CEO Moonbow Entertainment LLC Game designer, writer, and programmer. Swings from VR immersion to game jam spam on the fly, and loves it all. Games are art.
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2026-08-17T04:15:40Z Event JSON
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Last Notes npub1hhu0xd3xa86drz90s73dugn8mengaj6wkd7eeqz9qylnrgnhme8s0qd3cw Gawain(DarkGriffin) Control 2 is pretty awesome. Also nice to see the accessable features are still there like the first one! Been enjoying co-pilot playing/watching with my bro. Remedy nailed it again! #games npub1hhu0xd3xa86drz90s73dugn8mengaj6wkd7eeqz9qylnrgnhme8s0qd3cw Gawain(DarkGriffin) Looking for a group to connect with. Real life kicked me down emotionally, I seek creatives who game design or write instead of crusade. Kinda realized today I don't have one. Open to ideas. I am tired of the only feedback being the always lose question of "did you use ai?" Instead of about the proposed design they just played, or someone's actual try at making fun (ai or not). Where are the real indie dev hangouts in 2026? Do we have any? #indiedev npub1hhu0xd3xa86drz90s73dugn8mengaj6wkd7eeqz9qylnrgnhme8s0qd3cw Gawain(DarkGriffin) I am stressed this week due to a stack of offline things, so my perspective is certainly a bit skewed. But I look around our online spaces and I see many lost, alone, confused, divided. Many of us have lost our stability, feel left behind, or have traded companionship with different views for lonelyness in order to maintain something of ourselves. Remember to be kind. That includes to yourselves. Understand, hold on, and care. It's sometimes the only thing we have in common. Never lose it. npub1hhu0xd3xa86drz90s73dugn8mengaj6wkd7eeqz9qylnrgnhme8s0qd3cw Gawain(DarkGriffin) https://holonaut64.itch.io/swaggerfall This project rocks! It's like a terminal meets modern skyrim design. Hits all my nostalgia buttons, do keep an eye on it. Turn based combat with action button inputs is a great fit for a terminal game style too, from first person even! Everything feels so smooth! Loved poking what's there so far! npub1hhu0xd3xa86drz90s73dugn8mengaj6wkd7eeqz9qylnrgnhme8s0qd3cw Gawain(DarkGriffin) @nprofile…th8u Ooh, like a youtube or tictok type hosting, but all personal made federated stuff. Then only ever visible as the ads video space that gets blocked by the app. So it is shown all out of context and in the place of normal video ads! Like those mock ads in some movies/games, but like, all of them! npub1hhu0xd3xa86drz90s73dugn8mengaj6wkd7eeqz9qylnrgnhme8s0qd3cw Gawain(DarkGriffin) https://ko-fi.com/gawaingames I don't usually ask this, but we have had to buy a pump, and we lost a lot of shelves plus most of the halfway built upgrades we did to our basement, and possibly a heater too. So any donations would help keep me sane during this time. However, honestly, a lot of others are worse off, so if you have relatives in IN or the midwest USA, check on them and see if they need help before helping me. I can rebuild, with time. Many others are much less fortunate! npub1hhu0xd3xa86drz90s73dugn8mengaj6wkd7eeqz9qylnrgnhme8s0qd3cw Gawain(DarkGriffin) Hey letting everyone here know I am ok. I'm from Indiana, USA, so yeah, we in the floodz. But our home is just above the line. We have a flooded basement (we suspect backflow up out subpump drain, as even the basement was high enough to avoid the floodline). A lot of property damage, expenses related to draining a basement, and items with memories destroyed. But alive, and home. Our ac controller got taken out, and that breaker is in the basement like a comedy. It's gonna be hard to sleep. npub1hhu0xd3xa86drz90s73dugn8mengaj6wkd7eeqz9qylnrgnhme8s0qd3cw Gawain(DarkGriffin) @nprofile…th8u No wait this would rock. One could create a Hypnospace, 90s commercial, and Neopets ad network with only the 90s clean sfw banner stuff. Nostalgia everywhere! npub1hhu0xd3xa86drz90s73dugn8mengaj6wkd7eeqz9qylnrgnhme8s0qd3cw Gawain(DarkGriffin) @nprofile…3q9y Does MST3K count as a motion picture industry? I think we already "have one at home" for the midwest. npub1hhu0xd3xa86drz90s73dugn8mengaj6wkd7eeqz9qylnrgnhme8s0qd3cw Gawain(DarkGriffin) @nprofile…3e8h You look like something out of the mario universe with the glasses. Get well soon! npub1hhu0xd3xa86drz90s73dugn8mengaj6wkd7eeqz9qylnrgnhme8s0qd3cw Gawain(DarkGriffin) @nprofile…t208 "So I made a moon" they humbly say, as they kick the objective out of the park smash bros style, and their screenshots look like something most triple a can only dream about having in a procedurally created city scape for a vr game. Looking fantastic! I love details like this! You always are going way above the details I would expect for this sort of game world! npub1hhu0xd3xa86drz90s73dugn8mengaj6wkd7eeqz9qylnrgnhme8s0qd3cw Gawain(DarkGriffin) The demo for this totally rocked, I loved every moment of trying to tear apart the puzzles and find the way through! Really looking forwards to more of this glorious turn based fps grid puzzler! I love the movement limitations and the creative use of the mechanics in true 3d space! Mind bending, fantastic puzzle design that teaches, excited for the release! Big congrats to the devs! Watch for this one! npub1hhu0xd3xa86drz90s73dugn8mengaj6wkd7eeqz9qylnrgnhme8s0qd3cw Gawain(DarkGriffin) I just want to do what I do in dreams and attach a "hello world" dialog to the npc object. And then just have it like...work? But I guess that wouldn't sell very well without being intergrated into professional workflows. npub1hhu0xd3xa86drz90s73dugn8mengaj6wkd7eeqz9qylnrgnhme8s0qd3cw Gawain(DarkGriffin) Hmm, possible overkill in my exact use case is the Malbers Quest System add on. I already use the animal controller characters as my player and npcs. This still seems kind of silly that I can't seem to find just a dialog pop up with camera angles/size/world positioning issues already solved, already built and self contained in a neat prefab. This is such a common game interaction. I guess everyone is uses the dialog system, since they are more professional team or have a writing staff, etc. npub1hhu0xd3xa86drz90s73dugn8mengaj6wkd7eeqz9qylnrgnhme8s0qd3cw Gawain(DarkGriffin) Ok #indiedev #gamedev I want to make sign npcs in a 3d platformer Unity game. No need for input, you walk the player near, a little box of text above it says hello. Before I code this myself (and go insane), does this exist? I own the Unity Dialog System, and while these blurb things are indeed one of many features, I don't want nor need the overhead of an entire database just to say "press jump", nor the cutscene stuff. My game is mostly a simple platformer. Where do I get a bubble? npub1hhu0xd3xa86drz90s73dugn8mengaj6wkd7eeqz9qylnrgnhme8s0qd3cw Gawain(DarkGriffin) @nprofile…0edt And that is all before even touching all the indie game or writing stuff I've started or drafted over like...many years, let's just say. I hope there is cookies and gryphons around here, cause I think I am just stuck forever. npub1hhu0xd3xa86drz90s73dugn8mengaj6wkd7eeqz9qylnrgnhme8s0qd3cw Gawain(DarkGriffin) @nprofile…0edt I own T.O.M.E., Vampire Survivors, Titan Quest, morrowind, oblivion, skyrim with community mods, and a lot of rhythm games with community track support. So I guess I will see you in a few hundred more universe cycles...? Oh...and Trackmania(several editions). So... Do we at least have good cookies here? npub1hhu0xd3xa86drz90s73dugn8mengaj6wkd7eeqz9qylnrgnhme8s0qd3cw Gawain(DarkGriffin) @nprofile…90mu I guess the disconnect I am seeing here is this tool seem useful to keeping a budget afloat. But most actual indie devs I know of are doing quite the opposite. They are making a game, instead of performing the whole "viability market can we afford this feature/upkeep" thing that AAA does. I am not sure in practice if very many indies would use this tooling here. Which, in fairness, seems more an external us problem then this tools issue. npub1hhu0xd3xa86drz90s73dugn8mengaj6wkd7eeqz9qylnrgnhme8s0qd3cw Gawain(DarkGriffin) @nprofile…90mu It seems like a good start. Though I am curious how I would simulate word of mouth spreading for individual purchases, such as for steam community boosts. In general, it seems for launching sites and subscriptions, games as a service, or ad driven games. This might be a lack of usable data more than method, however. I'm not sure how relevant this would be to indies making passion projects. But from what I glanced over this seems a better approach than random spreadsheet! npub1hhu0xd3xa86drz90s73dugn8mengaj6wkd7eeqz9qylnrgnhme8s0qd3cw Gawain(DarkGriffin) @nprofile…6g7u Our favorite part was giving the party members lines/voice choices, and hearing them throughout the game making battle/situational comments. So much character told with so little, they are not even on screen aside from a little portrait, and yet! In modern games we have become afraid to change the main player characters and consider stuff like choose your adventure a or b book writing character design. Much shame. It really was/is amazing. Battle system presentation rocked too! npub1hhu0xd3xa86drz90s73dugn8mengaj6wkd7eeqz9qylnrgnhme8s0qd3cw Gawain(DarkGriffin) https://mas.to/@owlsintowels Omg bless this owlsintowels.org site and the user behind it. So many funny (but safe now) birbs. I love it! npub1hhu0xd3xa86drz90s73dugn8mengaj6wkd7eeqz9qylnrgnhme8s0qd3cw Gawain(DarkGriffin) @nprofile…qhlc I like to imagine there is some poor construction worker group constantly making nervous faces whenever they send you to take care of a threat. And a budget team groaning each time, regretting you are the only option. But yes. A room isn't explored until every pane of glass needs replacing.😹 npub1hhu0xd3xa86drz90s73dugn8mengaj6wkd7eeqz9qylnrgnhme8s0qd3cw Gawain(DarkGriffin) @nprofile…0l57 Oh yes, this one is excellent! I played a little of the demo and now am waiting to buy the full one so me and my bro can co-op solve it together. Saw how it started working and immediately was like "this is our next blue prince". Happy to reshare, more should play it! npub1hhu0xd3xa86drz90s73dugn8mengaj6wkd7eeqz9qylnrgnhme8s0qd3cw Gawain(DarkGriffin) @nprofile…5y0h We are always programming the video games to be "realistic", but the real world doesn't work that simple. I think it is a good thing to remember, and maybe a secret way to make your worlds more memorable. The whole dark and need torches to see at night between hours x and y only really applies in a certain narrow zone of the planet, and during certain calandar dates. Anywhere else and weird things happen. Wonderous things. I'd love to see more world authors take note of that. npub1hhu0xd3xa86drz90s73dugn8mengaj6wkd7eeqz9qylnrgnhme8s0qd3cw Gawain(DarkGriffin) @nprofile…5y0h Growing up in tall cities and lit suburbs, I never understood how people could hang around in the black of night. Then we went camping. I realized night is never actually pitch dark if the stars and moon can reach the ground level. In fact on most nights we could see everything, except inside of course. It suddenly made sense to me how so many late night social events could still happen before the electric light. And I realized what cost was paid: We can't see the wonder of the stars. npub1hhu0xd3xa86drz90s73dugn8mengaj6wkd7eeqz9qylnrgnhme8s0qd3cw Gawain(DarkGriffin) @nprofile…ww57 Skate Story was the only game I played that really struck me as understanding the "Soul" of skateboarding as a culture, a habit, and a sport. I don't just mean the technical execution (though it does nail that too of course). But the "Why". It gets it, you know? Hit me at a rough time of my life, and gave me some good push to get back up and keep swinging. So much heart and soul in those glass and concrete fields. npub1hhu0xd3xa86drz90s73dugn8mengaj6wkd7eeqz9qylnrgnhme8s0qd3cw Gawain(DarkGriffin) @nprofile…d0yj I see you are cultured as well! Boyardee's ravioli from a lunchbox in the public library parking lot was my go to for quite a few years of my remote game dev contracts when I was running too many hours. I called it living the dream. No shame in the hustle. npub1hhu0xd3xa86drz90s73dugn8mengaj6wkd7eeqz9qylnrgnhme8s0qd3cw Gawain(DarkGriffin) @nprofile…ntn6 Why we do what we do, yeah? Thank you for sharing, very inspirational! npub1hhu0xd3xa86drz90s73dugn8mengaj6wkd7eeqz9qylnrgnhme8s0qd3cw Gawain(DarkGriffin) I should definitely note this only works over a lan, I think. And who knows what steam is recording while you do this, so beware of that if you got contract work, etc. I don't care since half the time for my game dev I have it running in the background anyway. But when everything else required console commands or docker servers or subscriptions or whatever...this just works! So big thanks to the Valve team again for making dumb shit just work! npub1hhu0xd3xa86drz90s73dugn8mengaj6wkd7eeqz9qylnrgnhme8s0qd3cw Gawain(DarkGriffin) It obviously won't work the other way from desktop to pi, but I don't need that. The whole thing is unity in their insanity of memory doesn't want to work on pi anyway, lol. Anyway, in case anyone wants a cheap and incredibly dumb solution, steam link is a remote desktop app that passes controller inputs once out of big picture. Fun times! npub1hhu0xd3xa86drz90s73dugn8mengaj6wkd7eeqz9qylnrgnhme8s0qd3cw Gawain(DarkGriffin) Mucking around all day trying to learn how to get any remote desktop stuff between my rasp pi5 and my desktop upstairs, unsuccessfully cause opinionated things, or require complicated scripts, etc. Then playing steam link later that evening, accidentally unplugged my controller to do mouse and keyboard game. Upon quitting, steam gave me my desktop cause it was no longer bug pictured. Like I could just...use it? This Valve thing is gonna take over the world at this rate. So simple, so nice! npub1hhu0xd3xa86drz90s73dugn8mengaj6wkd7eeqz9qylnrgnhme8s0qd3cw Gawain(DarkGriffin) @nprofile…snss @nprofile…dsrr They are a (loaf) weight, and they are training you to do so. Good kitty! npub1hhu0xd3xa86drz90s73dugn8mengaj6wkd7eeqz9qylnrgnhme8s0qd3cw Gawain(DarkGriffin) @nprofile…j05z My bro "helped" them all with an absurd amount of instant frame physics rocket explosions(so they hit the goal before the cutoff trigger for abuse happens). The reward felt like appropriate revenge, especially since he loves the horses and hadn't done the other stable quests. 😂 npub1hhu0xd3xa86drz90s73dugn8mengaj6wkd7eeqz9qylnrgnhme8s0qd3cw Gawain(DarkGriffin) @nprofile…8ygn This is indeed a really neat floof, and now I can share it safer! Thanks for tagging correctly and the consideration of a second post. He's a pretty floof poof indeed! Great drawing, gryphons get a bit tricky, especially these angles. npub1hhu0xd3xa86drz90s73dugn8mengaj6wkd7eeqz9qylnrgnhme8s0qd3cw Gawain(DarkGriffin) @nprofile…d2cr I feel this. I'm primarily a level design/flow/ux feel guy, and so when people ask me what I make in public it is always awkward because either I show them boxes that feel good ro move or I am constantly being complimented on the graphics which I picked from a pack. While my real work I put in was invisible cause I did my part correctly, lol. It's overwhelming sometimes when they go "oh, so like how Minecraft is? I love x!" And I'm like "no, it's just a small platformer thingy..." npub1hhu0xd3xa86drz90s73dugn8mengaj6wkd7eeqz9qylnrgnhme8s0qd3cw Gawain(DarkGriffin) @nprofile…5y0h It also makes it feel really damn good to actually outsmart them even if hunting them for their pelts or to alter the ecosystem of the level/island in your favor. Cause like a real animal, they will run off and give up the fight, and you had better have a plan B or strike instantly from sneaking to be successful at all. npub1hhu0xd3xa86drz90s73dugn8mengaj6wkd7eeqz9qylnrgnhme8s0qd3cw Gawain(DarkGriffin) @nprofile…5y0h I really liked that the creatures will value their life more then being a theatrical cool monster to fight. I think you are on a good track here. One of my big issues with morrowind is that enemies try to run away, but then the system has them turn right back around and fight again cause of the game engine limits. I think many games would benefit from ai that isn't religiously fighting the player to the death when immersion is one of their core experience goals. npub1hhu0xd3xa86drz90s73dugn8mengaj6wkd7eeqz9qylnrgnhme8s0qd3cw Gawain(DarkGriffin) @nprofile…5y0h Have you played Survival, Fountain Of Youth? (Its on steam, solo you vs enviornment/shelter/disease) The enemies are wild creatures that behave very non video game. For example, they only actively stalk if you are bleeding/injured/sick or they lack other food. Torches or scary noise/lights or even desperate loud attack charges while holding weapons can make them leave, especially in daylight. Not saying copy, but it encourages conserving resource and tolerating instead of stab stab play.😺 npub1hhu0xd3xa86drz90s73dugn8mengaj6wkd7eeqz9qylnrgnhme8s0qd3cw Gawain(DarkGriffin) @nprofile…6n8u Consider it's price in Vampire Survivor 1 dollar DLC terms? npub1hhu0xd3xa86drz90s73dugn8mengaj6wkd7eeqz9qylnrgnhme8s0qd3cw Gawain(DarkGriffin) @nprofile…3e8h You would be a dead survivor, but the best sorted and easily looted one. It would be like a little shopping store. npub1hhu0xd3xa86drz90s73dugn8mengaj6wkd7eeqz9qylnrgnhme8s0qd3cw Gawain(DarkGriffin) @nprofile…lyr9 Yellow dino cartoon episodes when? This looks gorgeous! npub1hhu0xd3xa86drz90s73dugn8mengaj6wkd7eeqz9qylnrgnhme8s0qd3cw Gawain(DarkGriffin) @nprofile…z793 I think you just made this goty! Everything is better with eyes. Loving the cannon pose just before the shot turn! npub1hhu0xd3xa86drz90s73dugn8mengaj6wkd7eeqz9qylnrgnhme8s0qd3cw Gawain(DarkGriffin) @nprofile…zx5e I read this as Hitman: Neopet and was so excited for a moment. No more internet for today, lol. npub1hhu0xd3xa86drz90s73dugn8mengaj6wkd7eeqz9qylnrgnhme8s0qd3cw Gawain(DarkGriffin) @nprofile…u3al Back when I played quest a lot more, I had four sweat bands to cycle for the daily music rhythm addiction(I could do laundry every 3rd so one was for my hard mode days). Could be they have a few sets and need to air them out. I know turning my bedroom into other realities/adventures got me through a lot of crunch days. Respect for the hobby. Having said that mine were always in a special part of my laundry to wash, not outside. A bit of an odd place to put it, I guess? npub1hhu0xd3xa86drz90s73dugn8mengaj6wkd7eeqz9qylnrgnhme8s0qd3cw Gawain(DarkGriffin) @nprofile…kqrc I mean, this would explain why a Dr. Mario is in the same smash bros bone breaking lineup as crazy Peach. And how smash bros gets away with contracting all the fighters without insane medical bills... npub1hhu0xd3xa86drz90s73dugn8mengaj6wkd7eeqz9qylnrgnhme8s0qd3cw Gawain(DarkGriffin) @nprofile…ahvu Yes, it can feel terrible. I can only offer virtual gryphon hugs. And say to keep pushing. I have thought many times these last few years about moving elsewhere just to find work. But we still got support in community/local space here at least. It's just not loud like the news or job markets or ai bros. And sadly, not a way to make "the magical income" like is expected of us for "normal life". "Look for the helpers", as Mr. Rodger once said. I fall back on that a lot these days. npub1hhu0xd3xa86drz90s73dugn8mengaj6wkd7eeqz9qylnrgnhme8s0qd3cw Gawain(DarkGriffin) @nprofile…ahvu Yeah, since last year I haven't had much if any work (I used to be the unity dev at a previous place before the firm decided making ai rewrapped as tools was the future.) If it wasn't for my understanding parent and their home, me and my brother would be out on the street. Between rent pricing and jobs vanishing, it has been extremely discouraging. We have been striking out on our own to dev stuff. I try to remember USA includes the "us" part. And I try to keep hoping, keep creating. npub1hhu0xd3xa86drz90s73dugn8mengaj6wkd7eeqz9qylnrgnhme8s0qd3cw Gawain(DarkGriffin) @nprofile…jj29 They follow their human to make sure they are observed, therefore exist. npub1hhu0xd3xa86drz90s73dugn8mengaj6wkd7eeqz9qylnrgnhme8s0qd3cw Gawain(DarkGriffin) @nprofile…w36g If the player never needs to cross them, you could just have them all match the height of the player by jumping with them? It would be surprising exactly once and only if you didn't jump at all before with one on screen. It might look a little silly though. npub1hhu0xd3xa86drz90s73dugn8mengaj6wkd7eeqz9qylnrgnhme8s0qd3cw Gawain(DarkGriffin) @nprofile…40t9 In most modern ones they allow strafe for s shaped hallways or checking walls, like Etrian. It allows the player to see one direction during movement but step another way. Backwards also usually means "step back from" instead of turn around. Vampire Crawlers allows strafe too, you can bump secret breakables to the side/behind without turning. It also auto turns to face the revealed card/object if a decision to interact further is needed, which I appreciate a lot! npub1hhu0xd3xa86drz90s73dugn8mengaj6wkd7eeqz9qylnrgnhme8s0qd3cw Gawain(DarkGriffin) @nprofile…7laa Filtering for last two years: Blue Prince, err, Vampire Crawlers, hmm, The Artisan of Glimmith? #taskfailedsucessfully I would have put Firmament, but it's now 3 years old. Anything is an adventure game with imagination, right? npub1hhu0xd3xa86drz90s73dugn8mengaj6wkd7eeqz9qylnrgnhme8s0qd3cw Gawain(DarkGriffin) @nprofile…3hqd They are the same cat thing? *Shrugs* 😹 npub1hhu0xd3xa86drz90s73dugn8mengaj6wkd7eeqz9qylnrgnhme8s0qd3cw Gawain(DarkGriffin) @nprofile…wgz8 May you animal well instead of animal poorly. It is one of my favorites too! The look of everything, the sound design, puzzle/action focus, it's all quite amazing! npub1hhu0xd3xa86drz90s73dugn8mengaj6wkd7eeqz9qylnrgnhme8s0qd3cw Gawain(DarkGriffin) @nprofile…d0yj My recent highlight has been Vampire Crawlers. It came out already but it is really good at capturing the base vibe of the original game in card/deck building form. Looking forward to any dlc they might have in the future. npub1hhu0xd3xa86drz90s73dugn8mengaj6wkd7eeqz9qylnrgnhme8s0qd3cw Gawain(DarkGriffin) @nprofile…d0yj Control 2! I am terrible at the remedy games defaults, but hoping they do the hp damage sliders accessability again. Because my goodness, the first one holds a special place in my heart. Really eager to see the art and effects, plus more of the crazy world of angry household items! npub1hhu0xd3xa86drz90s73dugn8mengaj6wkd7eeqz9qylnrgnhme8s0qd3cw Gawain(DarkGriffin) @nprofile…d2cr The community os pretty great, we all help each other, and the kit itself is very fast to iterate with. I have been using it on and off for a couple of years now. The live updating while leaving your game running is a game changer for jams and such. So fast to iterate! I can't speak for how easy it will be if you don't have a ruby practice, I came from an rpg maker backackground when they were also ruby based. Also, you can reach out to the creators of the tool, they are helpful! npub1hhu0xd3xa86drz90s73dugn8mengaj6wkd7eeqz9qylnrgnhme8s0qd3cw Gawain(DarkGriffin) @nprofile…d2cr Dragonruby toolkit does this style as well! And yes, it is very fun to have access to the direct sprite blitting! In dragonruby you make hashes and drop them into the dragonruby engine hash to send them to the screen. The engine does what it should, making that look consistent, without getting in the way of opinionated sprite collisions, etc. I love both dr and pico8 because of how pure data to screen can be without a "game object" npub1hhu0xd3xa86drz90s73dugn8mengaj6wkd7eeqz9qylnrgnhme8s0qd3cw Gawain(DarkGriffin) @nprofile…7laa Oops, IGN levels of water. 😹 npub1hhu0xd3xa86drz90s73dugn8mengaj6wkd7eeqz9qylnrgnhme8s0qd3cw Gawain(DarkGriffin) @nprofile…a8xc Yes. See also, Dungeon Encounters. No plot really happens, interactivity/strategy is almost empty, but uncovering every space and fighting each encouter is totally addicting anyway. If you make a world that rewards exploring, everyone playing will try to find all the things to do. It's really easy for us developers to get stuck in the "playable content" headspace. But if the game is fun to explore/play, the player can be trusted to be motivated themselves! npub1hhu0xd3xa86drz90s73dugn8mengaj6wkd7eeqz9qylnrgnhme8s0qd3cw Gawain(DarkGriffin) @nprofile…42y2 I feel ya here! I have been playing my backlog of older stuff (like ps2/3 era old) and wow, the amount of filler hallways or dumb minigames/fetch things is a lot in this era. I get the system couldn't handle much but there are so many empty hallways or like...walking. And of course most plots boil down to "go visit the 5 villages to pick up the things and maybe we made them interesting along the way?" Really neat to see how far we came in using this medium to make story! npub1hhu0xd3xa86drz90s73dugn8mengaj6wkd7eeqz9qylnrgnhme8s0qd3cw Gawain(DarkGriffin) @nprofile…vju0 Oh yes, for sure! This is no reason to make the middle, or even the end, bad! I was mainly thinking of how expensive some of these endings are to pull off. And how a lot of games with plot/lore almost forget the middle entirely. (Most good ones do, of course. But as I play through my backlog of games this is happening a lot, lol.) npub1hhu0xd3xa86drz90s73dugn8mengaj6wkd7eeqz9qylnrgnhme8s0qd3cw Gawain(DarkGriffin) I think a lot of the answer lies with the speedrun communities, or the endless hunting of more information in puzzle games like blue prince. I'm not sure what the best answer is. I do think it depends on what the game is. But I see a lot of games where the lore just stops once the player takes control, and starts again when they finish the game. And those ones leave me as a player feeling the most empty when they end, despite how big production the ending cutscene is. npub1hhu0xd3xa86drz90s73dugn8mengaj6wkd7eeqz9qylnrgnhme8s0qd3cw Gawain(DarkGriffin) It feels a bit like a no win situation. That 5% is very small, but they are also the most didicated to your world, or at least most interested in whatever mechanics/gameplay you made. Enough to trade going somewhere else for it. Do you leave them a final big surprise? Do you require getting there? Or do you and them both know you have gone too deep, handshake on it. Maybe sell them a hat and thanks for memories tshirt? npub1hhu0xd3xa86drz90s73dugn8mengaj6wkd7eeqz9qylnrgnhme8s0qd3cw Gawain(DarkGriffin) The old skool game design was to lock all that behind 💯 completion. But if only 5% get there, is your plot and world design even going to feel like a thing? Just sharing some open Saturday afternoon thoughts. npub1hhu0xd3xa86drz90s73dugn8mengaj6wkd7eeqz9qylnrgnhme8s0qd3cw Gawain(DarkGriffin) #indiedev #videogames #gamedev Design thought time! So we know video games, by nature, are not always played through entirely. In fact, check any steam achevement list and you will see a cut off where players leave stuff like rpg/platformers early, and only some play to the end. As a writer or designer, should we front load the big punches/key scenes? Or is the typical structure of "every thread wraps together in the end, potentially with no resolutions till then for max punch" still valid? npub1hhu0xd3xa86drz90s73dugn8mengaj6wkd7eeqz9qylnrgnhme8s0qd3cw Gawain(DarkGriffin) @nprofile…rcl7 I do kinda get what they are trying to emulate, having seen and used some hardware mixers IRL. A lot of feel to using that stuff. But yeah, this seems really silly... npub1hhu0xd3xa86drz90s73dugn8mengaj6wkd7eeqz9qylnrgnhme8s0qd3cw Gawain(DarkGriffin) @nprofile…rcl7 This does make me wonder... This is presumably audio processing/mixing software, right? How much of the gigs of memory is used by doing this? How much faster/lighter would the software be if these were video gamey dynamic knobs/dials? Or even 3d knobs rendered using the same graphics space for textured 3d uv maps instead? It's certainly a special way to do the interface, I suppose. I guess being "exactly the same" was really important for the software users. npub1hhu0xd3xa86drz90s73dugn8mengaj6wkd7eeqz9qylnrgnhme8s0qd3cw Gawain(DarkGriffin) @nprofile…rcl7 When you leave the artist in charge of implementing dial rotation, lol. 😹 I am unsure if this is lazy or an incredible effort. They appear to be photographs of a real knob? Oh dear... npub1hhu0xd3xa86drz90s73dugn8mengaj6wkd7eeqz9qylnrgnhme8s0qd3cw Gawain(DarkGriffin) @nprofile…eses Oops! An ART! So pretty! npub1hhu0xd3xa86drz90s73dugn8mengaj6wkd7eeqz9qylnrgnhme8s0qd3cw Gawain(DarkGriffin) @nprofile…wgz8 We are a team of 2 using https://hacknplan.com/ to track our game dev planning and tasks. I'm not sure how open it would be for public bug tracking or access. But the free tier has been plenty for us so far with several game projects going on at once. It's also video game focused! npub1hhu0xd3xa86drz90s73dugn8mengaj6wkd7eeqz9qylnrgnhme8s0qd3cw Gawain(DarkGriffin) @nprofile…3zxe Especially in team efforts, it can be very easy to flood each other with excitement and then drown! It's a delicate balance for sure! npub1hhu0xd3xa86drz90s73dugn8mengaj6wkd7eeqz9qylnrgnhme8s0qd3cw Gawain(DarkGriffin) @nprofile…3zxe I do agree. I haven't worked in big studios myself yet, but remote on 4 to 10 members, it is already easy to get lost making "the game" together, while having no idea of hours. And come next meeting, all of you get cheered by team lead for solving "the bug" and making "the new effects". Then this becomes the normal pace and boom. 24/7 IT jobs. Burnout. Surprise! I've had great leads remind me it is friday, go out of office. But most encourage the death march with additional positivity. npub1hhu0xd3xa86drz90s73dugn8mengaj6wkd7eeqz9qylnrgnhme8s0qd3cw Gawain(DarkGriffin) @nprofile…5y0h Humongeous Games (putt putt, freddy fish, spyfox) are also still around. Though many of the later stuff was done by third party, on steam they at least appear to be distributed by the OG company. Still delightful! Though I am not sure they make new ones anymore, to be fair. npub1hhu0xd3xa86drz90s73dugn8mengaj6wkd7eeqz9qylnrgnhme8s0qd3cw Gawain(DarkGriffin) @nprofile…5y0h First one in ny mind is Apogee! Still kicking around, now they publish on steam. The remakes of their games, to support modern systems, update the game rendering resolutions, or add level editors, are done by indie third person studios or solo artists/game designers! Much like the old days when they did the platforming shareware engine business, then published for them. They never stopped! npub1hhu0xd3xa86drz90s73dugn8mengaj6wkd7eeqz9qylnrgnhme8s0qd3cw Gawain(DarkGriffin) @nprofile…zrxk Take me down to the Kenneyverse city, where the grass is green and the girls are pretty... Looking awesome! It will be really fun to be able to load in a whole standard playground like this! npub1hhu0xd3xa86drz90s73dugn8mengaj6wkd7eeqz9qylnrgnhme8s0qd3cw Gawain(DarkGriffin) @nprofile…5y0h Don't forget all the processor/hd innovations like instant load times for level chunks allowing reality shifts, rendering like Riven where a 2d prerendered can now run realtime, and innovative uses of ram to do tons of special effects for games like Control's rediculous particles/graphical tricks. A lot of it has opened up new ways to be very creative with game elements that while maybe not 100% new are certainly now able to be pushed way further. npub1hhu0xd3xa86drz90s73dugn8mengaj6wkd7eeqz9qylnrgnhme8s0qd3cw Gawain(DarkGriffin) @nprofile…uw83 If given the option, always add magic. 😺 npub1hhu0xd3xa86drz90s73dugn8mengaj6wkd7eeqz9qylnrgnhme8s0qd3cw Gawain(DarkGriffin) @nprofile…vf0h The public was too much anxiety for the poor chap. npub1hhu0xd3xa86drz90s73dugn8mengaj6wkd7eeqz9qylnrgnhme8s0qd3cw Gawain(DarkGriffin) @nprofile…2y0p i npub1hhu0xd3xa86drz90s73dugn8mengaj6wkd7eeqz9qylnrgnhme8s0qd3cw Gawain(DarkGriffin) Serious viability question for #gamedev and #indiedev, maybe #art too. I really love this cute modeling software called picoCAD 2. I would be cool making this into a side gig/work of sorts. But these are super low poly artwork, no riggings, very limited models. Honestly, is there any demand or market for these sort of artwork today? And if so, who or where are you posting/selling? I like the tools/art, but I have little marketing experience for how that part works. Any advice or insights? npub1hhu0xd3xa86drz90s73dugn8mengaj6wkd7eeqz9qylnrgnhme8s0qd3cw Gawain(DarkGriffin) @nprofile…zrxk BEES! 😺 npub1hhu0xd3xa86drz90s73dugn8mengaj6wkd7eeqz9qylnrgnhme8s0qd3cw Gawain(DarkGriffin) @nprofile…5y0h See also: Dragon Quest style grammar accents! So much extra character because they are not afraid to pun or formal speak or "add growl to every line I speak cause I am dog like thing". Even like the chapel or king ends up using english wordings differently to express rank or social position. And the worlds made of mostly static npcs suddenly feel so alive! 😸 npub1hhu0xd3xa86drz90s73dugn8mengaj6wkd7eeqz9qylnrgnhme8s0qd3cw Gawain(DarkGriffin) @nprofile…96k2 At least the stairs are upstairs. It would be quite more liminal if not. npub1hhu0xd3xa86drz90s73dugn8mengaj6wkd7eeqz9qylnrgnhme8s0qd3cw Gawain(DarkGriffin) @nprofile…r2el This was one of my best GW2 experiences as well, guiding new players to understanding the group bosses, platforming challenges, or map event flow. I often was RPing in character too (my character was a Charr commander pun name so I just rolled with it IC even before we became expansion plotline titles.) Helped a lot of players fall in love with the community events, and got to see the quests second hand through fresh eyes again. One of the best things about GW games, in my opinion! npub1hhu0xd3xa86drz90s73dugn8mengaj6wkd7eeqz9qylnrgnhme8s0qd3cw Gawain(DarkGriffin) Quick friday shout out to the folks at Diversion version control for providing great setup support and a way to version control my return to the Unity Engine, now working from Linux Mint. Feels really good to have VC working again with a lot of extra storage to spare! It's prototype time! #gamedev #indiedev npub1hhu0xd3xa86drz90s73dugn8mengaj6wkd7eeqz9qylnrgnhme8s0qd3cw Gawain(DarkGriffin) @nprofile…a86q Also, never underestimate game jams! Find, or even host weekend or weeklong jams with someone else as partner. You will find very fast if you can actually work well together, or what team problems will happen/need solving. All without burning a steam game listing along the way! Trial by fire, if you will. npub1hhu0xd3xa86drz90s73dugn8mengaj6wkd7eeqz9qylnrgnhme8s0qd3cw Gawain(DarkGriffin) @nprofile…a86q The goal here is to find someone you vibe well with under pressure. Game dev, especially commercial, is going to be hard, and ideally you disagree a lot (otherwise you are actually blind to design problems or narrow scoped.) You need to make sure your personalities don't fall apart if the world slams you hard, and both need to be able to speak up to explain visions or opinions on design/issues fast. This is where local meetup groups win over online reaching out. npub1hhu0xd3xa86drz90s73dugn8mengaj6wkd7eeqz9qylnrgnhme8s0qd3cw Gawain(DarkGriffin) @nprofile…a86q Two main directions, depends who you work with best. 1. Look for local game dev hangouts, or hub events of other developers/hackers/art clubs if you want to get a second programmer/game designer, but be aware you both will be similar in skill/blindness. 2. Reach out to art communities or art jams/clubs for visual style. This can get you connected with artists instead of coders. The goal is to find someone non-programmer to fix/correct the blind spots a game developer has. npub1hhu0xd3xa86drz90s73dugn8mengaj6wkd7eeqz9qylnrgnhme8s0qd3cw Gawain(DarkGriffin) @nprofile…zrxk @nprofile…7edg Oh yes! There are paid kits in Unity land, and I have been trying to build the scoring logic for one myself in dragonruby. But it's a tricky pattern finding problem for a more art brained me. So if you can inplement something simple to follow that can do some detecting corner or count of symbols in a given color match, that would be an amazing resource to learn from and play with! This logic shows up a lot in puzzle game stuff, and most (including me) tend to brute force it! npub1hhu0xd3xa86drz90s73dugn8mengaj6wkd7eeqz9qylnrgnhme8s0qd3cw Gawain(DarkGriffin) @nprofile…nuu0 Free random idea: name tagged user marbles if a user is in marble fps view. So the main player can make a track for their viewer friends Joe and Jane to be redirected around, of course! npub1hhu0xd3xa86drz90s73dugn8mengaj6wkd7eeqz9qylnrgnhme8s0qd3cw Gawain(DarkGriffin) @nprofile…nuu0 Besides, most player count is still on desktop anyway. Best focus there first! npub1hhu0xd3xa86drz90s73dugn8mengaj6wkd7eeqz9qylnrgnhme8s0qd3cw Gawain(DarkGriffin) @nprofile…nuu0 Hmm, yeah, that could get tricky depending on how the new engine handles vr players as entities. I know in Unity a player vr rig is actually all under a root, which unity uses as "0,0,floor", scaling that makes all relative real life movement match the new in game universe scale, including rendering camera distance. Walk about does it for the score menu when players turn giant to view the course miniture. But I am unsure how universal that handling is across different vr engines. npub1hhu0xd3xa86drz90s73dugn8mengaj6wkd7eeqz9qylnrgnhme8s0qd3cw Gawain(DarkGriffin) @nprofile…nuu0 It's like a track designer for those Jurassic Park ball vehicles...as designed by the spy kids theme park guy. npub1hhu0xd3xa86drz90s73dugn8mengaj6wkd7eeqz9qylnrgnhme8s0qd3cw Gawain(DarkGriffin) @nprofile…nuu0 In VR? If so, you've just made everyones dream roller coaster designer! Well, if they dreamed of being marbles at least, lol. npub1hhu0xd3xa86drz90s73dugn8mengaj6wkd7eeqz9qylnrgnhme8s0qd3cw Gawain(DarkGriffin) @nprofile…3vpz But you wanted some OCEAN. So we put OCEAN in your OCEAN. npub1hhu0xd3xa86drz90s73dugn8mengaj6wkd7eeqz9qylnrgnhme8s0qd3cw Gawain(DarkGriffin) @nprofile…nuu0 It was! At least for the collectors edition on ps5. I think they treated other players the same, and included it in the pc ports too. It really was a missing chapter bridge that let them start the second one a lot better/less awkwardly. They are really trying to fit the game cutoffs around the plot acts in ways that make sense (they didn't want the first to end by introducing a character so late in gameplay). Honestly they are doing amazing work, very fan focused. npub1hhu0xd3xa86drz90s73dugn8mengaj6wkd7eeqz9qylnrgnhme8s0qd3cw Gawain(DarkGriffin) @nprofile…nuu0 Yeah, my brother played them but I am just waiting for a pack of all three as a final directors cut too. I like red doggo boi but I want the whole plot to play. So we both now wait for 3, lol. npub1hhu0xd3xa86drz90s73dugn8mengaj6wkd7eeqz9qylnrgnhme8s0qd3cw Gawain(DarkGriffin) @nprofile…nuu0 Nah, never feel like an idiot for asking things! Behind every stupid question is something new to learn, and in this case, also maybe a marketing information failure to take away and learn from! Always question. npub1hhu0xd3xa86drz90s73dugn8mengaj6wkd7eeqz9qylnrgnhme8s0qd3cw Gawain(DarkGriffin) @nprofile…nuu0 Your misunderstanding is totally normal though. My brother had the same, he wouldn't have bought it until he looked into it further. It's a remake on steroids. npub1hhu0xd3xa86drz90s73dugn8mengaj6wkd7eeqz9qylnrgnhme8s0qd3cw Gawain(DarkGriffin) @nprofile…nuu0 Yes, they cover the third of the game but then expand a lot with depth and cut content, redesigns, etc. so each one is about the length of the original game if played on it's own. It's not like they are doing small episodes for 80, you are getting 80 worth of jrpg production for each part. :)