Creator of the open source game "The Shadows Lengthen" video game. Running on the UP Blender Game Engine! Master of all things Blender 3D!
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npub1g4r9ud64acj96uf205azsshws004aaqq3368xryqcuss6p20q8yq7m2mvk Profile Code
nprofile1qqsy23j7xa27ufzawy486w3ggthg8h677sqgcarnpjqvwggdq48srjqpz4mhxue69uhhyetvv9ujuerfw36x7tnsw43ql8wy7y
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2026-08-20T20:02:28Z Event JSON
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Last Notes npub1g4r9ud64acj96uf205azsshws004aaqq3368xryqcuss6p20q8yq7m2mvk Feral 3D @nprofile…tk8a oh I need to learn this. npub1g4r9ud64acj96uf205azsshws004aaqq3368xryqcuss6p20q8yq7m2mvk Feral 3D @nprofile…6mny https://files.mastodon.social/media_attachments/files/117/030/631/219/142/831/original/90b7de27365e1ec7.jpg npub1g4r9ud64acj96uf205azsshws004aaqq3368xryqcuss6p20q8yq7m2mvk Feral 3D @nprofile…px8z nice! Adorable! npub1g4r9ud64acj96uf205azsshws004aaqq3368xryqcuss6p20q8yq7m2mvk Feral 3D @nprofile…px8z excellent npub1g4r9ud64acj96uf205azsshws004aaqq3368xryqcuss6p20q8yq7m2mvk Feral 3D @nprofile…5y0h these make me think of prehistoric trees a bit. Bo idea why. Not an botanist. npub1g4r9ud64acj96uf205azsshws004aaqq3368xryqcuss6p20q8yq7m2mvk Feral 3D @nprofile…5y0h what about scene viewport scaling? Did you resize the grid? npub1g4r9ud64acj96uf205azsshws004aaqq3368xryqcuss6p20q8yq7m2mvk Feral 3D @nprofile…5y0h click the magnet dropdown, set "Snap To" and then "Increment", then disable Absolute Increment Snap. That option forces snapping to absolute world-grid coordinates instead of relative increments npub1g4r9ud64acj96uf205azsshws004aaqq3368xryqcuss6p20q8yq7m2mvk Feral 3D @nprofile…5y0h I think it looks great! npub1g4r9ud64acj96uf205azsshws004aaqq3368xryqcuss6p20q8yq7m2mvk Feral 3D @nprofile…hm63 do you have a way to reduce samples based on view distance? This is the dream. npub1g4r9ud64acj96uf205azsshws004aaqq3368xryqcuss6p20q8yq7m2mvk Feral 3D @nprofile…hm63 it's not my place to dictate the use case. What I see this being very useful for is specifically objects with transparency that need to convey depth, for instance, artifacts like chainmail, corrugated armor, scales and fancy textiles (like Leia's hoth jacket from the empire strikes back). npub1g4r9ud64acj96uf205azsshws004aaqq3368xryqcuss6p20q8yq7m2mvk Feral 3D @nprofile…hm63 yeah I mean anything too blocky and it would be revealing. I completely see what you are going for. npub1g4r9ud64acj96uf205azsshws004aaqq3368xryqcuss6p20q8yq7m2mvk Feral 3D @nprofile…hm63 basically it starts with a height map, and you are multi-sampling that heightmap. A good test would be if you made a mountain shape, and put a camera below the mesh origin, that would reveal the "upside down" of the pom effect. And yes, I think there is a fix for that- I have walked own this path before. you can clamp that using the view vector with some funky modulo math. npub1g4r9ud64acj96uf205azsshws004aaqq3368xryqcuss6p20q8yq7m2mvk Feral 3D @nprofile…hm63 I've neen thinking. I think I see how you are achieving this. It can't be slices. This has to be some kind of POM at work, and you are eating down into the normals. npub1g4r9ud64acj96uf205azsshws004aaqq3368xryqcuss6p20q8yq7m2mvk Feral 3D @nprofile…hm63 ok the illusion has to break down with self- intersection, right? npub1g4r9ud64acj96uf205azsshws004aaqq3368xryqcuss6p20q8yq7m2mvk Feral 3D @nprofile…hm63 can I like try this!? I want to see it so bad. npub1g4r9ud64acj96uf205azsshws004aaqq3368xryqcuss6p20q8yq7m2mvk Feral 3D @nprofile…5y0h yes it does. You might want to try using cube mapping if you are making things a grid. npub1g4r9ud64acj96uf205azsshws004aaqq3368xryqcuss6p20q8yq7m2mvk Feral 3D @nprofile…5y0h of you're doing uv maps possibly not, but you can use world coordinates to have consistent texture scaling. npub1g4r9ud64acj96uf205azsshws004aaqq3368xryqcuss6p20q8yq7m2mvk Feral 3D @nprofile…5y0h yes it would have to exrend 19 times beyond the border. And it can be annoying with a limit to the number repeating tiles in the uv editor, but it would be far more annoying having to make multiple materials that all have the same texture information. npub1g4r9ud64acj96uf205azsshws004aaqq3368xryqcuss6p20q8yq7m2mvk Feral 3D @nprofile…5y0h just 1 material. You can set the scaling of the texture with uv maps. npub1g4r9ud64acj96uf205azsshws004aaqq3368xryqcuss6p20q8yq7m2mvk Feral 3D @nprofile…5y0h lol I like that saying "draw the rest of the owl" does that come from something? npub1g4r9ud64acj96uf205azsshws004aaqq3368xryqcuss6p20q8yq7m2mvk Feral 3D @nprofile…5x8e Utah teapot joke in there somewhere. npub1g4r9ud64acj96uf205azsshws004aaqq3368xryqcuss6p20q8yq7m2mvk Feral 3D What I have learned from working at Marvel and Disney for many years is that, at the end of the day, money isn't just money. I'm really thinking about the right words to put to this day. The #blender news has me pretty upset, I don't know all the constraints, but my instincts tell me this is all wrong. npub1g4r9ud64acj96uf205azsshws004aaqq3368xryqcuss6p20q8yq7m2mvk Feral 3D @nprofile…k5s4 @nprofile…px8z haha. I was born in 1981... I don't want people to lose ALL hope. npub1g4r9ud64acj96uf205azsshws004aaqq3368xryqcuss6p20q8yq7m2mvk Feral 3D @nprofile…px8z https://files.mastodon.social/media_attachments/files/116/363/664/873/582/604/original/0c68789434e684be.jpg npub1g4r9ud64acj96uf205azsshws004aaqq3368xryqcuss6p20q8yq7m2mvk Feral 3D @nprofile…px8z hey. I got to make the switch. .. what do you recommend? npub1g4r9ud64acj96uf205azsshws004aaqq3368xryqcuss6p20q8yq7m2mvk Feral 3D @nprofile…zvj0 @nprofile…m3v4 @nprofile…px8z BLENDER! npub1g4r9ud64acj96uf205azsshws004aaqq3368xryqcuss6p20q8yq7m2mvk Feral 3D Coming soon! Improvement to my add-on! Parallax slices & depth! Accurately capture depth with multiple slices so you can "imposter-ize" complex organic objects like "trees" and Suzanne! Still working to optimize performance. But coming soon! Here is a preview 🧡_____,🧡!! #b3d #blender #unity3d #unity https://superhivemarket.com/products/imposter-cards-nacho-time https://files.mastodon.social/media_attachments/files/116/172/186/216/538/995/original/4e0b5a35383b723c.mp4