc2848284f55b4

#RetroComputing #Apple2